Free AI-assisted K12 Learning

Interactive Story Coding with ScratchJr


 Engages toddlers with interactive story coding using ScratchJr to blend narrative with logic.

 Description : In this interactive story coding course with ScratchJr, children combine narrative with logic as they create simple animations, learning to control characters and sequences with intuitive block‑based commands.

Category : Coding & Engineering
Age : 5+
Difficulty Level : Normal

 Curriculum :
          Module 1: Introduction to Story Coding with ScratchJr

Section 1: Getting to Know ScratchJr  
- Lesson 1: What is ScratchJr?  
  - Module 1, Section 1, Lesson 1: What is ScratchJr?  
- Lesson 2: Exploring the Interface  
  - Module 1, Section 1, Lesson 2: Exploring the Interface  

Section 2: Basic Navigation and Tools  
- Lesson 1: Moving Around the Screen  
  - Module 1, Section 2, Lesson 1: Moving Around the Screen  
- Lesson 2: Overview of Tool Options  
  - Module 1, Section 2, Lesson 2: Overview of Tool Options  

Section 3: Creating Your First Scene  
- Lesson 1: Setting Up a Scene with a Background  
  - Module 1, Section 3, Lesson 1: Setting Up a Scene with a Background  
- Lesson 2: Placing Characters and Objects  
  - Module 1, Section 3, Lesson 2: Placing Characters and Objects  

Section 4: Introduction to Block Coding  
- Lesson 1: What Are Blocks?  
  - Module 1, Section 4, Lesson 1: What Are Blocks?  
- Lesson 2: Drag-and-Drop Mechanics  
  - Module 1, Section 4, Lesson 2: Drag-and-Drop Mechanics  

Section 5: Sequencing Simple Actions  
- Lesson 1: Creating a Sequence of Movements  
  - Module 1, Section 5, Lesson 1: Creating a Sequence of Movements  
- Lesson 2: Testing Your First Sequence  
  - Module 1, Section 5, Lesson 2: Testing Your First Sequence  


Module 2: Storytelling Fundamentals

Section 1: Understanding Stories  
- Lesson 1: What Makes a Story?  
  - Module 2, Section 1, Lesson 1: What Makes a Story?  
- Lesson 2: Elements of a Story (Setting, Characters, Plot)  
  - Module 2, Section 1, Lesson 2: Elements of a Story (Setting, Characters, Plot)  

Section 2: Introducing Characters  
- Lesson 1: Identifying and Creating Characters  
  - Module 2, Section 2, Lesson 1: Identifying and Creating Characters  
- Lesson 2: Customizing Character Looks  
  - Module 2, Section 2, Lesson 2: Customizing Character Looks  

Section 3: Setting the Scene  
- Lesson 1: Choosing and Editing Backgrounds  
  - Module 2, Section 3, Lesson 1: Choosing and Editing Backgrounds  
- Lesson 2: Using Colors to Set the Mood  
  - Module 2, Section 3, Lesson 2: Using Colors to Set the Mood  

Section 4: Expressing Emotions  
- Lesson 1: Using Facial Expressions in Characters  
  - Module 2, Section 4, Lesson 1: Using Facial Expressions in Characters  
- Lesson 2: Introducing Speech Bubbles and Captions  
  - Module 2, Section 4, Lesson 2: Introducing Speech Bubbles and Captions  

Section 5: Building Story Dialogue  
- Lesson 1: Creating Simple Dialogues  
  - Module 2, Section 5, Lesson 1: Creating Simple Dialogues  
- Lesson 2: Pairing Dialogue with Actions  
  - Module 2, Section 5, Lesson 2: Pairing Dialogue with Actions  


Module 3: Character Movement and Animation

Section 1: Moving Characters  
- Lesson 1: Basic Movement Blocks  
  - Module 3, Section 1, Lesson 1: Basic Movement Blocks  
- Lesson 2: Controlling Direction and Speed  
  - Module 3, Section 1, Lesson 2: Controlling Direction and Speed  

Section 2: Simple Animations  
- Lesson 1: Animating Character Movements  
  - Module 3, Section 2, Lesson 1: Animating Character Movements  
- Lesson 2: Looping Actions for Continuous Movement  
  - Module 3, Section 2, Lesson 2: Looping Actions for Continuous Movement  

Section 3: Changing Appearances  
- Lesson 1: Switching Character Costumes  
  - Module 3, Section 3, Lesson 1: Switching Character Costumes  
- Lesson 2: Using Blocks to Change Looks  
  - Module 3, Section 3, Lesson 2: Using Blocks to Change Looks  

Section 4: Interaction with Objects  
- Lesson 1: Making Characters Interact with Items  
  - Module 3, Section 4, Lesson 1: Making Characters Interact with Items  
- Lesson 2: Triggering Actions on Touch  
  - Module 3, Section 4, Lesson 2: Triggering Actions on Touch  

Section 5: Timing and Pacing Actions  
- Lesson 1: Using Wait Blocks to Control Timing  
  - Module 3, Section 5, Lesson 1: Using Wait Blocks to Control Timing  
- Lesson 2: Arranging Sequences for Smooth Animation  
  - Module 3, Section 5, Lesson 2: Arranging Sequences for Smooth Animation  


Module 4: Interactive Story Elements

Section 1: Introducing Interactivity  
- Lesson 1: Responding to Touch and Swipes  
  - Module 4, Section 1, Lesson 1: Responding to Touch and Swipes  
- Lesson 2: Triggering Events with Simple Commands  
  - Module 4, Section 1, Lesson 2: Triggering Events with Simple Commands  

Section 2: Basic Game Mechanics  
- Lesson 1: Understanding Simple Rules  
  - Module 4, Section 2, Lesson 1: Understanding Simple Rules  
- Lesson 2: Creating Challenges Within Your Story  
  - Module 4, Section 2, Lesson 2: Creating Challenges Within Your Story  

Section 3: Branching Story Paths  
- Lesson 1: Introducing Choices in the Story  
  - Module 4, Section 3, Lesson 1: Introducing Choices in the Story  
- Lesson 2: Simple Branching with If-Then Blocks  
  - Module 4, Section 3, Lesson 2: Simple Branching with If-Then Blocks  

Section 4: Adding Sound and Music  
- Lesson 1: Importing and Using Sounds  
  - Module 4, Section 4, Lesson 1: Importing and Using Sounds  
- Lesson 2: Matching Sounds to Story Actions  
  - Module 4, Section 4, Lesson 2: Matching Sounds to Story Actions  

Section 5: Testing and Refining Your Story  
- Lesson 1: Running Through Your Interactive Story  
  - Module 4, Section 5, Lesson 1: Running Through Your Interactive Story  
- Lesson 2: Identifying and Correcting Mistakes  
  - Module 4, Section 5, Lesson 2: Identifying and Correcting Mistakes  


Module 5: Bringing Your Story to Life

Section 1: Personalizing Your Story  
- Lesson 1: Customizing Characters Further  
  - Module 5, Section 1, Lesson 1: Customizing Characters Further  
- Lesson 2: Designing Unique Backgrounds  
  - Module 5, Section 1, Lesson 2: Designing Unique Backgrounds  

Section 2: Enhancing Story Flow  
- Lesson 1: Using Transitions between Scenes  
  - Module 5, Section 2, Lesson 1: Using Transitions between Scenes  
- Lesson 2: Pacing Your Story to Keep It Engaging  
  - Module 5, Section 2, Lesson 2: Pacing Your Story to Keep It Engaging  

Section 3: Adding Creative Animations  
- Lesson 1: Drawing Your Own Elements  
  - Module 5, Section 3, Lesson 1: Drawing Your Own Elements  
- Lesson 2: Creating Fun and Unexpected Motions  
  - Module 5, Section 3, Lesson 2: Creating Fun and Unexpected Motions  

Section 4: Sharing Your Work  
- Lesson 1: Saving and Exporting Your Story  
  - Module 5, Section 4, Lesson 1: Saving and Exporting Your Story  
- Lesson 2: Presenting Your Story to Family and Friends  
  - Module 5, Section 4, Lesson 2: Presenting Your Story to Family and Friends  

Section 5: Celebrating Your Accomplishments  
- Lesson 1: Reflecting on What You've Learned  
  - Module 5, Section 5, Lesson 1: Reflecting on What You've Learned  
- Lesson 2: Final Project Showcase and Feedback  
  - Module 5, Section 5, Lesson 2: Final Project Showcase and Feedback