Free AI-assisted K12 Learning

C++ for Game Development


 Teaches C++ for game development with a focus on practical, hands‑on challenges.

 Description : This course teaches C++ for game development, engaging students in hands‑on challenges that build a strong understanding of algorithms, memory management, and performance optimization.

Category : Coding & Engineering
Age : 10+
Difficulty Level : Normal

 Curriculum :
          Module 1: Introduction to C++ and Game Development Basics

Section 1: Overview of C++ and Game Development  
- Lesson 1: Fundamentals of C++  
  Module 1, Section 1, Lesson 1 Fundamentals of C++  
- Lesson 2: Introduction to Game Development  
  Module 1, Section 1, Lesson 2 Introduction to Game Development  

Section 2: Setting Up the Development Environment  
- Lesson 1: Installing C++ Compilers  
  Module 1, Section 2, Lesson 1 Installing C++ Compilers  
- Lesson 2: Using an IDE for Game Development  
  Module 1, Section 2, Lesson 2 Using an IDE for Game Development  

Section 3: Basic Syntax and Program Structure  
- Lesson 1: Writing Your First Program  
  Module 1, Section 3, Lesson 1 Writing Your First Program  
- Lesson 2: Understanding C++ Syntax  
  Module 1, Section 3, Lesson 2 Understanding C++ Syntax  

Section 4: Variables, Data Types, and Operators  
- Lesson 1: Variables and Data Types  
  Module 1, Section 4, Lesson 1 Variables and Data Types  
- Lesson 2: Operators in C++  
  Module 1, Section 4, Lesson 2 Operators in C++  

Section 5: Control Structures Basics  
- Lesson 1: If-Else Statements  
  Module 1, Section 5, Lesson 1 If-Else Statements  
- Lesson 2: Looping with For and While  
  Module 1, Section 5, Lesson 2 Looping with For and While  


Module 2: Core Programming Constructs in C++

Section 1: Functions Basics  
- Lesson 1: Defining and Calling Functions  
  Module 2, Section 1, Lesson 1 Defining and Calling Functions  
- Lesson 2: Function Parameters and Return Values  
  Module 2, Section 1, Lesson 2 Function Parameters and Return Values  

Section 2: Arrays and Strings  
- Lesson 1: Working with Single-Dimensional Arrays  
  Module 2, Section 2, Lesson 1 Working with Single-Dimensional Arrays  
- Lesson 2: Introduction to Strings  
  Module 2, Section 2, Lesson 2 Introduction to Strings  

Section 3: Understanding Pointers  
- Lesson 1: Pointer Basics and Their Uses  
  Module 2, Section 3, Lesson 1 Pointer Basics and Their Uses  
- Lesson 2: Relating Pointers to Arrays  
  Module 2, Section 3, Lesson 2 Relating Pointers to Arrays  

Section 4: Memory Management Essentials  
- Lesson 1: Dynamic Memory Allocation  
  Module 2, Section 4, Lesson 1 Dynamic Memory Allocation  
- Lesson 2: Identifying Memory Leaks  
  Module 2, Section 4, Lesson 2 Identifying Memory Leaks  

Section 5: Debugging and Error Handling  
- Lesson 1: Introduction to Debugger Tools  
  Module 2, Section 5, Lesson 1 Introduction to Debugger Tools  
- Lesson 2: Handling Common Programming Errors  
  Module 2, Section 5, Lesson 2 Handling Common Programming Errors  


Module 3: Essential Game Mechanics and Interactive Elements

Section 1: Building a Basic Game Structure  
- Lesson 1: Understanding the Game Loop  
  Module 3, Section 1, Lesson 1 Understanding the Game Loop  
- Lesson 2: Introduction to Event Handling  
  Module 3, Section 1, Lesson 2 Introduction to Event Handling  

Section 2: Simple Graphics and Output Techniques  
- Lesson 1: Drawing Basic Shapes on Screen  
  Module 3, Section 2, Lesson 1 Drawing Basic Shapes on Screen  
- Lesson 2: Managing Text Output in Games  
  Module 3, Section 2, Lesson 2 Managing Text Output in Games  

Section 3: User Input and Interaction  
- Lesson 1: Handling Keyboard Input  
  Module 3, Section 3, Lesson 1 Handling Keyboard Input  
- Lesson 2: Managing Mouse Interactions  
  Module 3, Section 3, Lesson 2 Managing Mouse Interactions  

Section 4: Basic Physics and Collision Detection  
- Lesson 1: Introduction to Game Physics  
  Module 3, Section 4, Lesson 1 Introduction to Game Physics  
- Lesson 2: Fundamentals of Collision Detection  
  Module 3, Section 4, Lesson 2 Fundamentals of Collision Detection  

Section 5: Sound and Game Assets  
- Lesson 1: Adding Basic Sound Effects  
  Module 3, Section 5, Lesson 1 Adding Basic Sound Effects  
- Lesson 2: Organizing Game Assets Effectively  
  Module 3, Section 5, Lesson 2 Organizing Game Assets Effectively  


Module 4: Algorithms, Performance, and Best Practices

Section 1: Algorithm Fundamentals  
- Lesson 1: What is an Algorithm?  
  Module 4, Section 1, Lesson 1 What is an Algorithm?  
- Lesson 2: Flowcharts and Pseudocode Techniques  
  Module 4, Section 1, Lesson 2 Flowcharts and Pseudocode Techniques  

Section 2: Basic Sorting and Searching Techniques  
- Lesson 1: Introduction to Bubble Sort  
  Module 4, Section 2, Lesson 1 Introduction to Bubble Sort  
- Lesson 2: Understanding Linear Search  
  Module 4, Section 2, Lesson 2 Understanding Linear Search  

Section 3: Introduction to Data Structures  
- Lesson 1: Revisiting Arrays for Data Management  
  Module 4, Section 3, Lesson 1 Revisiting Arrays for Data Management  
- Lesson 2: Using Vectors in C++  
  Module 4, Section 3, Lesson 2 Using Vectors in C++  

Section 4: Performance and Optimization Basics  
- Lesson 1: Concepts of Code Efficiency  
  Module 4, Section 4, Lesson 1 Concepts of Code Efficiency  
- Lesson 2: Basic Profiling Techniques  
  Module 4, Section 4, Lesson 2 Basic Profiling Techniques  

Section 5: Coding Best Practices  
- Lesson 1: Writing Clean and Maintainable Code  
  Module 4, Section 5, Lesson 1 Writing Clean and Maintainable Code  
- Lesson 2: Essentials of Code Documentation  
  Module 4, Section 5, Lesson 2 Essentials of Code Documentation  


Module 5: Project Integration and Capstone Experience

Section 1: Planning Your Game Project  
- Lesson 1: Brainstorming Game Ideas  
  Module 5, Section 1, Lesson 1 Brainstorming Game Ideas  
- Lesson 2: Outlining Project Requirements  
  Module 5, Section 1, Lesson 2 Outlining Project Requirements  

Section 2: Design and Prototyping  
- Lesson 1: Designing the Game Flow  
  Module 5, Section 2, Lesson 1 Designing the Game Flow  
- Lesson 2: Creating a Prototype  
  Module 5, Section 2, Lesson 2 Creating a Prototype  

Section 3: Implementation Strategies  
- Lesson 1: Approaches to Modular Coding  
  Module 5, Section 3, Lesson 1 Approaches to Modular Coding  
- Lesson 2: Integrating Game Components  
  Module 5, Section 3, Lesson 2 Integrating Game Components  

Section 4: Testing and Debugging Your Game  
- Lesson 1: Fundamentals of User Testing  
  Module 5, Section 4, Lesson 1 Fundamentals of User Testing  
- Lesson 2: Iterative Debugging and Refinement  
  Module 5, Section 4, Lesson 2 Iterative Debugging and Refinement  

Section 5: Presentation and Future Directions  
- Lesson 1: Presenting Your Game Project  
  Module 5, Section 5, Lesson 1 Presenting Your Game Project  
- Lesson 2: Exploring Further Learning Opportunities  
  Module 5, Section 5, Lesson 2 Exploring Further Learning Opportunities