Game Design with Unity and Unreal Engine
Guides students through game design using Unity and Unreal Engine for immersive, professional‑grade projects.
Description : In a game design course using Unity and Unreal Engine, students create immersive, high‑fidelity digital experiences by mastering advanced tools, 3D modeling, and interactive programming.
Category : Coding & Engineering
Age : 12+
Difficulty Level : Normal
Curriculum :
Module 1: Introduction to Game Design Concepts Section 1: Overview of Game Design - Lesson 1: What Is Game Design? Module 1, Section 1, Lesson 1: Exploring the definition and scope of game design - Lesson 2: Key Elements of a Game Module 1, Section 1, Lesson 2: Understanding core components such as mechanics, story, and aesthetics Section 2: Understanding Game Genres - Lesson 1: Introduction to Game Genres Module 1, Section 2, Lesson 1: Identifying different game genres and their characteristics - Lesson 2: Identifying Genre Conventions Module 1, Section 2, Lesson 2: Basics of genre-specific design and audience expectations Section 3: Fundamentals of Game Mechanics - Lesson 1: Basic Game Mechanics Module 1, Section 3, Lesson 1: Learning how basic rules and interactions form the gameplay - Lesson 2: Player Interaction Fundamentals Module 1, Section 3, Lesson 2: Understanding how players engage with game mechanics Section 4: Creative Storytelling in Games - Lesson 1: Narrative Basics for Games Module 1, Section 4, Lesson 1: Introduction to storytelling and narrative structure in gaming - Lesson 2: Themes and Mood in Game Narratives Module 1, Section 4, Lesson 2: Exploring how themes and mood enhance the player experience Section 5: Game Design Process and Workflow - Lesson 1: Idea Generation and Conceptualization Module 1, Section 5, Lesson 1: Methods for brainstorming and conceptualizing game ideas - Lesson 2: Prototyping and Iteration Basics Module 1, Section 5, Lesson 2: An introduction to creating and refining game prototypes Module 2: Introduction to Unity Engine Section 1: Unity Interface and Tools - Lesson 1: Navigating the Unity Editor Module 2, Section 1, Lesson 1: Familiarization with the Unity workspace and layout - Lesson 2: Overview of Essential Tools Module 2, Section 1, Lesson 2: Introduction to the tools for scene editing and asset manipulation Section 2: Creating Your First Project in Unity - Lesson 1: Project Setup Essentials Module 2, Section 2, Lesson 1: Steps to start a new project and configure basic settings - Lesson 2: Basic Scene Creation Module 2, Section 2, Lesson 2: Building a simple scene and understanding hierarchy Section 3: Introduction to Unity's 2D Tools - Lesson 1: Basics of 2D Game Art Creation Module 2, Section 3, Lesson 1: Creating and importing 2D assets for game projects - Lesson 2: Fundamentals of Sprite Animation Module 2, Section 3, Lesson 2: Introductory techniques for animating sprites in Unity Section 4: Essential Unity Components - Lesson 1: Understanding GameObjects and Components Module 2, Section 4, Lesson 1: Explanation of GameObjects, components, and their roles - Lesson 2: Introduction to Prefabs Module 2, Section 4, Lesson 2: How to create, use, and manage prefabs in Unity projects Section 5: Working with Unity Assets - Lesson 1: Importing and Managing Assets Module 2, Section 5, Lesson 1: Basic methods for asset import and organization - Lesson 2: Applying Materials and Textures Module 2, Section 5, Lesson 2: Fundamentals of material creation and texture mapping Module 3: Introduction to Unreal Engine Section 1: Unreal Engine Interface Overview - Lesson 1: Getting to Know the Unreal Editor Module 3, Section 1, Lesson 1: Familiarizing with the layout and essential panels of Unreal Engine - Lesson 2: Basic Navigation and Controls Module 3, Section 1, Lesson 2: Learning to move around the editor and interact with objects Section 2: Creating and Managing a Project in Unreal - Lesson 1: Project Creation and Setup Module 3, Section 2, Lesson 1: Step-by-step guide to starting a new Unreal project - Lesson 2: Understanding Levels and Scenes Module 3, Section 2, Lesson 2: Basics of level design and scene management in Unreal Section 3: Using Unreal’s Blueprint Visual Scripting - Lesson 1: Introduction to Blueprints Module 3, Section 3, Lesson 1: Learning the fundamentals of Unreal’s visual scripting system - Lesson 2: Creating Simple Interactions with Blueprints Module 3, Section 3, Lesson 2: Hands-on exercise in developing basic game logic using Blueprints Section 4: Asset Management in Unreal Engine - Lesson 1: Importing Assets into Unreal Module 3, Section 4, Lesson 1: Overview of asset import workflows and supported formats - Lesson 2: Organizing Your Project Module 3, Section 4, Lesson 2: Best practices for file and folder structures in Unreal projects Section 5: Basic Environment Setup in Unreal - Lesson 1: Setting Up a Game Environment Module 3, Section 5, Lesson 1: Fundamentals of scene lighting, camera placement, and environmental layout - Lesson 2: Introduction to Lighting Basics Module 3, Section 5, Lesson 2: How to use basic lighting tools to enhance scene aesthetics Module 4: Building Game Environments and Assets Section 1: Basics of 3D Modeling - Lesson 1: Understanding 3D Space and Geometry Module 4, Section 1, Lesson 1: Learning the basic concepts of 3D modeling and spatial awareness - Lesson 2: Introduction to Modeling Tools Module 4, Section 1, Lesson 2: Overview of tools used in creating simple 3D models Section 2: Working with Textures and Materials - Lesson 1: Fundamentals of Texturing Module 4, Section 2, Lesson 1: Basic principles of applying textures to 3D models - Lesson 2: Creating and Applying Materials Module 4, Section 2, Lesson 2: Introduction to material properties and their application in game assets Section 3: Introduction to Animation Basics - Lesson 1: Keyframe Animation Concepts Module 4, Section 3, Lesson 1: Learning how keyframes are used to create motion - Lesson 2: Creating Simple Animations Module 4, Section 3, Lesson 2: Practical session on animating a basic object Section 4: Level Design Fundamentals - Lesson 1: Planning Your Level Layout Module 4, Section 4, Lesson 1: Techniques for designing an engaging game level - Lesson 2: Environmental Storytelling Module 4, Section 4, Lesson 2: Using environment design to convey narrative elements Section 5: Integrating Assets into Game Engines - Lesson 1: Importing Assets from Modeling Software Module 4, Section 5, Lesson 1: Steps to bring 3D models and textures into Unity and Unreal - Lesson 2: Asset Organization and Optimization Module 4, Section 5, Lesson 2: Best practices for managing assets to ensure smooth performance Module 5: Interactive Programming and Game Mechanics Implementation Section 1: Introduction to Scripting for Games - Lesson 1: Basics of C# in Unity Module 5, Section 1, Lesson 1: Learning the fundamentals of C# scripting in a game context - Lesson 2: Introduction to Simple Logic Structures Module 5, Section 1, Lesson 2: Understanding how conditionals, loops, and functions work Section 2: Fundamental Programming Concepts - Lesson 1: Variables and Data Types Module 5, Section 2, Lesson 1: Introduction to variables, data types, and basic operations - Lesson 2: Control Flow in Game Programming Module 5, Section 2, Lesson 2: Using conditionals and loops for game logic Section 3: Implementing Basic Game Mechanics - Lesson 1: Programming Player Controls Module 5, Section 3, Lesson 1: How to code basic player movement and interaction - Lesson 2: Creating Simple Enemy Behavior Module 5, Section 3, Lesson 2: Introduction to coding basic AI behavior for non-player characters Section 4: Integrating Physics and Collisions - Lesson 1: Basics of Physics in Game Engines Module 5, Section 4, Lesson 1: Understanding physics components and how they influence gameplay - Lesson 2: Collision Detection Fundamentals Module 5, Section 4, Lesson 2: Learning to implement and manage collision events Section 5: Debugging and Iterative Development - Lesson 1: Fundamentals of Debugging Techniques Module 5, Section 5, Lesson 1: Methods and tools for troubleshooting code and gameplay issues - Lesson 2: Testing and Refining Gameplay Module 5, Section 5, Lesson 2: Learning the importance of playtesting and iterative design for game improvement