Hour of Code: Intermediate Projects
Reinforces coding skills with Hour of Code intermediate projects for active learning.
Description : Through Hour of Code intermediate projects, students tackle more complex puzzles and real‑world scenarios that boost their coding confidence and technical skills.
Category : Coding & Engineering
Age : 8+
Difficulty Level : Normal
Curriculum :
Module 1: Getting Started with Coding & Engineering Section 1: Understanding Codes and Tools - Lesson 1: What is Coding? - Module 1, Section 1, Lesson 1: An introduction to coding as a way to solve problems and create projects. - Lesson 2: Introduction to Engineering Tools - Module 1, Section 1, Lesson 2: Overview of basic engineering tools and their roles in building projects. Section 2: Exploring Basic Commands - Lesson 1: Learning Basic Syntax - Module 1, Section 2, Lesson 1: Understanding the simple syntax used in programming. - Lesson 2: Simple Debugging Techniques - Module 1, Section 2, Lesson 2: How to spot mistakes and fix errors in code. Section 3: Setting Up Your Project Environment - Lesson 1: Installing and Launching Tools - Module 1, Section 3, Lesson 1: Step-by-step guide to setting up coding software and hardware basics. - Lesson 2: Navigating the Interface - Module 1, Section 3, Lesson 2: Learning the essential parts of a coding interface. Section 4: Introduction to Problem Solving - Lesson 1: Breaking Down a Problem - Module 1, Section 4, Lesson 1: Techniques for understanding and dividing coding challenges. - Lesson 2: Simple Flowcharts and Plans - Module 1, Section 4, Lesson 2: Creating visual plans to organize your code. Section 5: First Mini-Project - Lesson 1: Planning Your Mini-Project - Module 1, Section 5, Lesson 1: Outlining a small project using the basics learned. - Lesson 2: Building and Testing Your Code - Module 1, Section 5, Lesson 2: Writing code for your mini-project and testing to see results. Module 2: Programming Structures and Logic Section 1: Variables and Data Types - Lesson 1: Understanding Variables - Module 2, Section 1, Lesson 1: What variables are and how to use them to store information. - Lesson 2: Exploring Data Types - Module 2, Section 1, Lesson 2: Introduction to different types of data like numbers, text, and booleans. Section 2: Conditional Statements - Lesson 1: If and Else Statements - Module 2, Section 2, Lesson 1: Learning how to make decisions in code using conditions. - Lesson 2: Creating Simple Decision Trees - Module 2, Section 2, Lesson 2: Using conditional logic to plan out code paths. Section 3: Loops and Repeating Patterns - Lesson 1: Introduction to Loops - Module 2, Section 3, Lesson 1: Understanding the basics of repeating instructions in code. - Lesson 2: Using Loops for Simple Tasks - Module 2, Section 3, Lesson 2: Practical examples of loops to simplify repetitive actions. Section 4: Functions and Modular Code - Lesson 1: What are Functions? - Module 2, Section 4, Lesson 1: Exploring how functions help in organizing and reusing code. - Lesson 2: Creating Your Own Functions - Module 2, Section 4, Lesson 2: Hands-on practice in writing simple functions. Section 5: Debugging and Testing Code - Lesson 1: Finding and Fixing Errors - Module 2, Section 5, Lesson 1: Strategies for identifying problems in your code. - Lesson 2: Running Test Cases - Module 2, Section 5, Lesson 2: Methods for testing code with simple test cases. Module 3: Simple Animations and Graphics Section 1: Introduction to Graphics - Lesson 1: Exploring Visual Programming - Module 3, Section 1, Lesson 1: Understanding basic visual coding concepts. - Lesson 2: Drawing with Code - Module 3, Section 1, Lesson 2: Basic commands to create simple shapes and patterns. Section 2: Animation Basics - Lesson 1: Understanding Frames and Motion - Module 3, Section 2, Lesson 1: How animations are created with sequential frames. - Lesson 2: Creating Simple Animations - Module 3, Section 2, Lesson 2: Step-by-step guide to animate a shape or character. Section 3: Working with Colors and Effects - Lesson 1: Using Colors in Code - Module 3, Section 3, Lesson 1: Learn how to add and manage colors in your projects. - Lesson 2: Adding Basic Effects - Module 3, Section 3, Lesson 2: Simple effects like fades and transitions in animations. Section 4: Designing Interactive Scenes - Lesson 1: Setting Up a Scene - Module 3, Section 4, Lesson 1: Introduction to creating a background and setting a scene. - Lesson 2: Moving Objects within Scenes - Module 3, Section 4, Lesson 2: Coding objects to move and interact within a scene. Section 5: Bringing It All Together - Lesson 1: Planning an Animation Project - Module 3, Section 5, Lesson 1: Outline your animation project using all learned concepts. - Lesson 2: Building and Sharing Your Project - Module 3, Section 5, Lesson 2: Finalizing your project and methods for sharing your work. Module 4: Interactive Storytelling and Games Section 1: Storytelling with Code - Lesson 1: Crafting a Simple Story - Module 4, Section 1, Lesson 1: Basics of narrative structure for interactive projects. - Lesson 2: Integrating Dialogue and Choices - Module 4, Section 1, Lesson 2: Using code to let the user make simple decisions in a story. Section 2: Simple Game Mechanics - Lesson 1: Understanding Game Loops - Module 4, Section 2, Lesson 1: Introduction to repetitive cycles in a game setting. - Lesson 2: Basic Collision Detection - Module 4, Section 2, Lesson 2: How simple interactions can determine game outcomes. Section 3: Interaction and User Input - Lesson 1: Receiving Input from Users - Module 4, Section 3, Lesson 1: Learning how to capture keyboard and mouse input. - Lesson 2: Reacting to User Actions - Module 4, Section 3, Lesson 2: Coding responses to user input to control the game flow. Section 4: Level Design Fundamentals - Lesson 1: Planning Game Levels - Module 4, Section 4, Lesson 1: How to design a simple game level layout. - Lesson 2: Building a Level with Code - Module 4, Section 4, Lesson 2: Practical session on coding a playable level. Section 5: Bringing Story and Game Together - Lesson 1: Combining Elements for an Interactive Project - Module 4, Section 5, Lesson 1: Planning a project that merges storytelling with game mechanics. - Lesson 2: Testing and Iterating Your Game - Module 4, Section 5, Lesson 2: Techniques for playtesting and refining your interactive project. Module 5: Creative Engineering Challenges Section 1: Introduction to Engineering Challenges - Lesson 1: What Makes a Challenge? - Module 5, Section 1, Lesson 1: Discussion on practical problems solved through coding and engineering. - Lesson 2: Brainstorming Simple Solutions - Module 5, Section 1, Lesson 2: Techniques for creative thinking and problem solving. Section 2: Building Simple Machines - Lesson 1: Understanding Mechanical Concepts - Module 5, Section 2, Lesson 1: Introduction to basic mechanical principles that can be simulated in code. - Lesson 2: Coding a Simple Machine - Module 5, Section 2, Lesson 2: Hands-on project to create a simulation of a basic machine. Section 3: Integrating Sensors and Feedback - Lesson 1: Basics of Sensing in Projects - Module 5, Section 3, Lesson 1: How sensors work and how their data can be used in code. - Lesson 2: Simple Feedback Loops - Module 5, Section 3, Lesson 2: Creating a project that responds to sensor input. Section 4: Engineering with Robotics Concepts - Lesson 1: Introduction to Robotics Programming - Module 5, Section 4, Lesson 1: Basics of programming simple robots and understanding movements. - Lesson 2: Simulating Robotic Movements - Module 5, Section 4, Lesson 2: Coding exercises that simulate robot navigation and control. Section 5: Final Engineering Challenge Project - Lesson 1: Planning an Engineering Project - Module 5, Section 5, Lesson 1: Outlining a final project that combines coding and engineering fundamentals. - Lesson 2: Building and Presenting Your Project - Module 5, Section 5, Lesson 2: Final session to code, test, and present your innovative project solution.