Free AI-assisted K12 Learning

Advanced Unreal Engine Game Design


 Focuses on advanced Unreal Engine game design to create high‑fidelity interactive experiences.

 Description : In an advanced Unreal Engine game design course, learners master high‑fidelity game creation techniques, including advanced scripting, realistic physics, and immersive visual storytelling.

Category : Coding & Engineering
Age : 12+
Difficulty Level : Normal

 Curriculum :
          Module 1: Introduction to Unreal Engine and Game Design Fundamentals

Section 1: Getting Started with Unreal Engine  
- Lesson 1: Overview of Unreal Engine  
  Module 1, Section 1, Lesson 1: Overview of Unreal Engine  
- Lesson 2: Installing and Setting Up Unreal Engine  
  Module 1, Section 1, Lesson 2: Installing and Setting Up Unreal Engine  

Section 2: Basic Navigation and Interface  
- Lesson 1: Interface Tour and Navigation  
  Module 1, Section 2, Lesson 1: Interface Tour and Navigation  
- Lesson 2: Tools and Panels Overview  
  Module 1, Section 2, Lesson 2: Tools and Panels Overview  

Section 3: Understanding the Workflow in Game Design  
- Lesson 1: Introduction to the Game Development Pipeline  
  Module 1, Section 3, Lesson 1: Introduction to the Game Development Pipeline  
- Lesson 2: Planning and Conceptualization  
  Module 1, Section 3, Lesson 2: Planning and Conceptualization  

Section 4: Fundamentals of Game Design Principles  
- Lesson 1: Core Game Mechanics and Building Blocks  
  Module 1, Section 4, Lesson 1: Core Game Mechanics and Building Blocks  
- Lesson 2: Introduction to Gameplay Dynamics  
  Module 1, Section 4, Lesson 2: Introduction to Gameplay Dynamics  

Section 5: Project Setup and Organization  
- Lesson 1: Creating a New Project in Unreal Engine  
  Module 1, Section 5, Lesson 1: Creating a New Project in Unreal Engine  
- Lesson 2: Essential Project Organization Practices  
  Module 1, Section 5, Lesson 2: Essential Project Organization Practices  


Module 2: Basic Blueprint Scripting and Coding Essentials

Section 1: Introduction to Blueprint Visual Scripting  
- Lesson 1: Understanding the Basics of Blueprints  
  Module 2, Section 1, Lesson 1: Understanding the Basics of Blueprints  
- Lesson 2: Navigating the Blueprint Editor  
  Module 2, Section 1, Lesson 2: Navigating the Blueprint Editor  

Section 2: Variables, Functions, and Events  
- Lesson 1: Using Variables and Functions in Blueprints  
  Module 2, Section 2, Lesson 1: Using Variables and Functions in Blueprints  
- Lesson 2: Understanding Events and Event Graphs  
  Module 2, Section 2, Lesson 2: Understanding Events and Event Graphs  

Section 3: Creating Simple Interactions  
- Lesson 1: Setting Up Object Interaction  
  Module 2, Section 3, Lesson 1: Setting Up Object Interaction  
- Lesson 2: Triggering Events and Responses  
  Module 2, Section 3, Lesson 2: Triggering Events and Responses  

Section 4: Debugging and Troubleshooting Blueprints  
- Lesson 1: Debugging Techniques in Blueprints  
  Module 2, Section 4, Lesson 1: Debugging Techniques in Blueprints  
- Lesson 2: Using Breakpoints and Watch Variables  
  Module 2, Section 4, Lesson 2: Using Breakpoints and Watch Variables  

Section 5: Integration with Code  
- Lesson 1: Introduction to C++ in Unreal Engine  
  Module 2, Section 5, Lesson 1: Introduction to C++ in Unreal Engine  
- Lesson 2: Simple Communication Between C++ and Blueprints  
  Module 2, Section 5, Lesson 2: Simple Communication Between C++ and Blueprints  


Module 3: Level Design and Environment Building

Section 1: Understanding Level Design Basics  
- Lesson 1: Principles of Design Layout  
  Module 3, Section 1, Lesson 1: Principles of Design Layout  
- Lesson 2: Blueprint Reading for Level Structure  
  Module 3, Section 1, Lesson 2: Blueprint Reading for Level Structure  

Section 2: Terrain and Environment Setup  
- Lesson 1: Creating Terrain and Landscapes  
  Module 3, Section 2, Lesson 1: Creating Terrain and Landscapes  
- Lesson 2: Placing Foliage and Environmental Assets  
  Module 3, Section 2, Lesson 2: Placing Foliage and Environmental Assets  

Section 3: Lighting and Atmosphere  
- Lesson 1: Introduction to Lighting in Unreal Engine  
  Module 3, Section 3, Lesson 1: Introduction to Lighting in Unreal Engine  
- Lesson 2: Creating Mood with Light and Shadows  
  Module 3, Section 3, Lesson 2: Creating Mood with Light and Shadows  

Section 4: Asset Management and Importing  
- Lesson 1: Importing 3D Models and Textures  
  Module 3, Section 4, Lesson 1: Importing 3D Models and Textures  
- Lesson 2: Organizing and Managing Game Assets  
  Module 3, Section 4, Lesson 2: Organizing and Managing Game Assets  

Section 5: Basic Level Scripting  
- Lesson 1: Setting Up Game Triggers  
  Module 3, Section 5, Lesson 1: Setting Up Game Triggers  
- Lesson 2: Scripting Simple Interactions for Level Flow  
  Module 3, Section 5, Lesson 2: Scripting Simple Interactions for Level Flow  


Module 4: Fundamentals of Game Mechanics and Physics

Section 1: Introduction to Game Mechanics  
- Lesson 1: Understanding Core Mechanics Concepts  
  Module 4, Section 1, Lesson 1: Understanding Core Mechanics Concepts  
- Lesson 2: Setting Up Game States and Flow  
  Module 4, Section 1, Lesson 2: Setting Up Game States and Flow  

Section 2: Basic Physics Concepts in Unreal Engine  
- Lesson 1: Physics Properties of Game Objects  
  Module 4, Section 2, Lesson 1: Physics Properties of Game Objects  
- Lesson 2: Collision, Overlap, and Trigger Events  
  Module 4, Section 2, Lesson 2: Collision, Overlap, and Trigger Events  

Section 3: Implementing Movement and Interaction  
- Lesson 1: Character and Object Movement Principles  
  Module 4, Section 3, Lesson 1: Character and Object Movement Principles  
- Lesson 2: Creating Responsive Interactions  
  Module 4, Section 3, Lesson 2: Creating Responsive Interactions  

Section 4: Introduction to Animation Blueprints  
- Lesson 1: Basics of Animation Blueprint Integration  
  Module 4, Section 4, Lesson 1: Basics of Animation Blueprint Integration  
- Lesson 2: Creating and Managing Simple Animations  
  Module 4, Section 4, Lesson 2: Creating and Managing Simple Animations  

Section 5: Testing and Iterating Game Mechanics  
- Lesson 1: Playtesting Strategies  
  Module 4, Section 5, Lesson 1: Playtesting Strategies  
- Lesson 2: Iteration and Refinement Techniques  
  Module 4, Section 5, Lesson 2: Iteration and Refinement Techniques  


Module 5: Visual Storytelling and User Interface Design

Section 1: Storytelling in Game Design  
- Lesson 1: Crafting a Compelling Narrative  
  Module 5, Section 1, Lesson 1: Crafting a Compelling Narrative  
- Lesson 2: Integrating Story Elements into Gameplay  
  Module 5, Section 1, Lesson 2: Integrating Story Elements into Gameplay  

Section 2: Introduction to Visual Storytelling Techniques  
- Lesson 1: Environment Storytelling Basics  
  Module 5, Section 2, Lesson 1: Environment Storytelling Basics  
- Lesson 2: Using Visual Cues to Guide Players  
  Module 5, Section 2, Lesson 2: Using Visual Cues to Guide Players  

Section 3: Fundamentals of UI/UX in Games  
- Lesson 1: Principles of Game Interface Design  
  Module 5, Section 3, Lesson 1: Principles of Game Interface Design  
- Lesson 2: Best Practices for User Experience  
  Module 5, Section 3, Lesson 2: Best Practices for User Experience  

Section 4: Designing Interactive HUD and Menus  
- Lesson 1: Creating a Basic HUD  
  Module 5, Section 4, Lesson 1: Creating a Basic HUD  
- Lesson 2: Designing Interactive Menus for Navigation  
  Module 5, Section 4, Lesson 2: Designing Interactive Menus for Navigation  

Section 5: Polishing Your Game Presentation  
- Lesson 1: Finalizing Visual Aesthetics  
  Module 5, Section 5, Lesson 1: Finalizing Visual Aesthetics  
- Lesson 2: Incorporating Playtesting and Feedback  
  Module 5, Section 5, Lesson 2: Incorporating Playtesting and Feedback  

This curriculum is structured to build a solid foundation in Unreal Engine game design. It begins with the basics of the engine and game design principles, moves through core skills like blueprint scripting, level design and asset management, covers fundamental game mechanic and physics concepts, and finally addresses the essential elements of visual storytelling and UI design. Each lesson is designed to introduce fundamental tools and techniques to empower students aged 12 and older to understand and create engaging game projects in Unreal Engine.