Unity Game Development with C#
Guides students through Unity game development with C# to create engaging digital experiences.
Description : In a Unity game development course using C#, students create engaging digital experiences by learning object‑oriented programming, game physics, and interactive design principles.
Category : Coding & Engineering
Age : 10+
Difficulty Level : Normal
Curriculum :
Module 1: Introduction to Unity and C# Section 1: Getting Started with the Unity Editor - Lesson 1: Overview of the Unity Interface Module 1, Section 1, Lesson 1: Overview of the Unity Interface - Lesson 2: Installing Unity and Setting Up Module 1, Section 1, Lesson 2: Installing Unity and Setting Up Section 2: Unity Project Fundamentals - Lesson 1: Creating Your First Project Module 1, Section 2, Lesson 1: Creating Your First Project - Lesson 2: Organizing Projects and Assets Module 1, Section 2, Lesson 2: Organizing Projects and Assets Section 3: Introduction to C# and Basic Scripting - Lesson 1: Basic Syntax and Variables Module 1, Section 3, Lesson 1: Basic Syntax and Variables - Lesson 2: Writing Your First Script Module 1, Section 3, Lesson 2: Writing Your First Script Section 4: Understanding Game Objects - Lesson 1: What Are Game Objects? Module 1, Section 4, Lesson 1: What Are Game Objects? - Lesson 2: Components, Hierarchies, and Their Roles Module 1, Section 4, Lesson 2: Components, Hierarchies, and Their Roles Section 5: Building a Basic Scene - Lesson 1: Adding Objects and Setting Up the Environment Module 1, Section 5, Lesson 1: Adding Objects and Setting Up the Environment - Lesson 2: Configuring the Camera and Lighting Module 1, Section 5, Lesson 2: Configuring the Camera and Lighting Module 2: Fundamentals of C# Programming in Unity Section 1: Deep Dive into C# Basics - Lesson 1: Understanding Data Types Module 2, Section 1, Lesson 1: Understanding Data Types - Lesson 2: Control Structures: If, For, and While Module 2, Section 1, Lesson 2: Control Structures: If, For, and While Section 2: Functions and Methods - Lesson 1: Defining and Calling Functions Module 2, Section 2, Lesson 1: Defining and Calling Functions - Lesson 2: Parameters, Return Values, and Scope Module 2, Section 2, Lesson 2: Parameters, Return Values, and Scope Section 3: Object-Oriented Programming Concepts - Lesson 1: Introduction to Classes and Objects Module 2, Section 3, Lesson 1: Introduction to Classes and Objects - Lesson 2: Encapsulation and Constructors Module 2, Section 3, Lesson 2: Encapsulation and Constructors Section 4: Working with Arrays and Lists - Lesson 1: Introduction to Arrays Module 2, Section 4, Lesson 1: Introduction to Arrays - Lesson 2: Using Lists in C# Module 2, Section 4, Lesson 2: Using Lists in C# Section 5: Debugging and Error Handling - Lesson 1: Reading Error Messages and Debugging Basics Module 2, Section 5, Lesson 1: Reading Error Messages and Debugging Basics - Lesson 2: Using Debug.Log and Breakpoints Module 2, Section 5, Lesson 2: Using Debug.Log and Breakpoints Module 3: Unity Game Mechanics and Interaction Section 1: Basic Game Mechanics - Lesson 1: Implementing Player Movement Module 3, Section 1, Lesson 1: Implementing Player Movement - Lesson 2: Adding Jump Mechanics Module 3, Section 1, Lesson 2: Adding Jump Mechanics Section 2: Physics in Unity - Lesson 1: Working with Rigidbody and Colliders Module 3, Section 2, Lesson 1: Working with Rigidbody and Colliders - Lesson 2: Understanding Physics Materials and Gravity Module 3, Section 2, Lesson 2: Understanding Physics Materials and Gravity Section 3: User Input and Controls - Lesson 1: Keyboard and Mouse Input Basics Module 3, Section 3, Lesson 1: Keyboard and Mouse Input Basics - Lesson 2: Introduction to Touch Input for Mobile Module 3, Section 3, Lesson 2: Introduction to Touch Input for Mobile Section 4: Animation Basics - Lesson 1: Using the Animator for Simple Animations Module 3, Section 4, Lesson 1: Using the Animator for Simple Animations - Lesson 2: Creating and Triggering Animations Module 3, Section 4, Lesson 2: Creating and Triggering Animations Section 5: Interactivity and User Interface (UI) - Lesson 1: Building a Basic UI System Module 3, Section 5, Lesson 1: Building a Basic UI System - Lesson 2: Setting Up Buttons and Menus Module 3, Section 5, Lesson 2: Setting Up Buttons and Menus Module 4: Designing Engaging Game Worlds Section 1: Level Design Principles - Lesson 1: Fundamentals of Level Design Module 4, Section 1, Lesson 1: Fundamentals of Level Design - Lesson 2: Sketching and Planning Game Layouts Module 4, Section 1, Lesson 2: Sketching and Planning Game Layouts Section 2: Environment Construction - Lesson 1: Creating Terrain and Landscapes Module 4, Section 2, Lesson 1: Creating Terrain and Landscapes - Lesson 2: Decorating with Environmental Details Module 4, Section 2, Lesson 2: Decorating with Environmental Details Section 3: Lighting and Visual Effects - Lesson 1: Setting Up Scene Lighting Module 4, Section 3, Lesson 1: Setting Up Scene Lighting - Lesson 2: Incorporating Basic Visual Effects Module 4, Section 3, Lesson 2: Incorporating Basic Visual Effects Section 4: Sound Design in Unity - Lesson 1: Adding Background Music to Your Game Module 4, Section 4, Lesson 1: Adding Background Music to Your Game - Lesson 2: Implementing Sound Effects Module 4, Section 4, Lesson 2: Implementing Sound Effects Section 5: Optimizing Performance - Lesson 1: Optimizing Scene Components for Smooth Gameplay Module 4, Section 5, Lesson 1: Optimizing Scene Components for Smooth Gameplay - Lesson 2: Basic Debugging Techniques for Performance Module 4, Section 5, Lesson 2: Basic Debugging Techniques for Performance Module 5: Putting It All Together: Your First Game Section 1: Game Concept and Planning - Lesson 1: Brainstorming Game Ideas and Concepts Module 5, Section 1, Lesson 1: Brainstorming Game Ideas and Concepts - Lesson 2: Planning Your Game Structure and Flow Module 5, Section 1, Lesson 2: Planning Your Game Structure and Flow Section 2: Designing Gameplay Elements - Lesson 1: Designing Levels and Puzzles Module 5, Section 2, Lesson 1: Designing Levels and Puzzles - Lesson 2: Defining Character and Enemy Behaviors Module 5, Section 2, Lesson 2: Defining Character and Enemy Behaviors Section 3: Implementing Game Features - Lesson 1: Integrating Game Mechanics with UI Module 5, Section 3, Lesson 1: Integrating Game Mechanics with UI - Lesson 2: Adding Audio and Visual Effects Module 5, Section 3, Lesson 2: Adding Audio and Visual Effects Section 4: Playtesting and Debugging - Lesson 1: Playtesting Your Game and Identifying Issues Module 5, Section 4, Lesson 1: Playtesting Your Game and Identifying Issues - Lesson 2: Iterating Based on Feedback Module 5, Section 4, Lesson 2: Iterating Based on Feedback Section 5: Finalizing and Publishing - Lesson 1: Applying Final Touches and Optimizations Module 5, Section 5, Lesson 1: Applying Final Touches and Optimizations - Lesson 2: Building and Publishing Your Game Module 5, Section 5, Lesson 2: Building and Publishing Your Game