Early STEAM Coding & Art Projects
Integrates STEAM through coding and art projects that promote holistic, creative learning.
Description : This STEAM‑focused course blends art and coding, inviting children to create digital artworks using basic programming, thus nurturing creativity alongside early technical literacy.
Category : Coding & Engineering
Age : 5+
Difficulty Level : Normal
Curriculum :
Module 1: Getting Started with STEAM Section 1: What is STEAM? - Lesson 1: Introduction to STEAM Concepts Module 1, Section 1, Lesson 1 Introduction to STEAM Concepts - Lesson 2: Discovering Art and Science Together Module 1, Section 1, Lesson 2 Discovering Art and Science Together Section 2: Basic Tools and Materials - Lesson 1: Introducing Coding Tools Module 1, Section 2, Lesson 1 Introducing Coding Tools - Lesson 2: Exploring Art Materials Module 1, Section 2, Lesson 2 Exploring Art Materials Section 3: Creativity and Curiosity - Lesson 1: Observing Your Surroundings Module 1, Section 3, Lesson 1 Observing Your Surroundings - Lesson 2: Asking Questions in STEAM Module 1, Section 3, Lesson 2 Asking Questions in STEAM Section 4: Digital Environment Basics - Lesson 1: Safe Digital Expression Module 1, Section 4, Lesson 1 Safe Digital Expression - Lesson 2: Basic Computer Navigation Module 1, Section 4, Lesson 2 Basic Computer Navigation Section 5: Fun with Colors and Shapes - Lesson 1: Exploring Colors Digitally Module 1, Section 5, Lesson 1 Exploring Colors Digitally - Lesson 2: Learning Basic Shapes Module 1, Section 5, Lesson 2 Learning Basic Shapes Module 2: Exploring Basic Coding Concepts Section 1: Introduction to Coding - Lesson 1: What is Coding? Module 2, Section 1, Lesson 1 What is Coding? - Lesson 2: Coding as a Language Module 2, Section 1, Lesson 2 Coding as a Language Section 2: Learning to Code Through Play - Lesson 1: Sequencing in Order Module 2, Section 2, Lesson 1 Sequencing in Order - Lesson 2: Simple Commands and Responses Module 2, Section 2, Lesson 2 Simple Commands and Responses Section 3: Patterns and Loops - Lesson 1: Creating Patterns Module 2, Section 3, Lesson 1 Creating Patterns - Lesson 2: Repeating Actions Module 2, Section 3, Lesson 2 Repeating Actions Section 4: Digital Storytelling - Lesson 1: Telling Stories With Code Module 2, Section 4, Lesson 1 Telling Stories With Code - Lesson 2: Drawing Through Digital Narratives Module 2, Section 4, Lesson 2 Drawing Through Digital Narratives Section 5: Basic Debugging and Problem Solving - Lesson 1: Finding and Fixing Simple Mistakes Module 2, Section 5, Lesson 1 Finding and Fixing Simple Mistakes - Lesson 2: Thinking Step-by-Step Module 2, Section 5, Lesson 2 Thinking Step-by-Step Module 3: Creative Digital Art Projects Section 1: Getting Started with Digital Drawing - Lesson 1: Choosing Your Digital Canvas Module 3, Section 1, Lesson 1 Choosing Your Digital Canvas - Lesson 2: Discovering Drawing Tools Module 3, Section 1, Lesson 2 Discovering Drawing Tools Section 2: Mixing Colors and Coding - Lesson 1: Coloring with Code Module 3, Section 2, Lesson 1 Coloring with Code - Lesson 2: Exploring Color Combinations Module 3, Section 2, Lesson 2 Exploring Color Combinations Section 3: Shapes and Patterns in Art - Lesson 1: Creating Geometric Designs Module 3, Section 3, Lesson 1 Creating Geometric Designs - Lesson 2: Digital Pattern Play Module 3, Section 3, Lesson 2 Digital Pattern Play Section 4: Interactive Art - Lesson 1: Coding Interactive Elements Module 3, Section 4, Lesson 1 Coding Interactive Elements - Lesson 2: Bringing Art to Life Module 3, Section 4, Lesson 2 Bringing Art to Life Section 5: Showcasing Your Art - Lesson 1: Preparing Your Art Exhibit Module 3, Section 5, Lesson 1 Preparing Your Art Exhibit - Lesson 2: Sharing Your Digital Masterpiece Module 3, Section 5, Lesson 2 Sharing Your Digital Masterpiece Module 4: Introduction to Basic Engineering Section 1: What is Engineering? - Lesson 1: Understanding Building Blocks Module 4, Section 1, Lesson 1 Understanding Building Blocks - Lesson 2: Simple Machines and Tools Module 4, Section 1, Lesson 2 Simple Machines and Tools Section 2: Building and Creating - Lesson 1: Planning a Mini Project Module 4, Section 2, Lesson 1 Planning a Mini Project - Lesson 2: Assembling Basic Structures Module 4, Section 2, Lesson 2 Assembling Basic Structures Section 3: Engineering in Digital Spaces - Lesson 1: Combining Art and Structures Module 4, Section 3, Lesson 1 Combining Art and Structures - Lesson 2: Digital Modeling Basics Module 4, Section 3, Lesson 2 Digital Modeling Basics Section 4: Safe Experimentation - Lesson 1: Trying Out Ideas Safely Module 4, Section 4, Lesson 1 Trying Out Ideas Safely - Lesson 2: Learning from Experiments Module 4, Section 4, Lesson 2 Learning from Experiments Section 5: Hands-on Challenges - Lesson 1: Team Building Activities Module 4, Section 5, Lesson 1 Team Building Activities - Lesson 2: Simple Engineering Challenges Module 4, Section 5, Lesson 2 Simple Engineering Challenges Module 5: Bringing it all Together with STEAM Projects Section 1: Project Planning - Lesson 1: Brainstorming Ideas Module 5, Section 1, Lesson 1 Brainstorming Ideas - Lesson 2: Planning Your STEAM Project Module 5, Section 1, Lesson 2 Planning Your STEAM Project Section 2: Creating Your Project - Lesson 1: Combining Art and Code Module 5, Section 2, Lesson 1 Combining Art and Code - Lesson 2: Building Your Project Step-by-Step Module 5, Section 2, Lesson 2 Building Your Project Step-by-Step Section 3: Refining Your Work - Lesson 1: Testing and Tweaking Module 5, Section 3, Lesson 1 Testing and Tweaking - Lesson 2: Getting Feedback Module 5, Section 3, Lesson 2 Getting Feedback Section 4: Preparing for Presentation - Lesson 1: Creating a Presentation Module 5, Section 4, Lesson 1 Creating a Presentation - Lesson 2: Practice Sharing Module 5, Section 4, Lesson 2 Practice Sharing Section 5: Celebrating Success - Lesson 1: Project Showcase Module 5, Section 5, Lesson 1 Project Showcase - Lesson 2: Reflecting on Your Journey Module 5, Section 5, Lesson 2 Reflecting on Your Journey