Advanced Unreal Engine Game Design
Focuses on advanced Unreal Engine game design to create high‑fidelity interactive experiences.
Description : In an advanced Unreal Engine game design course, learners master high‑fidelity game creation techniques, including advanced scripting, realistic physics, and immersive visual storytelling.
Category : Coding & Engineering
Age : 12+
Difficulty Level : Normal
Curriculum :
Module 1: Introduction to Unreal Engine and Game Design Fundamentals
Section 1: Getting Started with Unreal Engine
- Lesson 1: Overview of Unreal Engine
Module 1, Section 1, Lesson 1: Overview of Unreal Engine
- Lesson 2: Installing and Setting Up Unreal Engine
Module 1, Section 1, Lesson 2: Installing and Setting Up Unreal Engine
Section 2: Basic Navigation and Interface
- Lesson 1: Interface Tour and Navigation
Module 1, Section 2, Lesson 1: Interface Tour and Navigation
- Lesson 2: Tools and Panels Overview
Module 1, Section 2, Lesson 2: Tools and Panels Overview
Section 3: Understanding the Workflow in Game Design
- Lesson 1: Introduction to the Game Development Pipeline
Module 1, Section 3, Lesson 1: Introduction to the Game Development Pipeline
- Lesson 2: Planning and Conceptualization
Module 1, Section 3, Lesson 2: Planning and Conceptualization
Section 4: Fundamentals of Game Design Principles
- Lesson 1: Core Game Mechanics and Building Blocks
Module 1, Section 4, Lesson 1: Core Game Mechanics and Building Blocks
- Lesson 2: Introduction to Gameplay Dynamics
Module 1, Section 4, Lesson 2: Introduction to Gameplay Dynamics
Section 5: Project Setup and Organization
- Lesson 1: Creating a New Project in Unreal Engine
Module 1, Section 5, Lesson 1: Creating a New Project in Unreal Engine
- Lesson 2: Essential Project Organization Practices
Module 1, Section 5, Lesson 2: Essential Project Organization Practices
Module 2: Basic Blueprint Scripting and Coding Essentials
Section 1: Introduction to Blueprint Visual Scripting
- Lesson 1: Understanding the Basics of Blueprints
Module 2, Section 1, Lesson 1: Understanding the Basics of Blueprints
- Lesson 2: Navigating the Blueprint Editor
Module 2, Section 1, Lesson 2: Navigating the Blueprint Editor
Section 2: Variables, Functions, and Events
- Lesson 1: Using Variables and Functions in Blueprints
Module 2, Section 2, Lesson 1: Using Variables and Functions in Blueprints
- Lesson 2: Understanding Events and Event Graphs
Module 2, Section 2, Lesson 2: Understanding Events and Event Graphs
Section 3: Creating Simple Interactions
- Lesson 1: Setting Up Object Interaction
Module 2, Section 3, Lesson 1: Setting Up Object Interaction
- Lesson 2: Triggering Events and Responses
Module 2, Section 3, Lesson 2: Triggering Events and Responses
Section 4: Debugging and Troubleshooting Blueprints
- Lesson 1: Debugging Techniques in Blueprints
Module 2, Section 4, Lesson 1: Debugging Techniques in Blueprints
- Lesson 2: Using Breakpoints and Watch Variables
Module 2, Section 4, Lesson 2: Using Breakpoints and Watch Variables
Section 5: Integration with Code
- Lesson 1: Introduction to C++ in Unreal Engine
Module 2, Section 5, Lesson 1: Introduction to C++ in Unreal Engine
- Lesson 2: Simple Communication Between C++ and Blueprints
Module 2, Section 5, Lesson 2: Simple Communication Between C++ and Blueprints
Module 3: Level Design and Environment Building
Section 1: Understanding Level Design Basics
- Lesson 1: Principles of Design Layout
Module 3, Section 1, Lesson 1: Principles of Design Layout
- Lesson 2: Blueprint Reading for Level Structure
Module 3, Section 1, Lesson 2: Blueprint Reading for Level Structure
Section 2: Terrain and Environment Setup
- Lesson 1: Creating Terrain and Landscapes
Module 3, Section 2, Lesson 1: Creating Terrain and Landscapes
- Lesson 2: Placing Foliage and Environmental Assets
Module 3, Section 2, Lesson 2: Placing Foliage and Environmental Assets
Section 3: Lighting and Atmosphere
- Lesson 1: Introduction to Lighting in Unreal Engine
Module 3, Section 3, Lesson 1: Introduction to Lighting in Unreal Engine
- Lesson 2: Creating Mood with Light and Shadows
Module 3, Section 3, Lesson 2: Creating Mood with Light and Shadows
Section 4: Asset Management and Importing
- Lesson 1: Importing 3D Models and Textures
Module 3, Section 4, Lesson 1: Importing 3D Models and Textures
- Lesson 2: Organizing and Managing Game Assets
Module 3, Section 4, Lesson 2: Organizing and Managing Game Assets
Section 5: Basic Level Scripting
- Lesson 1: Setting Up Game Triggers
Module 3, Section 5, Lesson 1: Setting Up Game Triggers
- Lesson 2: Scripting Simple Interactions for Level Flow
Module 3, Section 5, Lesson 2: Scripting Simple Interactions for Level Flow
Module 4: Fundamentals of Game Mechanics and Physics
Section 1: Introduction to Game Mechanics
- Lesson 1: Understanding Core Mechanics Concepts
Module 4, Section 1, Lesson 1: Understanding Core Mechanics Concepts
- Lesson 2: Setting Up Game States and Flow
Module 4, Section 1, Lesson 2: Setting Up Game States and Flow
Section 2: Basic Physics Concepts in Unreal Engine
- Lesson 1: Physics Properties of Game Objects
Module 4, Section 2, Lesson 1: Physics Properties of Game Objects
- Lesson 2: Collision, Overlap, and Trigger Events
Module 4, Section 2, Lesson 2: Collision, Overlap, and Trigger Events
Section 3: Implementing Movement and Interaction
- Lesson 1: Character and Object Movement Principles
Module 4, Section 3, Lesson 1: Character and Object Movement Principles
- Lesson 2: Creating Responsive Interactions
Module 4, Section 3, Lesson 2: Creating Responsive Interactions
Section 4: Introduction to Animation Blueprints
- Lesson 1: Basics of Animation Blueprint Integration
Module 4, Section 4, Lesson 1: Basics of Animation Blueprint Integration
- Lesson 2: Creating and Managing Simple Animations
Module 4, Section 4, Lesson 2: Creating and Managing Simple Animations
Section 5: Testing and Iterating Game Mechanics
- Lesson 1: Playtesting Strategies
Module 4, Section 5, Lesson 1: Playtesting Strategies
- Lesson 2: Iteration and Refinement Techniques
Module 4, Section 5, Lesson 2: Iteration and Refinement Techniques
Module 5: Visual Storytelling and User Interface Design
Section 1: Storytelling in Game Design
- Lesson 1: Crafting a Compelling Narrative
Module 5, Section 1, Lesson 1: Crafting a Compelling Narrative
- Lesson 2: Integrating Story Elements into Gameplay
Module 5, Section 1, Lesson 2: Integrating Story Elements into Gameplay
Section 2: Introduction to Visual Storytelling Techniques
- Lesson 1: Environment Storytelling Basics
Module 5, Section 2, Lesson 1: Environment Storytelling Basics
- Lesson 2: Using Visual Cues to Guide Players
Module 5, Section 2, Lesson 2: Using Visual Cues to Guide Players
Section 3: Fundamentals of UI/UX in Games
- Lesson 1: Principles of Game Interface Design
Module 5, Section 3, Lesson 1: Principles of Game Interface Design
- Lesson 2: Best Practices for User Experience
Module 5, Section 3, Lesson 2: Best Practices for User Experience
Section 4: Designing Interactive HUD and Menus
- Lesson 1: Creating a Basic HUD
Module 5, Section 4, Lesson 1: Creating a Basic HUD
- Lesson 2: Designing Interactive Menus for Navigation
Module 5, Section 4, Lesson 2: Designing Interactive Menus for Navigation
Section 5: Polishing Your Game Presentation
- Lesson 1: Finalizing Visual Aesthetics
Module 5, Section 5, Lesson 1: Finalizing Visual Aesthetics
- Lesson 2: Incorporating Playtesting and Feedback
Module 5, Section 5, Lesson 2: Incorporating Playtesting and Feedback
This curriculum is structured to build a solid foundation in Unreal Engine game design. It begins with the basics of the engine and game design principles, moves through core skills like blueprint scripting, level design and asset management, covers fundamental game mechanic and physics concepts, and finally addresses the essential elements of visual storytelling and UI design. Each lesson is designed to introduce fundamental tools and techniques to empower students aged 12 and older to understand and create engaging game projects in Unreal Engine.