Advanced Game Programming with C#
Description : In an advanced game programming class with C#, learners tackle complex game design challenges, focusing on physics simulation, graphics optimization, and immersive interactive experiences.
Category : Coding & Engineering
Age : 12+
Difficulty Level : Normal
Curriculum :
Module 1: Fundamentals of C# Programming for Game Development Section 1: Overview of C# and Game Development Environment - Lesson 1: Introduction to C# Programming Module 1, Section 1, Lesson 1: Introduction to C# Programming - Lesson 2: Setting Up the Development Environment Module 1, Section 1, Lesson 2: Setting Up the Development Environment Section 2: C# Syntax Essentials for Game Programming - Lesson 1: Data Types, Variables, and Operators Module 1, Section 2, Lesson 1: Data Types, Variables, and Operators - Lesson 2: Control Structures and Flow Module 1, Section 2, Lesson 2: Control Structures and Flow Section 3: Object-Oriented Programming Fundamentals - Lesson 1: Classes, Objects, and Methods Module 1, Section 3, Lesson 1: Classes, Objects, and Methods - Lesson 2: Properties, Fields, and Constructors Module 1, Section 3, Lesson 2: Properties, Fields, and Constructors Section 4: Basic Data Structures and Collections in C# - Lesson 1: Working with Arrays and Lists Module 1, Section 4, Lesson 1: Working with Arrays and Lists - Lesson 2: Introduction to Dictionaries and Sets Module 1, Section 4, Lesson 2: Introduction to Dictionaries and Sets Section 5: Essential Debugging and Problem Solving in C# - Lesson 1: Debugging Techniques and Tools Module 1, Section 5, Lesson 1: Debugging Techniques and Tools - Lesson 2: Error Handling and Exception Management Module 1, Section 5, Lesson 2: Error Handling and Exception Management Module 2: Game Architecture and Design Foundations Section 1: Understanding Game Architecture and Engine Components - Lesson 1: Introduction to Game Engines and Frameworks Module 2, Section 1, Lesson 1: Introduction to Game Engines and Frameworks - Lesson 2: Overview of the Game Loop and Core Concepts Module 2, Section 1, Lesson 2: Overview of the Game Loop and Core Concepts Section 2: Designing Modular Game Systems - Lesson 1: Principles of Modular Design and Code Organization Module 2, Section 2, Lesson 1: Principles of Modular Design and Code Organization - Lesson 2: Component-Based Architecture in Games Module 2, Section 2, Lesson 2: Component-Based Architecture in Games Section 3: User Interface Design and Input Handling - Lesson 1: Basics of UI Elements in Games Module 2, Section 3, Lesson 1: Basics of UI Elements in Games - Lesson 2: Handling User Input and Events Module 2, Section 3, Lesson 2: Handling User Input and Events Section 4: Integrating Audio and Visual Assets - Lesson 1: Importing and Managing Graphics Assets Module 2, Section 4, Lesson 1: Importing and Managing Graphics Assets - Lesson 2: Implementing Sound Effects and Background Music Module 2, Section 4, Lesson 2: Implementing Sound Effects and Background Music Section 5: Basic Game Level Design Concepts - Lesson 1: Fundamentals of Level Design Module 2, Section 5, Lesson 1: Fundamentals of Level Design - Lesson 2: Creating Balanced and Engaging Levels Module 2, Section 5, Lesson 2: Creating Balanced and Engaging Levels Module 3: Programming Interactive Game Mechanics Section 1: Fundamentals of Game Mechanics - Lesson 1: Defining Game Mechanics and Rules Module 3, Section 1, Lesson 1: Defining Game Mechanics and Rules - Lesson 2: Implementing Basic Physics-Based Interactions Module 3, Section 1, Lesson 2: Implementing Basic Physics-Based Interactions Section 2: Character Controls and Movement - Lesson 1: Basic Character Movement and Collision Detection Module 3, Section 2, Lesson 1: Basic Character Movement and Collision Detection - Lesson 2: Implementing Jump Mechanics and Gravity Simulation Module 3, Section 2, Lesson 2: Implementing Jump Mechanics and Gravity Simulation Section 3: Building Artificial Intelligence for Games - Lesson 1: Introduction to Game AI Concepts Module 3, Section 3, Lesson 1: Introduction to Game AI Concepts - Lesson 2: Implementing Simple NPC Behaviors Module 3, Section 3, Lesson 2: Implementing Simple NPC Behaviors Section 4: Interactive Object and Event Management - Lesson 1: Managing Game Objects and Entities Module 3, Section 4, Lesson 1: Managing Game Objects and Entities - Lesson 2: Creating Trigger Zones and Event-Driven Programming Module 3, Section 4, Lesson 2: Creating Trigger Zones and Event-Driven Programming Section 5: Collision Detection and Response Strategies - Lesson 1: Basics of Collision Algorithms Module 3, Section 5, Lesson 1: Basics of Collision Algorithms - Lesson 2: Optimizing Collision Detection for Performance Module 3, Section 5, Lesson 2: Optimizing Collision Detection for Performance Module 4: Basic Physics Simulation and Graphics Integration Section 1: Introduction to Game Physics - Lesson 1: Physics Principles in Gaming Module 4, Section 1, Lesson 1: Physics Principles in Gaming - Lesson 2: Understanding Rigidbody Dynamics Module 4, Section 1, Lesson 2: Understanding Rigidbody Dynamics Section 2: Simulating Forces and Motion - Lesson 1: Fundamentals of Forces and Acceleration Module 4, Section 2, Lesson 1: Fundamentals of Forces and Acceleration - Lesson 2: Simulating Friction, Drag, and Other Forces Module 4, Section 2, Lesson 2: Simulating Friction, Drag, and Other Forces Section 3: Graphics Basics for Game Development - Lesson 1: Introduction to Rendering Fundamentals Module 4, Section 3, Lesson 1: Introduction to Rendering Fundamentals - Lesson 2: Basics of Texture Mapping and Lighting Module 4, Section 3, Lesson 2: Basics of Texture Mapping and Lighting Section 4: Integrating Physics with Graphics - Lesson 1: Synchronizing Physics Simulation with Visuals Module 4, Section 4, Lesson 1: Synchronizing Physics Simulation with Visuals - Lesson 2: Animation, Sprites, and Basic Shader Concepts Module 4, Section 4, Lesson 2: Animation, Sprites, and Basic Shader Concepts Section 5: Performance and Resource Management - Lesson 1: Memory Management Practices in C# for Games Module 4, Section 5, Lesson 1: Memory Management Practices in C# for Games - Lesson 2: Introduction to Basic Graphics Optimization Techniques Module 4, Section 5, Lesson 2: Introduction to Basic Graphics Optimization Techniques Module 5: Game Development Process and Final Integration Section 1: Planning and Prototyping Game Ideas - Lesson 1: Brainstorming and Concept Development Module 5, Section 1, Lesson 1: Brainstorming and Concept Development - Lesson 2: Prototyping and Iterative Design Strategies Module 5, Section 1, Lesson 2: Prototyping and Iterative Design Strategies Section 2: Building a Game from Scratch - Lesson 1: Setting Up a New Game Project Module 5, Section 2, Lesson 1: Setting Up a New Game Project - Lesson 2: Implementing a Basic Game Framework Module 5, Section 2, Lesson 2: Implementing a Basic Game Framework Section 3: Testing and Quality Assurance - Lesson 1: Fundamentals of Test-Driven Development for Games Module 5, Section 3, Lesson 1: Fundamentals of Test-Driven Development for Games - Lesson 2: Debugging and Refining Gameplay Mechanics Module 5, Section 3, Lesson 2: Debugging and Refining Gameplay Mechanics Section 4: Preparing for Game Deployment - Lesson 1: Packaging and Distribution Basics Module 5, Section 4, Lesson 1: Packaging and Distribution Basics - Lesson 2: Cross-Platform Deployment Considerations Module 5, Section 4, Lesson 2: Cross-Platform Deployment Considerations Section 5: Course Summary and Final Project Overview - Lesson 1: Recap of Key Concepts and Learning Outcomes Module 5, Section 5, Lesson 1: Recap of Key Concepts and Learning Outcomes - Lesson 2: Final Project Planning and Presentation Strategies Module 5, Section 5, Lesson 2: Final Project Planning and Presentation Strategies