Advanced Unreal Engine Game Design
Focuses on advanced Unreal Engine game design to create high‑fidelity interactive experiences.
Description : In an advanced Unreal Engine game design course, learners master high‑fidelity game creation techniques, including advanced scripting, realistic physics, and immersive visual storytelling.
Category : Coding & Engineering
Age : 12+
Difficulty Level : Normal
Curriculum :
Module 1: Introduction to Unreal Engine and Game Design Fundamentals Section 1: Getting Started with Unreal Engine - Lesson 1: Overview of Unreal Engine Module 1, Section 1, Lesson 1: Overview of Unreal Engine - Lesson 2: Installing and Setting Up Unreal Engine Module 1, Section 1, Lesson 2: Installing and Setting Up Unreal Engine Section 2: Basic Navigation and Interface - Lesson 1: Interface Tour and Navigation Module 1, Section 2, Lesson 1: Interface Tour and Navigation - Lesson 2: Tools and Panels Overview Module 1, Section 2, Lesson 2: Tools and Panels Overview Section 3: Understanding the Workflow in Game Design - Lesson 1: Introduction to the Game Development Pipeline Module 1, Section 3, Lesson 1: Introduction to the Game Development Pipeline - Lesson 2: Planning and Conceptualization Module 1, Section 3, Lesson 2: Planning and Conceptualization Section 4: Fundamentals of Game Design Principles - Lesson 1: Core Game Mechanics and Building Blocks Module 1, Section 4, Lesson 1: Core Game Mechanics and Building Blocks - Lesson 2: Introduction to Gameplay Dynamics Module 1, Section 4, Lesson 2: Introduction to Gameplay Dynamics Section 5: Project Setup and Organization - Lesson 1: Creating a New Project in Unreal Engine Module 1, Section 5, Lesson 1: Creating a New Project in Unreal Engine - Lesson 2: Essential Project Organization Practices Module 1, Section 5, Lesson 2: Essential Project Organization Practices Module 2: Basic Blueprint Scripting and Coding Essentials Section 1: Introduction to Blueprint Visual Scripting - Lesson 1: Understanding the Basics of Blueprints Module 2, Section 1, Lesson 1: Understanding the Basics of Blueprints - Lesson 2: Navigating the Blueprint Editor Module 2, Section 1, Lesson 2: Navigating the Blueprint Editor Section 2: Variables, Functions, and Events - Lesson 1: Using Variables and Functions in Blueprints Module 2, Section 2, Lesson 1: Using Variables and Functions in Blueprints - Lesson 2: Understanding Events and Event Graphs Module 2, Section 2, Lesson 2: Understanding Events and Event Graphs Section 3: Creating Simple Interactions - Lesson 1: Setting Up Object Interaction Module 2, Section 3, Lesson 1: Setting Up Object Interaction - Lesson 2: Triggering Events and Responses Module 2, Section 3, Lesson 2: Triggering Events and Responses Section 4: Debugging and Troubleshooting Blueprints - Lesson 1: Debugging Techniques in Blueprints Module 2, Section 4, Lesson 1: Debugging Techniques in Blueprints - Lesson 2: Using Breakpoints and Watch Variables Module 2, Section 4, Lesson 2: Using Breakpoints and Watch Variables Section 5: Integration with Code - Lesson 1: Introduction to C++ in Unreal Engine Module 2, Section 5, Lesson 1: Introduction to C++ in Unreal Engine - Lesson 2: Simple Communication Between C++ and Blueprints Module 2, Section 5, Lesson 2: Simple Communication Between C++ and Blueprints Module 3: Level Design and Environment Building Section 1: Understanding Level Design Basics - Lesson 1: Principles of Design Layout Module 3, Section 1, Lesson 1: Principles of Design Layout - Lesson 2: Blueprint Reading for Level Structure Module 3, Section 1, Lesson 2: Blueprint Reading for Level Structure Section 2: Terrain and Environment Setup - Lesson 1: Creating Terrain and Landscapes Module 3, Section 2, Lesson 1: Creating Terrain and Landscapes - Lesson 2: Placing Foliage and Environmental Assets Module 3, Section 2, Lesson 2: Placing Foliage and Environmental Assets Section 3: Lighting and Atmosphere - Lesson 1: Introduction to Lighting in Unreal Engine Module 3, Section 3, Lesson 1: Introduction to Lighting in Unreal Engine - Lesson 2: Creating Mood with Light and Shadows Module 3, Section 3, Lesson 2: Creating Mood with Light and Shadows Section 4: Asset Management and Importing - Lesson 1: Importing 3D Models and Textures Module 3, Section 4, Lesson 1: Importing 3D Models and Textures - Lesson 2: Organizing and Managing Game Assets Module 3, Section 4, Lesson 2: Organizing and Managing Game Assets Section 5: Basic Level Scripting - Lesson 1: Setting Up Game Triggers Module 3, Section 5, Lesson 1: Setting Up Game Triggers - Lesson 2: Scripting Simple Interactions for Level Flow Module 3, Section 5, Lesson 2: Scripting Simple Interactions for Level Flow Module 4: Fundamentals of Game Mechanics and Physics Section 1: Introduction to Game Mechanics - Lesson 1: Understanding Core Mechanics Concepts Module 4, Section 1, Lesson 1: Understanding Core Mechanics Concepts - Lesson 2: Setting Up Game States and Flow Module 4, Section 1, Lesson 2: Setting Up Game States and Flow Section 2: Basic Physics Concepts in Unreal Engine - Lesson 1: Physics Properties of Game Objects Module 4, Section 2, Lesson 1: Physics Properties of Game Objects - Lesson 2: Collision, Overlap, and Trigger Events Module 4, Section 2, Lesson 2: Collision, Overlap, and Trigger Events Section 3: Implementing Movement and Interaction - Lesson 1: Character and Object Movement Principles Module 4, Section 3, Lesson 1: Character and Object Movement Principles - Lesson 2: Creating Responsive Interactions Module 4, Section 3, Lesson 2: Creating Responsive Interactions Section 4: Introduction to Animation Blueprints - Lesson 1: Basics of Animation Blueprint Integration Module 4, Section 4, Lesson 1: Basics of Animation Blueprint Integration - Lesson 2: Creating and Managing Simple Animations Module 4, Section 4, Lesson 2: Creating and Managing Simple Animations Section 5: Testing and Iterating Game Mechanics - Lesson 1: Playtesting Strategies Module 4, Section 5, Lesson 1: Playtesting Strategies - Lesson 2: Iteration and Refinement Techniques Module 4, Section 5, Lesson 2: Iteration and Refinement Techniques Module 5: Visual Storytelling and User Interface Design Section 1: Storytelling in Game Design - Lesson 1: Crafting a Compelling Narrative Module 5, Section 1, Lesson 1: Crafting a Compelling Narrative - Lesson 2: Integrating Story Elements into Gameplay Module 5, Section 1, Lesson 2: Integrating Story Elements into Gameplay Section 2: Introduction to Visual Storytelling Techniques - Lesson 1: Environment Storytelling Basics Module 5, Section 2, Lesson 1: Environment Storytelling Basics - Lesson 2: Using Visual Cues to Guide Players Module 5, Section 2, Lesson 2: Using Visual Cues to Guide Players Section 3: Fundamentals of UI/UX in Games - Lesson 1: Principles of Game Interface Design Module 5, Section 3, Lesson 1: Principles of Game Interface Design - Lesson 2: Best Practices for User Experience Module 5, Section 3, Lesson 2: Best Practices for User Experience Section 4: Designing Interactive HUD and Menus - Lesson 1: Creating a Basic HUD Module 5, Section 4, Lesson 1: Creating a Basic HUD - Lesson 2: Designing Interactive Menus for Navigation Module 5, Section 4, Lesson 2: Designing Interactive Menus for Navigation Section 5: Polishing Your Game Presentation - Lesson 1: Finalizing Visual Aesthetics Module 5, Section 5, Lesson 1: Finalizing Visual Aesthetics - Lesson 2: Incorporating Playtesting and Feedback Module 5, Section 5, Lesson 2: Incorporating Playtesting and Feedback This curriculum is structured to build a solid foundation in Unreal Engine game design. It begins with the basics of the engine and game design principles, moves through core skills like blueprint scripting, level design and asset management, covers fundamental game mechanic and physics concepts, and finally addresses the essential elements of visual storytelling and UI design. Each lesson is designed to introduce fundamental tools and techniques to empower students aged 12 and older to understand and create engaging game projects in Unreal Engine.