Game Design with Unity and Unreal Engine
Guides students through game design using Unity and Unreal Engine for immersive, professional‑grade projects.
Description : In a game design course using Unity and Unreal Engine, students create immersive, high‑fidelity digital experiences by mastering advanced tools, 3D modeling, and interactive programming.
Category : Coding & Engineering
Age : 12+
Difficulty Level : Normal
Curriculum :
Module 1: Introduction to Game Design Concepts
Section 1: Overview of Game Design
- Lesson 1: What Is Game Design?
Module 1, Section 1, Lesson 1: Exploring the definition and scope of game design
- Lesson 2: Key Elements of a Game
Module 1, Section 1, Lesson 2: Understanding core components such as mechanics, story, and aesthetics
Section 2: Understanding Game Genres
- Lesson 1: Introduction to Game Genres
Module 1, Section 2, Lesson 1: Identifying different game genres and their characteristics
- Lesson 2: Identifying Genre Conventions
Module 1, Section 2, Lesson 2: Basics of genre-specific design and audience expectations
Section 3: Fundamentals of Game Mechanics
- Lesson 1: Basic Game Mechanics
Module 1, Section 3, Lesson 1: Learning how basic rules and interactions form the gameplay
- Lesson 2: Player Interaction Fundamentals
Module 1, Section 3, Lesson 2: Understanding how players engage with game mechanics
Section 4: Creative Storytelling in Games
- Lesson 1: Narrative Basics for Games
Module 1, Section 4, Lesson 1: Introduction to storytelling and narrative structure in gaming
- Lesson 2: Themes and Mood in Game Narratives
Module 1, Section 4, Lesson 2: Exploring how themes and mood enhance the player experience
Section 5: Game Design Process and Workflow
- Lesson 1: Idea Generation and Conceptualization
Module 1, Section 5, Lesson 1: Methods for brainstorming and conceptualizing game ideas
- Lesson 2: Prototyping and Iteration Basics
Module 1, Section 5, Lesson 2: An introduction to creating and refining game prototypes
Module 2: Introduction to Unity Engine
Section 1: Unity Interface and Tools
- Lesson 1: Navigating the Unity Editor
Module 2, Section 1, Lesson 1: Familiarization with the Unity workspace and layout
- Lesson 2: Overview of Essential Tools
Module 2, Section 1, Lesson 2: Introduction to the tools for scene editing and asset manipulation
Section 2: Creating Your First Project in Unity
- Lesson 1: Project Setup Essentials
Module 2, Section 2, Lesson 1: Steps to start a new project and configure basic settings
- Lesson 2: Basic Scene Creation
Module 2, Section 2, Lesson 2: Building a simple scene and understanding hierarchy
Section 3: Introduction to Unity's 2D Tools
- Lesson 1: Basics of 2D Game Art Creation
Module 2, Section 3, Lesson 1: Creating and importing 2D assets for game projects
- Lesson 2: Fundamentals of Sprite Animation
Module 2, Section 3, Lesson 2: Introductory techniques for animating sprites in Unity
Section 4: Essential Unity Components
- Lesson 1: Understanding GameObjects and Components
Module 2, Section 4, Lesson 1: Explanation of GameObjects, components, and their roles
- Lesson 2: Introduction to Prefabs
Module 2, Section 4, Lesson 2: How to create, use, and manage prefabs in Unity projects
Section 5: Working with Unity Assets
- Lesson 1: Importing and Managing Assets
Module 2, Section 5, Lesson 1: Basic methods for asset import and organization
- Lesson 2: Applying Materials and Textures
Module 2, Section 5, Lesson 2: Fundamentals of material creation and texture mapping
Module 3: Introduction to Unreal Engine
Section 1: Unreal Engine Interface Overview
- Lesson 1: Getting to Know the Unreal Editor
Module 3, Section 1, Lesson 1: Familiarizing with the layout and essential panels of Unreal Engine
- Lesson 2: Basic Navigation and Controls
Module 3, Section 1, Lesson 2: Learning to move around the editor and interact with objects
Section 2: Creating and Managing a Project in Unreal
- Lesson 1: Project Creation and Setup
Module 3, Section 2, Lesson 1: Step-by-step guide to starting a new Unreal project
- Lesson 2: Understanding Levels and Scenes
Module 3, Section 2, Lesson 2: Basics of level design and scene management in Unreal
Section 3: Using Unreal’s Blueprint Visual Scripting
- Lesson 1: Introduction to Blueprints
Module 3, Section 3, Lesson 1: Learning the fundamentals of Unreal’s visual scripting system
- Lesson 2: Creating Simple Interactions with Blueprints
Module 3, Section 3, Lesson 2: Hands-on exercise in developing basic game logic using Blueprints
Section 4: Asset Management in Unreal Engine
- Lesson 1: Importing Assets into Unreal
Module 3, Section 4, Lesson 1: Overview of asset import workflows and supported formats
- Lesson 2: Organizing Your Project
Module 3, Section 4, Lesson 2: Best practices for file and folder structures in Unreal projects
Section 5: Basic Environment Setup in Unreal
- Lesson 1: Setting Up a Game Environment
Module 3, Section 5, Lesson 1: Fundamentals of scene lighting, camera placement, and environmental layout
- Lesson 2: Introduction to Lighting Basics
Module 3, Section 5, Lesson 2: How to use basic lighting tools to enhance scene aesthetics
Module 4: Building Game Environments and Assets
Section 1: Basics of 3D Modeling
- Lesson 1: Understanding 3D Space and Geometry
Module 4, Section 1, Lesson 1: Learning the basic concepts of 3D modeling and spatial awareness
- Lesson 2: Introduction to Modeling Tools
Module 4, Section 1, Lesson 2: Overview of tools used in creating simple 3D models
Section 2: Working with Textures and Materials
- Lesson 1: Fundamentals of Texturing
Module 4, Section 2, Lesson 1: Basic principles of applying textures to 3D models
- Lesson 2: Creating and Applying Materials
Module 4, Section 2, Lesson 2: Introduction to material properties and their application in game assets
Section 3: Introduction to Animation Basics
- Lesson 1: Keyframe Animation Concepts
Module 4, Section 3, Lesson 1: Learning how keyframes are used to create motion
- Lesson 2: Creating Simple Animations
Module 4, Section 3, Lesson 2: Practical session on animating a basic object
Section 4: Level Design Fundamentals
- Lesson 1: Planning Your Level Layout
Module 4, Section 4, Lesson 1: Techniques for designing an engaging game level
- Lesson 2: Environmental Storytelling
Module 4, Section 4, Lesson 2: Using environment design to convey narrative elements
Section 5: Integrating Assets into Game Engines
- Lesson 1: Importing Assets from Modeling Software
Module 4, Section 5, Lesson 1: Steps to bring 3D models and textures into Unity and Unreal
- Lesson 2: Asset Organization and Optimization
Module 4, Section 5, Lesson 2: Best practices for managing assets to ensure smooth performance
Module 5: Interactive Programming and Game Mechanics Implementation
Section 1: Introduction to Scripting for Games
- Lesson 1: Basics of C# in Unity
Module 5, Section 1, Lesson 1: Learning the fundamentals of C# scripting in a game context
- Lesson 2: Introduction to Simple Logic Structures
Module 5, Section 1, Lesson 2: Understanding how conditionals, loops, and functions work
Section 2: Fundamental Programming Concepts
- Lesson 1: Variables and Data Types
Module 5, Section 2, Lesson 1: Introduction to variables, data types, and basic operations
- Lesson 2: Control Flow in Game Programming
Module 5, Section 2, Lesson 2: Using conditionals and loops for game logic
Section 3: Implementing Basic Game Mechanics
- Lesson 1: Programming Player Controls
Module 5, Section 3, Lesson 1: How to code basic player movement and interaction
- Lesson 2: Creating Simple Enemy Behavior
Module 5, Section 3, Lesson 2: Introduction to coding basic AI behavior for non-player characters
Section 4: Integrating Physics and Collisions
- Lesson 1: Basics of Physics in Game Engines
Module 5, Section 4, Lesson 1: Understanding physics components and how they influence gameplay
- Lesson 2: Collision Detection Fundamentals
Module 5, Section 4, Lesson 2: Learning to implement and manage collision events
Section 5: Debugging and Iterative Development
- Lesson 1: Fundamentals of Debugging Techniques
Module 5, Section 5, Lesson 1: Methods and tools for troubleshooting code and gameplay issues
- Lesson 2: Testing and Refining Gameplay
Module 5, Section 5, Lesson 2: Learning the importance of playtesting and iterative design for game improvement