Free AI-assisted K12 Learning

Tynker Junior Game Adventures


 Engages young learners with playful game adventures that build early computational thinking.

 Description : Designed for early learners, this program uses Tynker’s interactive adventures to transform coding into a story where characters move and interact, allowing children to experiment with basic logic while having fun.

Category : Coding & Engineering
Age : 5+
Difficulty Level : Normal

 Curriculum :
          Module 1: Getting Started with Game Adventures

Section 1: Meet the Characters  
- Lesson 1: Introducing Our Hero  
  Module 1, Section 1, Lesson 1: Introducing Our Hero  
- Lesson 2: Discovering Friends  
  Module 1, Section 1, Lesson 2: Discovering Friends  

Section 2: Exploring the Adventure World  
- Lesson 1: Discovering the Setting  
  Module 1, Section 2, Lesson 1: Discovering the Setting  
- Lesson 2: Interacting with the Environment  
  Module 1, Section 2, Lesson 2: Interacting with the Environment  

Section 3: Learning Simple Movements  
- Lesson 1: Moving Forward  
  Module 1, Section 3, Lesson 1: Moving Forward  
- Lesson 2: Turning Around  
  Module 1, Section 3, Lesson 2: Turning Around  

Section 4: Understanding Basic Commands  
- Lesson 1: Commanding Your Character  
  Module 1, Section 4, Lesson 1: Commanding Your Character  
- Lesson 2: Executing Simple Instructions  
  Module 1, Section 4, Lesson 2: Executing Simple Instructions  

Section 5: Creating a Mini Adventure  
- Lesson 1: Planning Your Story  
  Module 1, Section 5, Lesson 1: Planning Your Story  
- Lesson 2: Playing Your Adventure  
  Module 1, Section 5, Lesson 2: Playing Your Adventure  


Module 2: Building Blocks of Coding Logic

Section 1: Basic Directions and Control  
- Lesson 1: Moving Up and Down  
  Module 2, Section 1, Lesson 1: Moving Up and Down  
- Lesson 2: Moving Left and Right  
  Module 2, Section 1, Lesson 2: Moving Left and Right  

Section 2: Sequencing Actions  
- Lesson 1: Step-by-Step Commands  
  Module 2, Section 2, Lesson 1: Step-by-Step Commands  
- Lesson 2: Ordering Actions  
  Module 2, Section 2, Lesson 2: Ordering Actions  

Section 3: Introduction to Animations  
- Lesson 1: Starting Animations  
  Module 2, Section 3, Lesson 1: Starting Animations  
- Lesson 2: Stopping Animations  
  Module 2, Section 3, Lesson 2: Stopping Animations  

Section 4: Interactive Commands  
- Lesson 1: Making Simple Choices  
  Module 2, Section 4, Lesson 1: Making Simple Choices  
- Lesson 2: Exploring If-Then Basics  
  Module 2, Section 4, Lesson 2: Exploring If-Then Basics  

Section 5: Testing Your Code  
- Lesson 1: Running Your Script  
  Module 2, Section 5, Lesson 1: Running Your Script  
- Lesson 2: Debugging Simple Issues  
  Module 2, Section 5, Lesson 2: Debugging Simple Issues  


Module 3: Designing Your Interactive Story

Section 1: Building Your Adventure World  
- Lesson 1: Drawing Your Background  
  Module 3, Section 1, Lesson 1: Drawing Your Background  
- Lesson 2: Adding Interactive Elements  
  Module 3, Section 1, Lesson 2: Adding Interactive Elements  

Section 2: Storyline Basics  
- Lesson 1: Beginning the Story  
  Module 3, Section 2, Lesson 1: Beginning the Story  
- Lesson 2: Plotting Simple Events  
  Module 3, Section 2, Lesson 2: Plotting Simple Events  

Section 3: Animating Characters  
- Lesson 1: Creating Character Movements  
  Module 3, Section 3, Lesson 1: Creating Character Movements  
- Lesson 2: Demonstrating Reactions  
  Module 3, Section 3, Lesson 2: Demonstrating Reactions  

Section 4: Telling Your Story  
- Lesson 1: Giving Story Commands  
  Module 3, Section 4, Lesson 1: Giving Story Commands  
- Lesson 2: Sequencing Story Events  
  Module 3, Section 4, Lesson 2: Sequencing Story Events  

Section 5: Testing the Interactive Story  
- Lesson 1: Playing Through the Scene  
  Module 3, Section 5, Lesson 1: Playing Through the Scene  
- Lesson 2: Adjusting and Refining  
  Module 3, Section 5, Lesson 2: Adjusting and Refining  


Module 4: Logic Through Play

Section 1: Understanding Cause and Effect  
- Lesson 1: Simple Reactions in Action  
  Module 4, Section 1, Lesson 1: Simple Reactions in Action  
- Lesson 2: Observing Changes  
  Module 4, Section 1, Lesson 2: Observing Changes  

Section 2: Basic Problem Solving  
- Lesson 1: Finding Patterns in Play  
  Module 4, Section 2, Lesson 1: Finding Patterns in Play  
- Lesson 2: Matching Commands to Actions  
  Module 4, Section 2, Lesson 2: Matching Commands to Actions  

Section 3: Introduction to If-Then Fundamentals  
- Lesson 1: Making Choices Matter  
  Module 4, Section 3, Lesson 1: Making Choices Matter  
- Lesson 2: Seeing Simple Outcomes  
  Module 4, Section 3, Lesson 2: Seeing Simple Outcomes  

Section 4: Looping Fun  
- Lesson 1: Repeating Steps  
  Module 4, Section 4, Lesson 1: Repeating Steps  
- Lesson 2: Creating Simple Loops  
  Module 4, Section 4, Lesson 2: Creating Simple Loops  

Section 5: Practical Playtime  
- Lesson 1: Play and Learn Review  
  Module 4, Section 5, Lesson 1: Play and Learn Review  
- Lesson 2: Recap of Logic Concepts  
  Module 4, Section 5, Lesson 2: Recap of Logic Concepts  


Module 5: Creating Your Own Game Finale

Section 1: Recap of Adventures  
- Lesson 1: Reviewing Key Lessons  
  Module 5, Section 1, Lesson 1: Reviewing Key Lessons  
- Lesson 2: Recapping Code Commands  
  Module 5, Section 1, Lesson 2: Recapping Code Commands  

Section 2: Designing Final Game Elements  
- Lesson 1: Customizing Your Characters  
  Module 5, Section 2, Lesson 1: Customizing Your Characters  
- Lesson 2: Setting Up the Scene  
  Module 5, Section 2, Lesson 2: Setting Up the Scene  

Section 3: Enhancing Your Interactive Story  
- Lesson 1: Adding Fun Interactions  
  Module 5, Section 3, Lesson 1: Adding Fun Interactions  
- Lesson 2: Giving Final Story Commands  
  Module 5, Section 3, Lesson 2: Giving Final Story Commands  

Section 4: Game Testing Session  
- Lesson 1: Playing Through Your Creation  
  Module 5, Section 4, Lesson 1: Playing Through Your Creation  
- Lesson 2: Gathering Simple Feedback  
  Module 5, Section 4, Lesson 2: Gathering Simple Feedback  

Section 5: Celebrating Your Code Journey  
- Lesson 1: Sharing Your Adventure  
  Module 5, Section 5, Lesson 1: Sharing Your Adventure  
- Lesson 2: Earning Your Achievement  
  Module 5, Section 5, Lesson 2: Earning Your Achievement