Intermediate Game Design with Construct 3
Explores game design with Construct 3 to develop interactive digital projects.
Description : In a Construct 3 game design class, learners develop interactive games by combining visual programming with creative storytelling and design principles.
Category : Coding & Engineering
Age : 10+
Difficulty Level : Normal
Curriculum :
Module 1: Introduction to Construct 3 & Game Design Essentials
Section 1: Getting Started with Construct 3
Lesson 1: Exploring the Construct 3 Interface – Module 1, Section 1, Lesson 1: Exploring the Construct 3 Interface
Lesson 2: Creating Your First Game Project – Module 1, Section 1, Lesson 2: Creating Your First Game Project
Section 2: Basic Game Concepts
Lesson 1: Understanding What Game Design Is – Module 1, Section 2, Lesson 1: Understanding What Game Design Is
Lesson 2: Elements of Game Mechanics – Module 1, Section 2, Lesson 2: Elements of Game Mechanics
Section 3: Overview of Game Mechanics
Lesson 1: Introduction to Game Rules and Objectives – Module 1, Section 3, Lesson 1: Introduction to Game Rules and Objectives
Lesson 2: Identifying Key Mechanics in Popular Games – Module 1, Section 3, Lesson 2: Identifying Key Mechanics in Popular Games
Section 4: Navigating Construct 3’s Tools
Lesson 1: Overview of the Layout Editor – Module 1, Section 4, Lesson 1: Overview of the Layout Editor
Lesson 2: Using Object Properties and Resources – Module 1, Section 4, Lesson 2: Using Object Properties and Resources
Section 5: Creating Simple Game Objects
Lesson 1: Inserting and Customizing Sprites – Module 1, Section 5, Lesson 1: Inserting and Customizing Sprites
Lesson 2: Basic Events for Object Behavior – Module 1, Section 5, Lesson 2: Basic Events for Object Behavior
Module 2: Visual Programming and Mechanics
Section 1: Introduction to Events and Actions
Lesson 1: Understanding the Concept of Events – Module 2, Section 1, Lesson 1: Understanding the Concept of Events
Lesson 2: How Actions Drive Game Behavior – Module 2, Section 1, Lesson 2: How Actions Drive Game Behavior
Section 2: Using Event Sheets Effectively
Lesson 1: Setting Up and Organizing Event Sheets – Module 2, Section 2, Lesson 1: Setting Up and Organizing Event Sheets
Lesson 2: Basic Conditions and Actions in Event Sheets – Module 2, Section 2, Lesson 2: Basic Conditions and Actions in Event Sheets
Section 3: Creating Logic with Visual Programming
Lesson 1: Building Simple Game Logic – Module 2, Section 3, Lesson 1: Building Simple Game Logic
Lesson 2: Sequencing Events for Gameplay – Module 2, Section 3, Lesson 2: Sequencing Events for Gameplay
Section 4: Building Animations and Effects
Lesson 1: Introducing Animations in Construct 3 – Module 2, Section 4, Lesson 1: Introducing Animations in Construct 3
Lesson 2: Using Effects to Enhance Visual Appeal – Module 2, Section 4, Lesson 2: Using Effects to Enhance Visual Appeal
Section 5: Debugging Your Game Logic
Lesson 1: Identifying Common Logic Errors – Module 2, Section 5, Lesson 1: Identifying Common Logic Errors
Lesson 2: Using Construct 3’s Debugger Tools – Module 2, Section 5, Lesson 2: Using Construct 3’s Debugger Tools
Module 3: Game Storytelling and Level Design
Section 1: Fundamentals of Storytelling in Games
Lesson 1: Crafting a Simple Game Narrative – Module 3, Section 1, Lesson 1: Crafting a Simple Game Narrative
Lesson 2: Integrating Story Elements in Game Design – Module 3, Section 1, Lesson 2: Integrating Story Elements in Game Design
Section 2: Designing Engaging Levels
Lesson 1: Principles of Level Layout – Module 3, Section 2, Lesson 1: Principles of Level Layout
Lesson 2: Creating Challenges with Level Design – Module 3, Section 2, Lesson 2: Creating Challenges with Level Design
Section 3: Balancing Challenge and Fun
Lesson 1: Understanding Difficulty Curves – Module 3, Section 3, Lesson 1: Understanding Difficulty Curves
Lesson 2: Ensuring Playability and Engagement – Module 3, Section 3, Lesson 2: Ensuring Playability and Engagement
Section 4: Integrating Narrative with Gameplay
Lesson 1: Aligning Game Mechanics with Story – Module 3, Section 4, Lesson 1: Aligning Game Mechanics with Story
Lesson 2: Using Visual Cues to Tell a Story – Module 3, Section 4, Lesson 2: Using Visual Cues to Tell a Story
Section 5: Visual Storytelling Techniques
Lesson 1: Using Art and Animation for Storytelling – Module 3, Section 5, Lesson 1: Using Art and Animation for Storytelling
Lesson 2: Implementing Cutscenes and Transitions – Module 3, Section 5, Lesson 2: Implementing Cutscenes and Transitions
Module 4: User Interaction and Interface Design
Section 1: Basics of User Interface Design
Lesson 1: Principles of Clear and Simple UI – Module 4, Section 1, Lesson 1: Principles of Clear and Simple UI
Lesson 2: Understanding Player Expectations – Module 4, Section 1, Lesson 2: Understanding Player Expectations
Section 2: Creating Interactive Menus and HUDs
Lesson 1: Designing Functional Menus – Module 4, Section 2, Lesson 1: Designing Functional Menus
Lesson 2: Developing Engaging Heads-Up Displays (HUDs) – Module 4, Section 2, Lesson 2: Developing Engaging Heads-Up Displays (HUDs)
Section 3: Implementing Player Feedback
Lesson 1: Adding Visual and Audio Feedback – Module 4, Section 3, Lesson 1: Adding Visual and Audio Feedback
Lesson 2: Using In-Game Notifications Effectively – Module 4, Section 3, Lesson 2: Using In-Game Notifications Effectively
Section 4: Responsive Controls and Input Handling
Lesson 1: Setting Up Keyboard and Mouse Controls – Module 4, Section 4, Lesson 1: Setting Up Keyboard and Mouse Controls
Lesson 2: Handling Touch Inputs for Mobile Devices – Module 4, Section 4, Lesson 2: Handling Touch Inputs for Mobile Devices
Section 5: Testing and Iterating on UI Design
Lesson 1: Gathering User Feedback on UI – Module 4, Section 5, Lesson 1: Gathering User Feedback on UI
Lesson 2: Iterating and Improving the Interface – Module 4, Section 5, Lesson 2: Iterating and Improving the Interface
Module 5: Project Development and Testing
Section 1: Planning Your Game Project
Lesson 1: Outlining Your Game Concept – Module 5, Section 1, Lesson 1: Outlining Your Game Concept
Lesson 2: Creating a Basic Project Timeline – Module 5, Section 1, Lesson 2: Creating a Basic Project Timeline
Section 2: Asset Management and Organization
Lesson 1: Organizing Game Assets Effectively – Module 5, Section 2, Lesson 1: Organizing Game Assets Effectively
Lesson 2: Maintaining Consistent Naming and Folders – Module 5, Section 2, Lesson 2: Maintaining Consistent Naming and Folders
Section 3: Prototyping and Iterative Design
Lesson 1: Building a Simple Prototype – Module 5, Section 3, Lesson 1: Building a Simple Prototype
Lesson 2: Testing and Refining Gameplay Elements – Module 5, Section 3, Lesson 2: Testing and Refining Gameplay Elements
Section 4: Playtesting and Gathering Feedback
Lesson 1: Methods for Effective Playtesting – Module 5, Section 4, Lesson 1: Methods for Effective Playtesting
Lesson 2: Analyzing Feedback to Make Improvements – Module 5, Section 4, Lesson 2: Analyzing Feedback to Make Improvements
Section 5: Finalizing and Publishing Your Game
Lesson 1: Preparing Your Game for Release – Module 5, Section 5, Lesson 1: Preparing Your Game for Release
Lesson 2: Sharing and Showcasing Your Game – Module 5, Section 5, Lesson 2: Sharing and Showcasing Your Game