Tynker: Creative Game Design
Sparks creativity with Tynker’s game design challenges tailored for young coders.
Description : Using Tynker’s game design platform, learners create their own simple games, developing problem‑solving skills and logical thinking through engaging, project‑based challenges.
Category : Coding & Engineering
Age : 8+
Difficulty Level : Normal
Curriculum :
Module 1: Introduction to Tynker & the World of Game Design
Section 1: What is Tynker?
- Lesson 1: Overview of Tynker
- Module 1, Section 1, Lesson 1 Overview of Tynker
- Lesson 2: Getting Started with the Tynker Platform
- Module 1, Section 1, Lesson 2 Getting Started with the Tynker Platform
Section 2: Exploring the Interface
- Lesson 1: Identifying Interface Elements
- Module 1, Section 2, Lesson 1 Identifying Interface Elements
- Lesson 2: Navigating the Workspace
- Module 1, Section 2, Lesson 2 Navigating the Workspace
Section 3: Basic Navigation and Tools
- Lesson 1: How to Use the Toolbar
- Module 1, Section 3, Lesson 1 How to Use the Toolbar
- Lesson 2: Understanding the Blocks Palette
- Module 1, Section 3, Lesson 2 Understanding the Blocks Palette
Section 4: Understanding Game Design
- Lesson 1: What Makes a Game?
- Module 1, Section 4, Lesson 1 What Makes a Game?
- Lesson 2: Essential Ingredients of a Game
- Module 1, Section 4, Lesson 2 Essential Ingredients of a Game
Section 5: Starter Project Planning
- Lesson 1: Brainstorming a Simple Game Idea
- Module 1, Section 5, Lesson 1 Brainstorming a Simple Game Idea
- Lesson 2: Outlining Your First Game Project
- Module 1, Section 5, Lesson 2 Outlining Your First Game Project
Module 2: Fundamentals of Coding Blocks
Section 1: Blocks and Code Structures
- Lesson 1: Exploring Different Types of Blocks
- Module 2, Section 1, Lesson 1 Exploring Different Types of Blocks
- Lesson 2: Arranging Blocks to Form Code
- Module 2, Section 1, Lesson 2 Arranging Blocks to Form Code
Section 2: Basic Commands
- Lesson 1: Move and Turn Commands
- Module 2, Section 2, Lesson 1 Move and Turn Commands
- Lesson 2: Simple Control Flow with Blocks
- Module 2, Section 2, Lesson 2 Simple Control Flow with Blocks
Section 3: Creating Simple Interactions
- Lesson 1: Detecting Collisions in a Game
- Module 2, Section 3, Lesson 1 Detecting Collisions in a Game
- Lesson 2: Using Events to Drive Actions
- Module 2, Section 3, Lesson 2 Using Events to Drive Actions
Section 4: Variables and Basic Logic
- Lesson 1: Introduction to Variables
- Module 2, Section 4, Lesson 1 Introduction to Variables
- Lesson 2: Understanding Simple Conditionals
- Module 2, Section 4, Lesson 2 Understanding Simple Conditionals
Section 5: Loops and Repetition
- Lesson 1: Learning How Loops Work
- Module 2, Section 5, Lesson 1 Learning How Loops Work
- Lesson 2: Creating Repeat Actions in Your Game
- Module 2, Section 5, Lesson 2 Creating Repeat Actions in Your Game
Module 3: Building Interactive Game Elements
Section 1: Adding Characters
- Lesson 1: Character Creation Basics
- Module 3, Section 1, Lesson 1 Character Creation Basics
- Lesson 2: Customizing Your Game Sprite
- Module 3, Section 1, Lesson 2 Customizing Your Game Sprite
Section 2: Designing Environments
- Lesson 1: Setting Up Backgrounds and Scenes
- Module 3, Section 2, Lesson 1 Setting Up Backgrounds and Scenes
- Lesson 2: Using Patterns and Tiles for Design
- Module 3, Section 2, Lesson 2 Using Patterns and Tiles for Design
Section 3: Sound and Music
- Lesson 1: Adding Sound Effects to Your Game
- Module 3, Section 3, Lesson 1 Adding Sound Effects to Your Game
- Lesson 2: Creating Simple Music Loops
- Module 3, Section 3, Lesson 2 Creating Simple Music Loops
Section 4: Basic Animations
- Lesson 1: Introduction to Sprite Animation
- Module 3, Section 4, Lesson 1 Introduction to Sprite Animation
- Lesson 2: Managing Frame Changes for Smooth Motion
- Module 3, Section 4, Lesson 2 Managing Frame Changes for Smooth Motion
Section 5: Simple Game Mechanics
- Lesson 1: Introducing Scoring Systems
- Module 3, Section 5, Lesson 1 Introducing Scoring Systems
- Lesson 2: Adding Collectible Items
- Module 3, Section 5, Lesson 2 Adding Collectible Items
Module 4: Applying Engineering Concepts to Game Design
Section 1: Problem Solving with Code
- Lesson 1: Breaking Down a Game Challenge
- Module 4, Section 1, Lesson 1 Breaking Down a Game Challenge
- Lesson 2: Logical Steps for Solving Coding Puzzles
- Module 4, Section 1, Lesson 2 Logical Steps for Solving Coding Puzzles
Section 2: Sequencing and Patterns
- Lesson 1: Recognizing Patterns in Game Logic
- Module 4, Section 2, Lesson 1 Recognizing Patterns in Game Logic
- Lesson 2: Sequencing Actions to Tell a Story
- Module 4, Section 2, Lesson 2 Sequencing Actions to Tell a Story
Section 3: Creating Levels
- Lesson 1: Basics of Level Design
- Module 4, Section 3, Lesson 1 Basics of Level Design
- Lesson 2: Gradually Increasing Game Difficulty
- Module 4, Section 3, Lesson 2 Gradually Increasing Game Difficulty
Section 4: Testing and Debugging
- Lesson 1: Identifying and Finding Bugs
- Module 4, Section 4, Lesson 1 Identifying and Finding Bugs
- Lesson 2: Simple Strategies to Fix Errors
- Module 4, Section 4, Lesson 2 Simple Strategies to Fix Errors
Section 5: Collaborative Game Design
- Lesson 1: Group Brainstorming Techniques
- Module 4, Section 5, Lesson 1 Group Brainstorming Techniques
- Lesson 2: Sharing Projects and Getting Feedback
- Module 4, Section 5, Lesson 2 Sharing Projects and Getting Feedback
Module 5: Final Project and Showcase
Section 1: Project Planning
- Lesson 1: Defining Your Game Concept
- Module 5, Section 1, Lesson 1 Defining Your Game Concept
- Lesson 2: Sketching a Game Map and Layout
- Module 5, Section 1, Lesson 2 Sketching a Game Map and Layout
Section 2: Building Your Game
- Lesson 1: Implementing Your Core Game Idea
- Module 5, Section 2, Lesson 1 Implementing Your Core Game Idea
- Lesson 2: Integrating Characters and Interactions
- Module 5, Section 2, Lesson 2 Integrating Characters and Interactions
Section 3: Refining and Debugging
- Lesson 1: Fine-Tuning Game Mechanics
- Module 5, Section 3, Lesson 1 Fine-Tuning Game Mechanics
- Lesson 2: Debugging and Playtesting Your Project
- Module 5, Section 3, Lesson 2 Debugging and Playtesting Your Project
Section 4: Final Touches
- Lesson 1: Adding Sound and Visual Effects
- Module 5, Section 4, Lesson 1 Adding Sound and Visual Effects
- Lesson 2: Polishing the Game Design
- Module 5, Section 4, Lesson 2 Polishing the Game Design
Section 5: Showcase and Reflection
- Lesson 1: Presenting Your Game to Others
- Module 5, Section 5, Lesson 1 Presenting Your Game to Others
- Lesson 2: Reflecting on Your Learning Journey
- Module 5, Section 5, Lesson 2 Reflecting on Your Learning Journey