Tynker Junior Game Adventures
Engages young learners with playful game adventures that build early computational thinking.
Description : Designed for early learners, this program uses Tynker’s interactive adventures to transform coding into a story where characters move and interact, allowing children to experiment with basic logic while having fun.
Category : Coding & Engineering
Age : 5+
Difficulty Level : Normal
Curriculum :
Module 1: Getting Started with Game Adventures
Section 1: Meet the Characters
- Lesson 1: Introducing Our Hero
Module 1, Section 1, Lesson 1: Introducing Our Hero
- Lesson 2: Discovering Friends
Module 1, Section 1, Lesson 2: Discovering Friends
Section 2: Exploring the Adventure World
- Lesson 1: Discovering the Setting
Module 1, Section 2, Lesson 1: Discovering the Setting
- Lesson 2: Interacting with the Environment
Module 1, Section 2, Lesson 2: Interacting with the Environment
Section 3: Learning Simple Movements
- Lesson 1: Moving Forward
Module 1, Section 3, Lesson 1: Moving Forward
- Lesson 2: Turning Around
Module 1, Section 3, Lesson 2: Turning Around
Section 4: Understanding Basic Commands
- Lesson 1: Commanding Your Character
Module 1, Section 4, Lesson 1: Commanding Your Character
- Lesson 2: Executing Simple Instructions
Module 1, Section 4, Lesson 2: Executing Simple Instructions
Section 5: Creating a Mini Adventure
- Lesson 1: Planning Your Story
Module 1, Section 5, Lesson 1: Planning Your Story
- Lesson 2: Playing Your Adventure
Module 1, Section 5, Lesson 2: Playing Your Adventure
Module 2: Building Blocks of Coding Logic
Section 1: Basic Directions and Control
- Lesson 1: Moving Up and Down
Module 2, Section 1, Lesson 1: Moving Up and Down
- Lesson 2: Moving Left and Right
Module 2, Section 1, Lesson 2: Moving Left and Right
Section 2: Sequencing Actions
- Lesson 1: Step-by-Step Commands
Module 2, Section 2, Lesson 1: Step-by-Step Commands
- Lesson 2: Ordering Actions
Module 2, Section 2, Lesson 2: Ordering Actions
Section 3: Introduction to Animations
- Lesson 1: Starting Animations
Module 2, Section 3, Lesson 1: Starting Animations
- Lesson 2: Stopping Animations
Module 2, Section 3, Lesson 2: Stopping Animations
Section 4: Interactive Commands
- Lesson 1: Making Simple Choices
Module 2, Section 4, Lesson 1: Making Simple Choices
- Lesson 2: Exploring If-Then Basics
Module 2, Section 4, Lesson 2: Exploring If-Then Basics
Section 5: Testing Your Code
- Lesson 1: Running Your Script
Module 2, Section 5, Lesson 1: Running Your Script
- Lesson 2: Debugging Simple Issues
Module 2, Section 5, Lesson 2: Debugging Simple Issues
Module 3: Designing Your Interactive Story
Section 1: Building Your Adventure World
- Lesson 1: Drawing Your Background
Module 3, Section 1, Lesson 1: Drawing Your Background
- Lesson 2: Adding Interactive Elements
Module 3, Section 1, Lesson 2: Adding Interactive Elements
Section 2: Storyline Basics
- Lesson 1: Beginning the Story
Module 3, Section 2, Lesson 1: Beginning the Story
- Lesson 2: Plotting Simple Events
Module 3, Section 2, Lesson 2: Plotting Simple Events
Section 3: Animating Characters
- Lesson 1: Creating Character Movements
Module 3, Section 3, Lesson 1: Creating Character Movements
- Lesson 2: Demonstrating Reactions
Module 3, Section 3, Lesson 2: Demonstrating Reactions
Section 4: Telling Your Story
- Lesson 1: Giving Story Commands
Module 3, Section 4, Lesson 1: Giving Story Commands
- Lesson 2: Sequencing Story Events
Module 3, Section 4, Lesson 2: Sequencing Story Events
Section 5: Testing the Interactive Story
- Lesson 1: Playing Through the Scene
Module 3, Section 5, Lesson 1: Playing Through the Scene
- Lesson 2: Adjusting and Refining
Module 3, Section 5, Lesson 2: Adjusting and Refining
Module 4: Logic Through Play
Section 1: Understanding Cause and Effect
- Lesson 1: Simple Reactions in Action
Module 4, Section 1, Lesson 1: Simple Reactions in Action
- Lesson 2: Observing Changes
Module 4, Section 1, Lesson 2: Observing Changes
Section 2: Basic Problem Solving
- Lesson 1: Finding Patterns in Play
Module 4, Section 2, Lesson 1: Finding Patterns in Play
- Lesson 2: Matching Commands to Actions
Module 4, Section 2, Lesson 2: Matching Commands to Actions
Section 3: Introduction to If-Then Fundamentals
- Lesson 1: Making Choices Matter
Module 4, Section 3, Lesson 1: Making Choices Matter
- Lesson 2: Seeing Simple Outcomes
Module 4, Section 3, Lesson 2: Seeing Simple Outcomes
Section 4: Looping Fun
- Lesson 1: Repeating Steps
Module 4, Section 4, Lesson 1: Repeating Steps
- Lesson 2: Creating Simple Loops
Module 4, Section 4, Lesson 2: Creating Simple Loops
Section 5: Practical Playtime
- Lesson 1: Play and Learn Review
Module 4, Section 5, Lesson 1: Play and Learn Review
- Lesson 2: Recap of Logic Concepts
Module 4, Section 5, Lesson 2: Recap of Logic Concepts
Module 5: Creating Your Own Game Finale
Section 1: Recap of Adventures
- Lesson 1: Reviewing Key Lessons
Module 5, Section 1, Lesson 1: Reviewing Key Lessons
- Lesson 2: Recapping Code Commands
Module 5, Section 1, Lesson 2: Recapping Code Commands
Section 2: Designing Final Game Elements
- Lesson 1: Customizing Your Characters
Module 5, Section 2, Lesson 1: Customizing Your Characters
- Lesson 2: Setting Up the Scene
Module 5, Section 2, Lesson 2: Setting Up the Scene
Section 3: Enhancing Your Interactive Story
- Lesson 1: Adding Fun Interactions
Module 5, Section 3, Lesson 1: Adding Fun Interactions
- Lesson 2: Giving Final Story Commands
Module 5, Section 3, Lesson 2: Giving Final Story Commands
Section 4: Game Testing Session
- Lesson 1: Playing Through Your Creation
Module 5, Section 4, Lesson 1: Playing Through Your Creation
- Lesson 2: Gathering Simple Feedback
Module 5, Section 4, Lesson 2: Gathering Simple Feedback
Section 5: Celebrating Your Code Journey
- Lesson 1: Sharing Your Adventure
Module 5, Section 5, Lesson 1: Sharing Your Adventure
- Lesson 2: Earning Your Achievement
Module 5, Section 5, Lesson 2: Earning Your Achievement