Free AI-assisted K12 Learning

Basic Game Creation with KidsCode


 Introduces game creation through simple, visual projects that spark interest in coding.

 Description : With projects focused on basic game creation using KidsCode, learners experiment with simple interactive stories, reinforcing early coding concepts in a fun, creative setting.

Category : Coding & Engineering
Age : 5+
Difficulty Level : Normal

 Curriculum :
          Module 1: Introduction to KidsCode

Section 1: What is KidsCode?
- Lesson 1: Introduction to Game Creation
  - Module 1, Section 1, Lesson 1 Introduction to Game Creation Concepts
- Lesson 2: Exploring the KidsCode Interface
  - Module 1, Section 1, Lesson 2 Navigating the Visual Workspace

Section 2: Getting Started with Tools
- Lesson 1: Setting Up the Environment
  - Module 1, Section 2, Lesson 1 Installing and Launching KidsCode
- Lesson 2: Navigating the Workspace
  - Module 1, Section 2, Lesson 2 Identifying Key Tools and Windows

Section 3: Basic Coding Concepts
- Lesson 1: Understanding Commands and Sequences
  - Module 1, Section 3, Lesson 1 Learning How Instructions Work
- Lesson 2: Using Simple Code Blocks
  - Module 1, Section 3, Lesson 2 Arranging Blocks to Tell a Story

Section 4: Creating Your First Character
- Lesson 1: Designing a Basic Character
  - Module 1, Section 4, Lesson 1 Drawing a Simple Game Character
- Lesson 2: Customizing with Colors and Features
  - Module 1, Section 4, Lesson 2 Adding Personal Touches to Your Character

Section 5: Introduction to Game Design Principles
- Lesson 1: Storytelling in Games
  - Module 1, Section 5, Lesson 1 How Simple Stories Engage Players
- Lesson 2: Planning a Game Layout
  - Module 1, Section 5, Lesson 2 Organizing Scenes and Interactions

Module 2: Characters and Scenes

Section 1: Drawing Basics
- Lesson 1: Exploring Colors and Shapes
  - Module 2, Section 1, Lesson 1 Using Basic Art Tools in KidsCode
- Lesson 2: Creating Simple Visuals
  - Module 2, Section 1, Lesson 2 Practicing with Shapes to Form Images

Section 2: Character Creation
- Lesson 1: Building a Character Model
  - Module 2, Section 2, Lesson 1 Outlining a Fun Game Character
- Lesson 2: Customizing Features
  - Module 2, Section 2, Lesson 2 Adjusting Colors and Accessories

Section 3: Backgrounds and Landscapes
- Lesson 1: Designing a Background Scene
  - Module 2, Section 3, Lesson 1 Creating a Simple Game Stage
- Lesson 2: Adding Environmental Elements
  - Module 2, Section 3, Lesson 2 Enhancing the Scene with Trees, Clouds, and Sun

Section 4: Animation Basics
- Lesson 1: Frame by Frame Animation
  - Module 2, Section 4, Lesson 1 Learning to Animate Characters Simply
- Lesson 2: Smooth Transitional Movements
  - Module 2, Section 4, Lesson 2 Creating Simple Movement Effects

Section 5: Sound and Music
- Lesson 1: Introducing Background Music
  - Module 2, Section 5, Lesson 1 Selecting and Adding Music to Your Game
- Lesson 2: Using Sound Effects
  - Module 2, Section 5, Lesson 2 Incorporating Fun Sounds for Actions

Module 3: Basic Movements & Interactions

Section 1: Understanding Movement
- Lesson 1: Movement Commands Introduction
  - Module 3, Section 1, Lesson 1 Learning How to Move Characters
- Lesson 2: Testing Simple Movement Commands
  - Module 3, Section 1, Lesson 2 Practicing Basic Directional Actions

Section 2: Control Structures in KidsCode
- Lesson 1: Using Loops in Games
  - Module 3, Section 2, Lesson 1 Repeating Actions with Loops
- Lesson 2: Introducing Conditional Actions
  - Module 3, Section 2, Lesson 2 Making Decisions with If-Else Blocks

Section 3: Interactivity Basics
- Lesson 1: Making Interactive Choices
  - Module 3, Section 3, Lesson 1 Setting Up Options for the Player
- Lesson 2: Responding to Events
  - Module 3, Section 3, Lesson 2 Linking Actions to In-Game Events

Section 4: Implementing Simple Physics
- Lesson 1: Simulating Gravity and Jumping
  - Module 3, Section 4, Lesson 1 Understanding How Gravity Works in a Game
- Lesson 2: Basic Collision Detection
  - Module 3, Section 4, Lesson 2 Learning When Objects Touch or Overlap

Section 5: Using Timers and Delays
- Lesson 1: Timing in Game Actions
  - Module 3, Section 5, Lesson 1 Creating Sequences with Timed Events
- Lesson 2: Applying Delays for Effect
  - Module 3, Section 5, Lesson 2 Using Delays to Enhance Gameplay Flow

Module 4: Storytelling and Level Design

Section 1: Creating a Simple Story
- Lesson 1: Structuring a Game Plot
  - Module 4, Section 1, Lesson 1 Outlining a Story for Your Game
- Lesson 2: Introducing Characters Through Narrative
  - Module 4, Section 1, Lesson 2 Telling a Story Using Your Characters

Section 2: Designing Levels
- Lesson 1: Planning a Level Layout
  - Module 4, Section 2, Lesson 1 Mapping Out a Simple Game Stage
- Lesson 2: Adding Challenges to Levels
  - Module 4, Section 2, Lesson 2 Integrating Easy Obstacles for Players

Section 3: Integrating Puzzles
- Lesson 1: Creating Simple Puzzle Mechanics
  - Module 4, Section 3, Lesson 1 Designing Basic Game Challenges
- Lesson 2: Rewarding Problem Solving
  - Module 4, Section 3, Lesson 2 Encouraging Critical Thinking Through Puzzles

Section 4: Managing Game Difficulty
- Lesson 1: Balancing Game Challenges
  - Module 4, Section 4, Lesson 1 Adjusting Levels to Suit Young Learners
- Lesson 2: Introducing Progressive Difficulty
  - Module 4, Section 4, Lesson 2 Gradually Increasing Challenges in the Game

Section 5: Testing Your Game
- Lesson 1: Playtesting Fundamentals
  - Module 4, Section 5, Lesson 1 Learning How to Test and Improve Your Game
- Lesson 2: Gathering Feedback
  - Module 4, Section 5, Lesson 2 Listening to Players and Making Improvements

Module 5: Putting It All Together - Your First Game

Section 1: Game Planning and Idea Generation
- Lesson 1: Brainstorming Game Ideas
  - Module 5, Section 1, Lesson 1 Exploring Fun Concepts with KidsCode
- Lesson 2: Organizing Your Game Concepts
  - Module 5, Section 1, Lesson 2 Selecting the Best Ideas for Your Game

Section 2: Building Your Game: Part 1
- Lesson 1: Creating a Game Outline
  - Module 5, Section 2, Lesson 1 Writing Down the Game Flow and Mechanics
- Lesson 2: Setting Up Scenes and Characters
  - Module 5, Section 2, Lesson 2 Arranging Your Game Environment

Section 3: Building Your Game: Part 2
- Lesson 1: Coding Movements and Interactions
  - Module 5, Section 3, Lesson 1 Implementing Controls and Interactive Elements
- Lesson 2: Adding Sound and Animations
  - Module 5, Section 3, Lesson 2 Enhancing Your Game with Audio and Visual Effects

Section 4: Finalizing the Game
- Lesson 1: Refining Your Game Details
  - Module 5, Section 4, Lesson 1 Polishing Character Actions and Scenes
- Lesson 2: Debugging and Testing
  - Module 5, Section 4, Lesson 2 Ensuring Your Game Works Smoothly

Section 5: Sharing and Celebrating Your Game
- Lesson 1: Showcasing Your Project
  - Module 5, Section 5, Lesson 1 Preparing Your Game for Friends and Family
- Lesson 2: Reflecting on Your Learning Journey
  - Module 5, Section 5, Lesson 2 Celebrating Success and Planning Future Projects