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Python Programming and Game Development


 Introduces Python programming for game development and practical problem‑solving.

 Description : This course introduces Python programming in the context of game development, guiding learners through projects that emphasize logic, creativity, and practical application.

Category : Coding & Engineering
Age : 10+
Difficulty Level : Normal

 Curriculum :
          **Module 1: Python Fundamentals**

*Section 1: Introduction and Setup*
- **Lesson 1: What is Python?**
  - Module 1, Section 1, Lesson 1 What is Python?
- **Lesson 2: Installing Python & Tools**
  - Module 1, Section 1, Lesson 2 Installing Python & Tools

*Section 2: Basic Syntax & Structure*
- **Lesson 1: Writing Your First Python Code**
  - Module 1, Section 2, Lesson 1 Writing Your First Python Code
- **Lesson 2: Understanding Python Syntax**
  - Module 1, Section 2, Lesson 2 Understanding Python Syntax

*Section 3: Variables and Data Types*
- **Lesson 1: Introducing Variables**
  - Module 1, Section 3, Lesson 1 Introducing Variables
- **Lesson 2: Common Data Types**
  - Module 1, Section 3, Lesson 2 Common Data Types

*Section 4: Input, Output, and Comments*
- **Lesson 1: Getting User Input**
  - Module 1, Section 4, Lesson 1 Getting User Input
- **Lesson 2: Printing Output & Using Comments**
  - Module 1, Section 4, Lesson 2 Printing Output & Using Comments

*Section 5: Basic Operators and Expressions*
- **Lesson 1: Working with Operators**
  - Module 1, Section 5, Lesson 1 Working with Operators
- **Lesson 2: Writing Simple Expressions**
  - Module 1, Section 5, Lesson 2 Writing Simple Expressions


**Module 2: Control Flow and Functions**

*Section 1: Conditional Statements*
- **Lesson 1: If Statements Explained**
  - Module 2, Section 1, Lesson 1 If Statements Explained
- **Lesson 2: Else and Elif Usage**
  - Module 2, Section 1, Lesson 2 Else and Elif Usage

*Section 2: Loop Fundamentals*
- **Lesson 1: Introduction to For Loops**
  - Module 2, Section 2, Lesson 1 Introduction to For Loops
- **Lesson 2: Mastering While Loops**
  - Module 2, Section 2, Lesson 2 Mastering While Loops

*Section 3: Introduction to Functions*
- **Lesson 1: Defining and Calling Functions**
  - Module 2, Section 3, Lesson 1 Defining and Calling Functions
- **Lesson 2: Function Parameters and Returns**
  - Module 2, Section 3, Lesson 2 Function Parameters and Returns

*Section 4: Logical Operators and Boolean Values*
- **Lesson 1: Understanding Boolean Logic**
  - Module 2, Section 4, Lesson 1 Understanding Boolean Logic
- **Lesson 2: Combining Conditions**
  - Module 2, Section 4, Lesson 2 Combining Conditions

*Section 5: Code Organization and Reuse*
- **Lesson 1: Importance of Modular Code**
  - Module 2, Section 5, Lesson 1 Importance of Modular Code
- **Lesson 2: Introduction to Code Comments and Documentation**
  - Module 2, Section 5, Lesson 2 Introduction to Code Comments and Documentation


**Module 3: Data Structures and Basic Debugging**

*Section 1: Lists and Tuples*
- **Lesson 1: Creating and Using Lists**
  - Module 3, Section 1, Lesson 1 Creating and Using Lists
- **Lesson 2: Introduction to Tuples**
  - Module 3, Section 1, Lesson 2 Introduction to Tuples

*Section 2: Dictionaries and Sets*
- **Lesson 1: Understanding Dictionaries**
  - Module 3, Section 2, Lesson 1 Understanding Dictionaries
- **Lesson 2: Using Sets for Unique Data**
  - Module 3, Section 2, Lesson 2 Using Sets for Unique Data

*Section 3: String Manipulation*
- **Lesson 1: Basic String Methods**
  - Module 3, Section 3, Lesson 1 Basic String Methods
- **Lesson 2: Formatting and Slicing Strings**
  - Module 3, Section 3, Lesson 2 Formatting and Slicing Strings

*Section 4: Introduction to Debugging*
- **Lesson 1: Identifying Common Errors**
  - Module 3, Section 4, Lesson 1 Identifying Common Errors
- **Lesson 2: Using Print Statements for Debugging**
  - Module 3, Section 4, Lesson 2 Using Print Statements for Debugging

*Section 5: Basic Error Handling*
- **Lesson 1: Understanding Try and Except**
  - Module 3, Section 5, Lesson 1 Understanding Try and Except
- **Lesson 2: Writing Simple Error Handlers**
  - Module 3, Section 5, Lesson 2 Writing Simple Error Handlers


**Module 4: Introduction to Game Development with Python**

*Section 1: Game Concepts and Design*
- **Lesson 1: What Makes a Game?**
  - Module 4, Section 1, Lesson 1 What Makes a Game?
- **Lesson 2: Basics of Game Design**
  - Module 4, Section 1, Lesson 2 Basics of Game Design

*Section 2: Introduction to Game Libraries*
- **Lesson 1: Overview of Pygame**
  - Module 4, Section 2, Lesson 1 Overview of Pygame
- **Lesson 2: Installing and Setting Up Pygame**
  - Module 4, Section 2, Lesson 2 Installing and Setting Up Pygame

*Section 3: Working with Game Assets*
- **Lesson 1: Understanding Sprites and Images**
  - Module 4, Section 3, Lesson 1 Understanding Sprites and Images
- **Lesson 2: Loading and Displaying Assets**
  - Module 4, Section 3, Lesson 2 Loading and Displaying Assets

*Section 4: Basic Animations*
- **Lesson 1: Creating Simple Animations**
  - Module 4, Section 4, Lesson 1 Creating Simple Animations
- **Lesson 2: Updating Sprite Positions**
  - Module 4, Section 4, Lesson 2 Updating Sprite Positions

*Section 5: Handling User Input in Games*
- **Lesson 1: Capturing Keyboard Input**
  - Module 4, Section 5, Lesson 1 Capturing Keyboard Input
- **Lesson 2: Responding to Mouse Actions**
  - Module 4, Section 5, Lesson 2 Responding to Mouse Actions


**Module 5: Building Simple Games**

*Section 1: Game Planning and Design*
- **Lesson 1: Outlining a Game Project**
  - Module 5, Section 1, Lesson 1 Outlining a Game Project
- **Lesson 2: Sketching Game Ideas**
  - Module 5, Section 1, Lesson 2 Sketching Game Ideas

*Section 2: Implementing Game Logic*
- **Lesson 1: Setting Up the Game Loop**
  - Module 5, Section 2, Lesson 1 Setting Up the Game Loop
- **Lesson 2: Incorporating Game Events**
  - Module 5, Section 2, Lesson 2 Incorporating Game Events

*Section 3: Integrating Graphics and Sound*
- **Lesson 1: Adding Visual Elements**
  - Module 5, Section 3, Lesson 1 Adding Visual Elements
- **Lesson 2: Basic Sound Integration**
  - Module 5, Section 3, Lesson 2 Basic Sound Integration

*Section 4: Implementing Controls and Interactivity*
- **Lesson 1: Mapping Player Controls**
  - Module 5, Section 4, Lesson 1 Mapping Player Controls
- **Lesson 2: Creating Responsive Interactions**
  - Module 5, Section 4, Lesson 2 Creating Responsive Interactions

*Section 5: Final Project and Review*
- **Lesson 1: Building a Complete Game**
  - Module 5, Section 5, Lesson 1 Building a Complete Game
- **Lesson 2: Testing, Debugging, and Showcasing**
  - Module 5, Section 5, Lesson 2 Testing, Debugging, and Showcasing