Tynker Junior Game Adventures
Engages young learners with playful game adventures that build early computational thinking.
Description : Designed for early learners, this program uses Tynker’s interactive adventures to transform coding into a story where characters move and interact, allowing children to experiment with basic logic while having fun.
Category : Coding & Engineering
Age : 5+
Difficulty Level : Normal
Curriculum :
Module 1: Getting Started with Game Adventures Section 1: Meet the Characters - Lesson 1: Introducing Our Hero Module 1, Section 1, Lesson 1: Introducing Our Hero - Lesson 2: Discovering Friends Module 1, Section 1, Lesson 2: Discovering Friends Section 2: Exploring the Adventure World - Lesson 1: Discovering the Setting Module 1, Section 2, Lesson 1: Discovering the Setting - Lesson 2: Interacting with the Environment Module 1, Section 2, Lesson 2: Interacting with the Environment Section 3: Learning Simple Movements - Lesson 1: Moving Forward Module 1, Section 3, Lesson 1: Moving Forward - Lesson 2: Turning Around Module 1, Section 3, Lesson 2: Turning Around Section 4: Understanding Basic Commands - Lesson 1: Commanding Your Character Module 1, Section 4, Lesson 1: Commanding Your Character - Lesson 2: Executing Simple Instructions Module 1, Section 4, Lesson 2: Executing Simple Instructions Section 5: Creating a Mini Adventure - Lesson 1: Planning Your Story Module 1, Section 5, Lesson 1: Planning Your Story - Lesson 2: Playing Your Adventure Module 1, Section 5, Lesson 2: Playing Your Adventure Module 2: Building Blocks of Coding Logic Section 1: Basic Directions and Control - Lesson 1: Moving Up and Down Module 2, Section 1, Lesson 1: Moving Up and Down - Lesson 2: Moving Left and Right Module 2, Section 1, Lesson 2: Moving Left and Right Section 2: Sequencing Actions - Lesson 1: Step-by-Step Commands Module 2, Section 2, Lesson 1: Step-by-Step Commands - Lesson 2: Ordering Actions Module 2, Section 2, Lesson 2: Ordering Actions Section 3: Introduction to Animations - Lesson 1: Starting Animations Module 2, Section 3, Lesson 1: Starting Animations - Lesson 2: Stopping Animations Module 2, Section 3, Lesson 2: Stopping Animations Section 4: Interactive Commands - Lesson 1: Making Simple Choices Module 2, Section 4, Lesson 1: Making Simple Choices - Lesson 2: Exploring If-Then Basics Module 2, Section 4, Lesson 2: Exploring If-Then Basics Section 5: Testing Your Code - Lesson 1: Running Your Script Module 2, Section 5, Lesson 1: Running Your Script - Lesson 2: Debugging Simple Issues Module 2, Section 5, Lesson 2: Debugging Simple Issues Module 3: Designing Your Interactive Story Section 1: Building Your Adventure World - Lesson 1: Drawing Your Background Module 3, Section 1, Lesson 1: Drawing Your Background - Lesson 2: Adding Interactive Elements Module 3, Section 1, Lesson 2: Adding Interactive Elements Section 2: Storyline Basics - Lesson 1: Beginning the Story Module 3, Section 2, Lesson 1: Beginning the Story - Lesson 2: Plotting Simple Events Module 3, Section 2, Lesson 2: Plotting Simple Events Section 3: Animating Characters - Lesson 1: Creating Character Movements Module 3, Section 3, Lesson 1: Creating Character Movements - Lesson 2: Demonstrating Reactions Module 3, Section 3, Lesson 2: Demonstrating Reactions Section 4: Telling Your Story - Lesson 1: Giving Story Commands Module 3, Section 4, Lesson 1: Giving Story Commands - Lesson 2: Sequencing Story Events Module 3, Section 4, Lesson 2: Sequencing Story Events Section 5: Testing the Interactive Story - Lesson 1: Playing Through the Scene Module 3, Section 5, Lesson 1: Playing Through the Scene - Lesson 2: Adjusting and Refining Module 3, Section 5, Lesson 2: Adjusting and Refining Module 4: Logic Through Play Section 1: Understanding Cause and Effect - Lesson 1: Simple Reactions in Action Module 4, Section 1, Lesson 1: Simple Reactions in Action - Lesson 2: Observing Changes Module 4, Section 1, Lesson 2: Observing Changes Section 2: Basic Problem Solving - Lesson 1: Finding Patterns in Play Module 4, Section 2, Lesson 1: Finding Patterns in Play - Lesson 2: Matching Commands to Actions Module 4, Section 2, Lesson 2: Matching Commands to Actions Section 3: Introduction to If-Then Fundamentals - Lesson 1: Making Choices Matter Module 4, Section 3, Lesson 1: Making Choices Matter - Lesson 2: Seeing Simple Outcomes Module 4, Section 3, Lesson 2: Seeing Simple Outcomes Section 4: Looping Fun - Lesson 1: Repeating Steps Module 4, Section 4, Lesson 1: Repeating Steps - Lesson 2: Creating Simple Loops Module 4, Section 4, Lesson 2: Creating Simple Loops Section 5: Practical Playtime - Lesson 1: Play and Learn Review Module 4, Section 5, Lesson 1: Play and Learn Review - Lesson 2: Recap of Logic Concepts Module 4, Section 5, Lesson 2: Recap of Logic Concepts Module 5: Creating Your Own Game Finale Section 1: Recap of Adventures - Lesson 1: Reviewing Key Lessons Module 5, Section 1, Lesson 1: Reviewing Key Lessons - Lesson 2: Recapping Code Commands Module 5, Section 1, Lesson 2: Recapping Code Commands Section 2: Designing Final Game Elements - Lesson 1: Customizing Your Characters Module 5, Section 2, Lesson 1: Customizing Your Characters - Lesson 2: Setting Up the Scene Module 5, Section 2, Lesson 2: Setting Up the Scene Section 3: Enhancing Your Interactive Story - Lesson 1: Adding Fun Interactions Module 5, Section 3, Lesson 1: Adding Fun Interactions - Lesson 2: Giving Final Story Commands Module 5, Section 3, Lesson 2: Giving Final Story Commands Section 4: Game Testing Session - Lesson 1: Playing Through Your Creation Module 5, Section 4, Lesson 1: Playing Through Your Creation - Lesson 2: Gathering Simple Feedback Module 5, Section 4, Lesson 2: Gathering Simple Feedback Section 5: Celebrating Your Code Journey - Lesson 1: Sharing Your Adventure Module 5, Section 5, Lesson 1: Sharing Your Adventure - Lesson 2: Earning Your Achievement Module 5, Section 5, Lesson 2: Earning Your Achievement