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Intermediate Game Design with Construct 3


 Explores game design with Construct 3 to develop interactive digital projects.

 Description : In a Construct 3 game design class, learners develop interactive games by combining visual programming with creative storytelling and design principles.

Category : Coding & Engineering
Age : 10+
Difficulty Level : Normal

 Curriculum :
          Module 1: Introduction to Construct 3 & Game Design Essentials

Section 1: Getting Started with Construct 3  
Lesson 1: Exploring the Construct 3 Interface – Module 1, Section 1, Lesson 1: Exploring the Construct 3 Interface  
Lesson 2: Creating Your First Game Project – Module 1, Section 1, Lesson 2: Creating Your First Game Project  

Section 2: Basic Game Concepts  
Lesson 1: Understanding What Game Design Is – Module 1, Section 2, Lesson 1: Understanding What Game Design Is  
Lesson 2: Elements of Game Mechanics – Module 1, Section 2, Lesson 2: Elements of Game Mechanics  

Section 3: Overview of Game Mechanics  
Lesson 1: Introduction to Game Rules and Objectives – Module 1, Section 3, Lesson 1: Introduction to Game Rules and Objectives  
Lesson 2: Identifying Key Mechanics in Popular Games – Module 1, Section 3, Lesson 2: Identifying Key Mechanics in Popular Games  

Section 4: Navigating Construct 3’s Tools  
Lesson 1: Overview of the Layout Editor – Module 1, Section 4, Lesson 1: Overview of the Layout Editor  
Lesson 2: Using Object Properties and Resources – Module 1, Section 4, Lesson 2: Using Object Properties and Resources  

Section 5: Creating Simple Game Objects  
Lesson 1: Inserting and Customizing Sprites – Module 1, Section 5, Lesson 1: Inserting and Customizing Sprites  
Lesson 2: Basic Events for Object Behavior – Module 1, Section 5, Lesson 2: Basic Events for Object Behavior


Module 2: Visual Programming and Mechanics

Section 1: Introduction to Events and Actions  
Lesson 1: Understanding the Concept of Events – Module 2, Section 1, Lesson 1: Understanding the Concept of Events  
Lesson 2: How Actions Drive Game Behavior – Module 2, Section 1, Lesson 2: How Actions Drive Game Behavior  

Section 2: Using Event Sheets Effectively  
Lesson 1: Setting Up and Organizing Event Sheets – Module 2, Section 2, Lesson 1: Setting Up and Organizing Event Sheets  
Lesson 2: Basic Conditions and Actions in Event Sheets – Module 2, Section 2, Lesson 2: Basic Conditions and Actions in Event Sheets  

Section 3: Creating Logic with Visual Programming  
Lesson 1: Building Simple Game Logic – Module 2, Section 3, Lesson 1: Building Simple Game Logic  
Lesson 2: Sequencing Events for Gameplay – Module 2, Section 3, Lesson 2: Sequencing Events for Gameplay  

Section 4: Building Animations and Effects  
Lesson 1: Introducing Animations in Construct 3 – Module 2, Section 4, Lesson 1: Introducing Animations in Construct 3  
Lesson 2: Using Effects to Enhance Visual Appeal – Module 2, Section 4, Lesson 2: Using Effects to Enhance Visual Appeal  

Section 5: Debugging Your Game Logic  
Lesson 1: Identifying Common Logic Errors – Module 2, Section 5, Lesson 1: Identifying Common Logic Errors  
Lesson 2: Using Construct 3’s Debugger Tools – Module 2, Section 5, Lesson 2: Using Construct 3’s Debugger Tools


Module 3: Game Storytelling and Level Design

Section 1: Fundamentals of Storytelling in Games  
Lesson 1: Crafting a Simple Game Narrative – Module 3, Section 1, Lesson 1: Crafting a Simple Game Narrative  
Lesson 2: Integrating Story Elements in Game Design – Module 3, Section 1, Lesson 2: Integrating Story Elements in Game Design  

Section 2: Designing Engaging Levels  
Lesson 1: Principles of Level Layout – Module 3, Section 2, Lesson 1: Principles of Level Layout  
Lesson 2: Creating Challenges with Level Design – Module 3, Section 2, Lesson 2: Creating Challenges with Level Design  

Section 3: Balancing Challenge and Fun  
Lesson 1: Understanding Difficulty Curves – Module 3, Section 3, Lesson 1: Understanding Difficulty Curves  
Lesson 2: Ensuring Playability and Engagement – Module 3, Section 3, Lesson 2: Ensuring Playability and Engagement  

Section 4: Integrating Narrative with Gameplay  
Lesson 1: Aligning Game Mechanics with Story – Module 3, Section 4, Lesson 1: Aligning Game Mechanics with Story  
Lesson 2: Using Visual Cues to Tell a Story – Module 3, Section 4, Lesson 2: Using Visual Cues to Tell a Story  

Section 5: Visual Storytelling Techniques  
Lesson 1: Using Art and Animation for Storytelling – Module 3, Section 5, Lesson 1: Using Art and Animation for Storytelling  
Lesson 2: Implementing Cutscenes and Transitions – Module 3, Section 5, Lesson 2: Implementing Cutscenes and Transitions


Module 4: User Interaction and Interface Design

Section 1: Basics of User Interface Design  
Lesson 1: Principles of Clear and Simple UI – Module 4, Section 1, Lesson 1: Principles of Clear and Simple UI  
Lesson 2: Understanding Player Expectations – Module 4, Section 1, Lesson 2: Understanding Player Expectations  

Section 2: Creating Interactive Menus and HUDs  
Lesson 1: Designing Functional Menus – Module 4, Section 2, Lesson 1: Designing Functional Menus  
Lesson 2: Developing Engaging Heads-Up Displays (HUDs) – Module 4, Section 2, Lesson 2: Developing Engaging Heads-Up Displays (HUDs)  

Section 3: Implementing Player Feedback  
Lesson 1: Adding Visual and Audio Feedback – Module 4, Section 3, Lesson 1: Adding Visual and Audio Feedback  
Lesson 2: Using In-Game Notifications Effectively – Module 4, Section 3, Lesson 2: Using In-Game Notifications Effectively  

Section 4: Responsive Controls and Input Handling  
Lesson 1: Setting Up Keyboard and Mouse Controls – Module 4, Section 4, Lesson 1: Setting Up Keyboard and Mouse Controls  
Lesson 2: Handling Touch Inputs for Mobile Devices – Module 4, Section 4, Lesson 2: Handling Touch Inputs for Mobile Devices  

Section 5: Testing and Iterating on UI Design  
Lesson 1: Gathering User Feedback on UI – Module 4, Section 5, Lesson 1: Gathering User Feedback on UI  
Lesson 2: Iterating and Improving the Interface – Module 4, Section 5, Lesson 2: Iterating and Improving the Interface


Module 5: Project Development and Testing

Section 1: Planning Your Game Project  
Lesson 1: Outlining Your Game Concept – Module 5, Section 1, Lesson 1: Outlining Your Game Concept  
Lesson 2: Creating a Basic Project Timeline – Module 5, Section 1, Lesson 2: Creating a Basic Project Timeline  

Section 2: Asset Management and Organization  
Lesson 1: Organizing Game Assets Effectively – Module 5, Section 2, Lesson 1: Organizing Game Assets Effectively  
Lesson 2: Maintaining Consistent Naming and Folders – Module 5, Section 2, Lesson 2: Maintaining Consistent Naming and Folders  

Section 3: Prototyping and Iterative Design  
Lesson 1: Building a Simple Prototype – Module 5, Section 3, Lesson 1: Building a Simple Prototype  
Lesson 2: Testing and Refining Gameplay Elements – Module 5, Section 3, Lesson 2: Testing and Refining Gameplay Elements  

Section 4: Playtesting and Gathering Feedback  
Lesson 1: Methods for Effective Playtesting – Module 5, Section 4, Lesson 1: Methods for Effective Playtesting  
Lesson 2: Analyzing Feedback to Make Improvements – Module 5, Section 4, Lesson 2: Analyzing Feedback to Make Improvements  

Section 5: Finalizing and Publishing Your Game  
Lesson 1: Preparing Your Game for Release – Module 5, Section 5, Lesson 1: Preparing Your Game for Release  
Lesson 2: Sharing and Showcasing Your Game – Module 5, Section 5, Lesson 2: Sharing and Showcasing Your Game