Intermediate C# Programming for Games
Teaches intermediate C# programming specifically for game development challenges.
Description : This course teaches intermediate C# programming with a focus on game development challenges, enhancing students’ ability to create robust, interactive applications.
Category : Coding & Engineering
Age : 10+
Difficulty Level : Normal
Curriculum :
Module 1: Introduction to C# and .NET Section 1: Overview of C# and the .NET Framework - Lesson 1: Overview of C# and .NET Module 1, Section 1, Lesson 1: Overview of C# and .NET - Lesson 2: History and Evolution of C# Module 1, Section 1, Lesson 2: History and Evolution of C# Section 2: Setting Up Your Development Environment - Lesson 1: Installing Visual Studio and .NET SDK Module 1, Section 2, Lesson 1: Installing Visual Studio and .NET SDK - Lesson 2: Configuring Your First C# Project Module 1, Section 2, Lesson 2: Configuring Your First C# Project Section 3: Basic Syntax and First Program - Lesson 1: Writing Your First Hello World Program Module 1, Section 3, Lesson 1: Writing Your First Hello World Program - Lesson 2: Understanding C# Syntax and Structure Module 1, Section 3, Lesson 2: Understanding C# Syntax and Structure Section 4: Variables, Data Types, and Operators - Lesson 1: Declaring Variables and Choosing Data Types Module 1, Section 4, Lesson 1: Declaring Variables and Choosing Data Types - Lesson 2: Common Operators and Their Uses Module 1, Section 4, Lesson 2: Common Operators and Their Uses Section 5: Control Structures - Lesson 1: Introduction to Conditional Statements Module 1, Section 5, Lesson 1: Introduction to Conditional Statements - Lesson 2: Using Loops for Repetition Module 1, Section 5, Lesson 2: Using Loops for Repetition Module 2: Object-Oriented Programming in C# Section 1: Understanding Classes and Objects - Lesson 1: Defining Classes and Creating Objects Module 2, Section 1, Lesson 1: Defining Classes and Creating Objects - Lesson 2: Understanding Object Behavior Module 2, Section 1, Lesson 2: Understanding Object Behavior Section 2: Methods and Constructors - Lesson 1: Creating and Invoking Methods Module 2, Section 2, Lesson 1: Creating and Invoking Methods - Lesson 2: Role of Constructors and Initialization Module 2, Section 2, Lesson 2: Role of Constructors and Initialization Section 3: Properties and Fields - Lesson 1: Declaring Fields and Using Properties Module 2, Section 3, Lesson 1: Declaring Fields and Using Properties - Lesson 2: Encapsulation – Getters and Setters Module 2, Section 3, Lesson 2: Encapsulation – Getters and Setters Section 4: Inheritance and Polymorphism - Lesson 1: Basic Concepts of Inheritance Module 2, Section 4, Lesson 1: Basic Concepts of Inheritance - Lesson 2: Understanding Polymorphism in C# Module 2, Section 4, Lesson 2: Understanding Polymorphism in C# Section 5: Interfaces and Abstract Classes - Lesson 1: What Are Interfaces and How to Use Them Module 2, Section 5, Lesson 1: What Are Interfaces and How to Use Them - Lesson 2: Introduction to Abstract Classes Module 2, Section 5, Lesson 2: Introduction to Abstract Classes Module 3: Game Development Fundamentals Section 1: Game Loop and Frame Updates - Lesson 1: Understanding the Game Loop Concept Module 3, Section 1, Lesson 1: Understanding the Game Loop Concept - Lesson 2: Implementing Basic Frame Updates Module 3, Section 1, Lesson 2: Implementing Basic Frame Updates Section 2: Input Handling and Event-Driven Programming - Lesson 1: Capturing User Input Module 3, Section 2, Lesson 1: Capturing User Input - Lesson 2: Handling Events in a Game Environment Module 3, Section 2, Lesson 2: Handling Events in a Game Environment Section 3: Using C# in Game Engines - Lesson 1: Integrating C# with a Game Engine Module 3, Section 3, Lesson 1: Integrating C# with a Game Engine - Lesson 2: Working with Game Engine APIs Module 3, Section 3, Lesson 2: Working with Game Engine APIs Section 4: Basic 2D Graphics and Animations - Lesson 1: Rendering 2D Shapes and Sprites Module 3, Section 4, Lesson 1: Rendering 2D Shapes and Sprites - Lesson 2: Creating Simple Animations Module 3, Section 4, Lesson 2: Creating Simple Animations Section 5: Simple Physics and Collision Detection - Lesson 1: Introduction to Game Physics Module 3, Section 5, Lesson 1: Introduction to Game Physics - Lesson 2: Implementing Basic Collision Detection Module 3, Section 5, Lesson 2: Implementing Basic Collision Detection Module 4: Interactive Game Elements Section 1: Managing Game States - Lesson 1: Setting Up Different Game Scenes Module 4, Section 1, Lesson 1: Setting Up Different Game Scenes - Lesson 2: Transitioning Between Game States Module 4, Section 1, Lesson 2: Transitioning Between Game States Section 2: User Interface Basics - Lesson 1: Designing a Simple Game UI Module 4, Section 2, Lesson 1: Designing a Simple Game UI - Lesson 2: Handling UI Interactions Module 4, Section 2, Lesson 2: Handling UI Interactions Section 3: Sound and Music in Games - Lesson 1: Integrating Sound Effects Module 4, Section 3, Lesson 1: Integrating Sound Effects - Lesson 2: Adding Background Music and Volume Control Module 4, Section 3, Lesson 2: Adding Background Music and Volume Control Section 4: Scripting and Event Systems - Lesson 1: Writing Scripts for Game Behavior Module 4, Section 4, Lesson 1: Writing Scripts for Game Behavior - Lesson 2: Using Event Systems to Drive Gameplay Module 4, Section 4, Lesson 2: Using Event Systems to Drive Gameplay Section 5: Debugging Interactive Features - Lesson 1: Tools and Techniques for Debugging Module 4, Section 5, Lesson 1: Tools and Techniques for Debugging - Lesson 2: Common Interactive Bugs and How to Solve Them Module 4, Section 5, Lesson 2: Common Interactive Bugs and How to Solve Them Module 5: Project Development and Debugging Section 1: Project Planning and Game Design - Lesson 1: Defining Your Game Concept and Scope Module 5, Section 1, Lesson 1: Defining Your Game Concept and Scope - Lesson 2: Planning Development Stages Module 5, Section 1, Lesson 2: Planning Development Stages Section 2: Integrating Assets into Your Game - Lesson 1: Importing and Managing Assets Module 5, Section 2, Lesson 1: Importing and Managing Assets - Lesson 2: Optimizing Asset Usage Module 5, Section 2, Lesson 2: Optimizing Asset Usage Section 3: Code Optimization and Refactoring - Lesson 1: Techniques for Clean, Efficient Code Module 5, Section 3, Lesson 1: Techniques for Clean, Efficient Code - Lesson 2: Refactoring Your Game Code Module 5, Section 3, Lesson 2: Refactoring Your Game Code Section 4: Testing and Debugging Techniques - Lesson 1: Unit Testing Concepts in C# Module 5, Section 4, Lesson 1: Unit Testing Concepts in C# - Lesson 2: Debugging Your Game: Tools and Strategies Module 5, Section 4, Lesson 2: Debugging Your Game: Tools and Strategies Section 5: Project Wrap-up and Next Steps - Lesson 1: Finalizing Your Game Project Module 5, Section 5, Lesson 1: Finalizing Your Game Project - Lesson 2: Exploring Future Learning and Game Development Paths Module 5, Section 5, Lesson 2: Exploring Future Learning and Game Development Paths