Intermediate Game Design with Construct 3
Explores game design with Construct 3 to develop interactive digital projects.
Description : In a Construct 3 game design class, learners develop interactive games by combining visual programming with creative storytelling and design principles.
Category : Coding & Engineering
Age : 10+
Difficulty Level : Normal
Curriculum :
Module 1: Introduction to Construct 3 & Game Design Essentials Section 1: Getting Started with Construct 3 Lesson 1: Exploring the Construct 3 Interface – Module 1, Section 1, Lesson 1: Exploring the Construct 3 Interface Lesson 2: Creating Your First Game Project – Module 1, Section 1, Lesson 2: Creating Your First Game Project Section 2: Basic Game Concepts Lesson 1: Understanding What Game Design Is – Module 1, Section 2, Lesson 1: Understanding What Game Design Is Lesson 2: Elements of Game Mechanics – Module 1, Section 2, Lesson 2: Elements of Game Mechanics Section 3: Overview of Game Mechanics Lesson 1: Introduction to Game Rules and Objectives – Module 1, Section 3, Lesson 1: Introduction to Game Rules and Objectives Lesson 2: Identifying Key Mechanics in Popular Games – Module 1, Section 3, Lesson 2: Identifying Key Mechanics in Popular Games Section 4: Navigating Construct 3’s Tools Lesson 1: Overview of the Layout Editor – Module 1, Section 4, Lesson 1: Overview of the Layout Editor Lesson 2: Using Object Properties and Resources – Module 1, Section 4, Lesson 2: Using Object Properties and Resources Section 5: Creating Simple Game Objects Lesson 1: Inserting and Customizing Sprites – Module 1, Section 5, Lesson 1: Inserting and Customizing Sprites Lesson 2: Basic Events for Object Behavior – Module 1, Section 5, Lesson 2: Basic Events for Object Behavior Module 2: Visual Programming and Mechanics Section 1: Introduction to Events and Actions Lesson 1: Understanding the Concept of Events – Module 2, Section 1, Lesson 1: Understanding the Concept of Events Lesson 2: How Actions Drive Game Behavior – Module 2, Section 1, Lesson 2: How Actions Drive Game Behavior Section 2: Using Event Sheets Effectively Lesson 1: Setting Up and Organizing Event Sheets – Module 2, Section 2, Lesson 1: Setting Up and Organizing Event Sheets Lesson 2: Basic Conditions and Actions in Event Sheets – Module 2, Section 2, Lesson 2: Basic Conditions and Actions in Event Sheets Section 3: Creating Logic with Visual Programming Lesson 1: Building Simple Game Logic – Module 2, Section 3, Lesson 1: Building Simple Game Logic Lesson 2: Sequencing Events for Gameplay – Module 2, Section 3, Lesson 2: Sequencing Events for Gameplay Section 4: Building Animations and Effects Lesson 1: Introducing Animations in Construct 3 – Module 2, Section 4, Lesson 1: Introducing Animations in Construct 3 Lesson 2: Using Effects to Enhance Visual Appeal – Module 2, Section 4, Lesson 2: Using Effects to Enhance Visual Appeal Section 5: Debugging Your Game Logic Lesson 1: Identifying Common Logic Errors – Module 2, Section 5, Lesson 1: Identifying Common Logic Errors Lesson 2: Using Construct 3’s Debugger Tools – Module 2, Section 5, Lesson 2: Using Construct 3’s Debugger Tools Module 3: Game Storytelling and Level Design Section 1: Fundamentals of Storytelling in Games Lesson 1: Crafting a Simple Game Narrative – Module 3, Section 1, Lesson 1: Crafting a Simple Game Narrative Lesson 2: Integrating Story Elements in Game Design – Module 3, Section 1, Lesson 2: Integrating Story Elements in Game Design Section 2: Designing Engaging Levels Lesson 1: Principles of Level Layout – Module 3, Section 2, Lesson 1: Principles of Level Layout Lesson 2: Creating Challenges with Level Design – Module 3, Section 2, Lesson 2: Creating Challenges with Level Design Section 3: Balancing Challenge and Fun Lesson 1: Understanding Difficulty Curves – Module 3, Section 3, Lesson 1: Understanding Difficulty Curves Lesson 2: Ensuring Playability and Engagement – Module 3, Section 3, Lesson 2: Ensuring Playability and Engagement Section 4: Integrating Narrative with Gameplay Lesson 1: Aligning Game Mechanics with Story – Module 3, Section 4, Lesson 1: Aligning Game Mechanics with Story Lesson 2: Using Visual Cues to Tell a Story – Module 3, Section 4, Lesson 2: Using Visual Cues to Tell a Story Section 5: Visual Storytelling Techniques Lesson 1: Using Art and Animation for Storytelling – Module 3, Section 5, Lesson 1: Using Art and Animation for Storytelling Lesson 2: Implementing Cutscenes and Transitions – Module 3, Section 5, Lesson 2: Implementing Cutscenes and Transitions Module 4: User Interaction and Interface Design Section 1: Basics of User Interface Design Lesson 1: Principles of Clear and Simple UI – Module 4, Section 1, Lesson 1: Principles of Clear and Simple UI Lesson 2: Understanding Player Expectations – Module 4, Section 1, Lesson 2: Understanding Player Expectations Section 2: Creating Interactive Menus and HUDs Lesson 1: Designing Functional Menus – Module 4, Section 2, Lesson 1: Designing Functional Menus Lesson 2: Developing Engaging Heads-Up Displays (HUDs) – Module 4, Section 2, Lesson 2: Developing Engaging Heads-Up Displays (HUDs) Section 3: Implementing Player Feedback Lesson 1: Adding Visual and Audio Feedback – Module 4, Section 3, Lesson 1: Adding Visual and Audio Feedback Lesson 2: Using In-Game Notifications Effectively – Module 4, Section 3, Lesson 2: Using In-Game Notifications Effectively Section 4: Responsive Controls and Input Handling Lesson 1: Setting Up Keyboard and Mouse Controls – Module 4, Section 4, Lesson 1: Setting Up Keyboard and Mouse Controls Lesson 2: Handling Touch Inputs for Mobile Devices – Module 4, Section 4, Lesson 2: Handling Touch Inputs for Mobile Devices Section 5: Testing and Iterating on UI Design Lesson 1: Gathering User Feedback on UI – Module 4, Section 5, Lesson 1: Gathering User Feedback on UI Lesson 2: Iterating and Improving the Interface – Module 4, Section 5, Lesson 2: Iterating and Improving the Interface Module 5: Project Development and Testing Section 1: Planning Your Game Project Lesson 1: Outlining Your Game Concept – Module 5, Section 1, Lesson 1: Outlining Your Game Concept Lesson 2: Creating a Basic Project Timeline – Module 5, Section 1, Lesson 2: Creating a Basic Project Timeline Section 2: Asset Management and Organization Lesson 1: Organizing Game Assets Effectively – Module 5, Section 2, Lesson 1: Organizing Game Assets Effectively Lesson 2: Maintaining Consistent Naming and Folders – Module 5, Section 2, Lesson 2: Maintaining Consistent Naming and Folders Section 3: Prototyping and Iterative Design Lesson 1: Building a Simple Prototype – Module 5, Section 3, Lesson 1: Building a Simple Prototype Lesson 2: Testing and Refining Gameplay Elements – Module 5, Section 3, Lesson 2: Testing and Refining Gameplay Elements Section 4: Playtesting and Gathering Feedback Lesson 1: Methods for Effective Playtesting – Module 5, Section 4, Lesson 1: Methods for Effective Playtesting Lesson 2: Analyzing Feedback to Make Improvements – Module 5, Section 4, Lesson 2: Analyzing Feedback to Make Improvements Section 5: Finalizing and Publishing Your Game Lesson 1: Preparing Your Game for Release – Module 5, Section 5, Lesson 1: Preparing Your Game for Release Lesson 2: Sharing and Showcasing Your Game – Module 5, Section 5, Lesson 2: Sharing and Showcasing Your Game