Simple Unreal Engine Explorations
Offers simple explorations in Unreal Engine to introduce basic concepts of game design.
Description : Offering an introduction to Unreal Engine, this course exposes students to basic game design concepts in a professional game development environment tailored for beginners.
Category : Coding & Engineering
Age : 8+
Difficulty Level : Normal
Curriculum :
Module 1: Getting Started with Unreal Engine
Section 1: Installing Unreal Engine
- Lesson 1: Download and Install
Module 1, Section 1, Lesson 1 Download and Install
- Lesson 2: Set Up Your First Project
Module 1, Section 1, Lesson 2 Set Up Your First Project
Section 2: Overview of the Unreal Environment
- Lesson 1: Navigating the Unreal Editor
Module 1, Section 2, Lesson 1 Navigating the Unreal Editor
- Lesson 2: Understanding the Toolbar and Menus
Module 1, Section 2, Lesson 2 Understanding the Toolbar and Menus
Section 3: Game Development Basics
- Lesson 1: What is Game Development?
Module 1, Section 3, Lesson 1 What is Game Development?
- Lesson 2: Key Components of a Game
Module 1, Section 3, Lesson 2 Key Components of a Game
Section 4: Learning Unreal Terminology
- Lesson 1: Terms and Definitions - Part 1
Module 1, Section 4, Lesson 1 Terms and Definitions - Part 1
- Lesson 2: Terms and Definitions - Part 2
Module 1, Section 4, Lesson 2 Terms and Definitions - Part 2
Section 5: Exploring Examples and Templates
- Lesson 1: Using Starter Templates
Module 1, Section 5, Lesson 1 Using Starter Templates
- Lesson 2: Experimenting with Examples
Module 1, Section 5, Lesson 2 Experimenting with Examples
Module 2: Exploring the Editor Interface
Section 1: Editor Layout and Navigation
- Lesson 1: Understanding Panel Layout
Module 2, Section 1, Lesson 1 Understanding Panel Layout
- Lesson 2: Using Viewport Navigation
Module 2, Section 1, Lesson 2 Using Viewport Navigation
Section 2: Managing Projects in Unreal Engine
- Lesson 1: Opening and Saving Projects
Module 2, Section 2, Lesson 1 Opening and Saving Projects
- Lesson 2: Organizing Project Files
Module 2, Section 2, Lesson 2 Organizing Project Files
Section 3: Working with the Content Browser
- Lesson 1: Importing Assets
Module 2, Section 3, Lesson 1 Importing Assets
- Lesson 2: Organizing and Searching Assets
Module 2, Section 3, Lesson 2 Organizing and Searching Assets
Section 4: Basic Scene Building
- Lesson 1: Placing and Manipulating Objects
Module 2, Section 4, Lesson 1 Placing and Manipulating Objects
- Lesson 2: Working with the Grid and Snapping
Module 2, Section 4, Lesson 2 Working with the Grid and Snapping
Section 5: Customizing the Workspace
- Lesson 1: Changing Editor Preferences
Module 2, Section 5, Lesson 1 Changing Editor Preferences
- Lesson 2: Saving Custom Layouts
Module 2, Section 5, Lesson 2 Saving Custom Layouts
Module 3: Basic Game Design Concepts
Section 1: Essentials of Game Design
- Lesson 1: Introduction to Game Design Basics
Module 3, Section 1, Lesson 1 Introduction to Game Design Basics
- Lesson 2: Understanding Gameplay Elements
Module 3, Section 1, Lesson 2 Understanding Gameplay Elements
Section 2: Setting Up a Simple Level
- Lesson 1: Creating a New Level
Module 3, Section 2, Lesson 1 Creating a New Level
- Lesson 2: Basic Level Composition
Module 3, Section 2, Lesson 2 Basic Level Composition
Section 3: Adding Game Elements
- Lesson 1: Placing Characters and Objects
Module 3, Section 3, Lesson 1 Placing Characters and Objects
- Lesson 2: Using Simple Triggers
Module 3, Section 3, Lesson 2 Using Simple Triggers
Section 4: Understanding Game Mechanics
- Lesson 1: Basic Physics in Games
Module 3, Section 4, Lesson 1 Basic Physics in Games
- Lesson 2: Collision and Interaction
Module 3, Section 4, Lesson 2 Collision and Interaction
Section 5: Playtesting Basics
- Lesson 1: Running Your Game Level
Module 3, Section 5, Lesson 1 Running Your Game Level
- Lesson 2: Adjustments Based on Feedback
Module 3, Section 5, Lesson 2 Adjustments Based on Feedback
Module 4: Introduction to Blueprints and Scripting
Section 1: Understanding Blueprints
- Lesson 1: What are Blueprints?
Module 4, Section 1, Lesson 1 What are Blueprints?
- Lesson 2: Exploring Blueprint Navigation
Module 4, Section 1, Lesson 2 Exploring Blueprint Navigation
Section 2: Creating Simple Blueprints
- Lesson 1: Key Blueprint Components
Module 4, Section 2, Lesson 1 Key Blueprint Components
- Lesson 2: Connecting Nodes
Module 4, Section 2, Lesson 2 Connecting Nodes
Section 3: Basic Scripting with Blueprints
- Lesson 1: Creating Basic Interactions
Module 4, Section 3, Lesson 1 Creating Basic Interactions
- Lesson 2: Using Variables and Functions
Module 4, Section 3, Lesson 2 Using Variables and Functions
Section 4: Adding Interactivity
- Lesson 1: Triggering Events with Blueprints
Module 4, Section 4, Lesson 1 Triggering Events with Blueprints
- Lesson 2: Creating Simple Game Logic
Module 4, Section 4, Lesson 2 Creating Simple Game Logic
Section 5: Debugging and Testing Blueprints
- Lesson 1: Identifying Common Errors
Module 4, Section 5, Lesson 1 Identifying Common Errors
- Lesson 2: Tips for Debugging
Module 4, Section 5, Lesson 2 Tips for Debugging
Module 5: Bringing Your Game to Life
Section 1: Adding Visual Effects
- Lesson 1: Basic Lighting Techniques
Module 5, Section 1, Lesson 1 Basic Lighting Techniques
- Lesson 2: Working with Materials
Module 5, Section 1, Lesson 2 Working with Materials
Section 2: Sound and Music in Games
- Lesson 1: Importing and Setting Up Sound
Module 5, Section 2, Lesson 1 Importing and Setting Up Sound
- Lesson 2: Creating Simple Sound Effects
Module 5, Section 2, Lesson 2 Creating Simple Sound Effects
Section 3: Animating Game Elements
- Lesson 1: Using Simple Animations
Module 5, Section 3, Lesson 1 Using Simple Animations
- Lesson 2: Animation Basics in Unreal
Module 5, Section 3, Lesson 2 Animation Basics in Unreal
Section 4: Packaging and Sharing Your Game
- Lesson 1: Build and Package Process
Module 5, Section 4, Lesson 1 Build and Package Process
- Lesson 2: Sharing Your Game with Others
Module 5, Section 4, Lesson 2 Sharing Your Game with Others
Section 5: Course Recap and Final Adjustments
- Lesson 1: Reviewing Key Learning Points
Module 5, Section 5, Lesson 1 Reviewing Key Learning Points
- Lesson 2: Final Tweaks and Exporting Your Game
Module 5, Section 5, Lesson 2 Final Tweaks and Exporting Your Game