Hour of Code: Intermediate Projects
Reinforces coding skills with Hour of Code intermediate projects for active learning.
Description : Through Hour of Code intermediate projects, students tackle more complex puzzles and real‑world scenarios that boost their coding confidence and technical skills.
Category : Coding & Engineering
Age : 8+
Difficulty Level : Normal
Curriculum :
Module 1: Getting Started with Coding & Engineering
Section 1: Understanding Codes and Tools
- Lesson 1: What is Coding?
- Module 1, Section 1, Lesson 1: An introduction to coding as a way to solve problems and create projects.
- Lesson 2: Introduction to Engineering Tools
- Module 1, Section 1, Lesson 2: Overview of basic engineering tools and their roles in building projects.
Section 2: Exploring Basic Commands
- Lesson 1: Learning Basic Syntax
- Module 1, Section 2, Lesson 1: Understanding the simple syntax used in programming.
- Lesson 2: Simple Debugging Techniques
- Module 1, Section 2, Lesson 2: How to spot mistakes and fix errors in code.
Section 3: Setting Up Your Project Environment
- Lesson 1: Installing and Launching Tools
- Module 1, Section 3, Lesson 1: Step-by-step guide to setting up coding software and hardware basics.
- Lesson 2: Navigating the Interface
- Module 1, Section 3, Lesson 2: Learning the essential parts of a coding interface.
Section 4: Introduction to Problem Solving
- Lesson 1: Breaking Down a Problem
- Module 1, Section 4, Lesson 1: Techniques for understanding and dividing coding challenges.
- Lesson 2: Simple Flowcharts and Plans
- Module 1, Section 4, Lesson 2: Creating visual plans to organize your code.
Section 5: First Mini-Project
- Lesson 1: Planning Your Mini-Project
- Module 1, Section 5, Lesson 1: Outlining a small project using the basics learned.
- Lesson 2: Building and Testing Your Code
- Module 1, Section 5, Lesson 2: Writing code for your mini-project and testing to see results.
Module 2: Programming Structures and Logic
Section 1: Variables and Data Types
- Lesson 1: Understanding Variables
- Module 2, Section 1, Lesson 1: What variables are and how to use them to store information.
- Lesson 2: Exploring Data Types
- Module 2, Section 1, Lesson 2: Introduction to different types of data like numbers, text, and booleans.
Section 2: Conditional Statements
- Lesson 1: If and Else Statements
- Module 2, Section 2, Lesson 1: Learning how to make decisions in code using conditions.
- Lesson 2: Creating Simple Decision Trees
- Module 2, Section 2, Lesson 2: Using conditional logic to plan out code paths.
Section 3: Loops and Repeating Patterns
- Lesson 1: Introduction to Loops
- Module 2, Section 3, Lesson 1: Understanding the basics of repeating instructions in code.
- Lesson 2: Using Loops for Simple Tasks
- Module 2, Section 3, Lesson 2: Practical examples of loops to simplify repetitive actions.
Section 4: Functions and Modular Code
- Lesson 1: What are Functions?
- Module 2, Section 4, Lesson 1: Exploring how functions help in organizing and reusing code.
- Lesson 2: Creating Your Own Functions
- Module 2, Section 4, Lesson 2: Hands-on practice in writing simple functions.
Section 5: Debugging and Testing Code
- Lesson 1: Finding and Fixing Errors
- Module 2, Section 5, Lesson 1: Strategies for identifying problems in your code.
- Lesson 2: Running Test Cases
- Module 2, Section 5, Lesson 2: Methods for testing code with simple test cases.
Module 3: Simple Animations and Graphics
Section 1: Introduction to Graphics
- Lesson 1: Exploring Visual Programming
- Module 3, Section 1, Lesson 1: Understanding basic visual coding concepts.
- Lesson 2: Drawing with Code
- Module 3, Section 1, Lesson 2: Basic commands to create simple shapes and patterns.
Section 2: Animation Basics
- Lesson 1: Understanding Frames and Motion
- Module 3, Section 2, Lesson 1: How animations are created with sequential frames.
- Lesson 2: Creating Simple Animations
- Module 3, Section 2, Lesson 2: Step-by-step guide to animate a shape or character.
Section 3: Working with Colors and Effects
- Lesson 1: Using Colors in Code
- Module 3, Section 3, Lesson 1: Learn how to add and manage colors in your projects.
- Lesson 2: Adding Basic Effects
- Module 3, Section 3, Lesson 2: Simple effects like fades and transitions in animations.
Section 4: Designing Interactive Scenes
- Lesson 1: Setting Up a Scene
- Module 3, Section 4, Lesson 1: Introduction to creating a background and setting a scene.
- Lesson 2: Moving Objects within Scenes
- Module 3, Section 4, Lesson 2: Coding objects to move and interact within a scene.
Section 5: Bringing It All Together
- Lesson 1: Planning an Animation Project
- Module 3, Section 5, Lesson 1: Outline your animation project using all learned concepts.
- Lesson 2: Building and Sharing Your Project
- Module 3, Section 5, Lesson 2: Finalizing your project and methods for sharing your work.
Module 4: Interactive Storytelling and Games
Section 1: Storytelling with Code
- Lesson 1: Crafting a Simple Story
- Module 4, Section 1, Lesson 1: Basics of narrative structure for interactive projects.
- Lesson 2: Integrating Dialogue and Choices
- Module 4, Section 1, Lesson 2: Using code to let the user make simple decisions in a story.
Section 2: Simple Game Mechanics
- Lesson 1: Understanding Game Loops
- Module 4, Section 2, Lesson 1: Introduction to repetitive cycles in a game setting.
- Lesson 2: Basic Collision Detection
- Module 4, Section 2, Lesson 2: How simple interactions can determine game outcomes.
Section 3: Interaction and User Input
- Lesson 1: Receiving Input from Users
- Module 4, Section 3, Lesson 1: Learning how to capture keyboard and mouse input.
- Lesson 2: Reacting to User Actions
- Module 4, Section 3, Lesson 2: Coding responses to user input to control the game flow.
Section 4: Level Design Fundamentals
- Lesson 1: Planning Game Levels
- Module 4, Section 4, Lesson 1: How to design a simple game level layout.
- Lesson 2: Building a Level with Code
- Module 4, Section 4, Lesson 2: Practical session on coding a playable level.
Section 5: Bringing Story and Game Together
- Lesson 1: Combining Elements for an Interactive Project
- Module 4, Section 5, Lesson 1: Planning a project that merges storytelling with game mechanics.
- Lesson 2: Testing and Iterating Your Game
- Module 4, Section 5, Lesson 2: Techniques for playtesting and refining your interactive project.
Module 5: Creative Engineering Challenges
Section 1: Introduction to Engineering Challenges
- Lesson 1: What Makes a Challenge?
- Module 5, Section 1, Lesson 1: Discussion on practical problems solved through coding and engineering.
- Lesson 2: Brainstorming Simple Solutions
- Module 5, Section 1, Lesson 2: Techniques for creative thinking and problem solving.
Section 2: Building Simple Machines
- Lesson 1: Understanding Mechanical Concepts
- Module 5, Section 2, Lesson 1: Introduction to basic mechanical principles that can be simulated in code.
- Lesson 2: Coding a Simple Machine
- Module 5, Section 2, Lesson 2: Hands-on project to create a simulation of a basic machine.
Section 3: Integrating Sensors and Feedback
- Lesson 1: Basics of Sensing in Projects
- Module 5, Section 3, Lesson 1: How sensors work and how their data can be used in code.
- Lesson 2: Simple Feedback Loops
- Module 5, Section 3, Lesson 2: Creating a project that responds to sensor input.
Section 4: Engineering with Robotics Concepts
- Lesson 1: Introduction to Robotics Programming
- Module 5, Section 4, Lesson 1: Basics of programming simple robots and understanding movements.
- Lesson 2: Simulating Robotic Movements
- Module 5, Section 4, Lesson 2: Coding exercises that simulate robot navigation and control.
Section 5: Final Engineering Challenge Project
- Lesson 1: Planning an Engineering Project
- Module 5, Section 5, Lesson 1: Outlining a final project that combines coding and engineering fundamentals.
- Lesson 2: Building and Presenting Your Project
- Module 5, Section 5, Lesson 2: Final session to code, test, and present your innovative project solution.