Simple Unreal Engine Explorations
Offers simple explorations in Unreal Engine to introduce basic concepts of game design.
Description : Offering an introduction to Unreal Engine, this course exposes students to basic game design concepts in a professional game development environment tailored for beginners.
Category : Coding & Engineering
Age : 8+
Difficulty Level : Normal
Curriculum :
Module 1: Getting Started with Unreal Engine Section 1: Installing Unreal Engine - Lesson 1: Download and Install Module 1, Section 1, Lesson 1 Download and Install - Lesson 2: Set Up Your First Project Module 1, Section 1, Lesson 2 Set Up Your First Project Section 2: Overview of the Unreal Environment - Lesson 1: Navigating the Unreal Editor Module 1, Section 2, Lesson 1 Navigating the Unreal Editor - Lesson 2: Understanding the Toolbar and Menus Module 1, Section 2, Lesson 2 Understanding the Toolbar and Menus Section 3: Game Development Basics - Lesson 1: What is Game Development? Module 1, Section 3, Lesson 1 What is Game Development? - Lesson 2: Key Components of a Game Module 1, Section 3, Lesson 2 Key Components of a Game Section 4: Learning Unreal Terminology - Lesson 1: Terms and Definitions - Part 1 Module 1, Section 4, Lesson 1 Terms and Definitions - Part 1 - Lesson 2: Terms and Definitions - Part 2 Module 1, Section 4, Lesson 2 Terms and Definitions - Part 2 Section 5: Exploring Examples and Templates - Lesson 1: Using Starter Templates Module 1, Section 5, Lesson 1 Using Starter Templates - Lesson 2: Experimenting with Examples Module 1, Section 5, Lesson 2 Experimenting with Examples Module 2: Exploring the Editor Interface Section 1: Editor Layout and Navigation - Lesson 1: Understanding Panel Layout Module 2, Section 1, Lesson 1 Understanding Panel Layout - Lesson 2: Using Viewport Navigation Module 2, Section 1, Lesson 2 Using Viewport Navigation Section 2: Managing Projects in Unreal Engine - Lesson 1: Opening and Saving Projects Module 2, Section 2, Lesson 1 Opening and Saving Projects - Lesson 2: Organizing Project Files Module 2, Section 2, Lesson 2 Organizing Project Files Section 3: Working with the Content Browser - Lesson 1: Importing Assets Module 2, Section 3, Lesson 1 Importing Assets - Lesson 2: Organizing and Searching Assets Module 2, Section 3, Lesson 2 Organizing and Searching Assets Section 4: Basic Scene Building - Lesson 1: Placing and Manipulating Objects Module 2, Section 4, Lesson 1 Placing and Manipulating Objects - Lesson 2: Working with the Grid and Snapping Module 2, Section 4, Lesson 2 Working with the Grid and Snapping Section 5: Customizing the Workspace - Lesson 1: Changing Editor Preferences Module 2, Section 5, Lesson 1 Changing Editor Preferences - Lesson 2: Saving Custom Layouts Module 2, Section 5, Lesson 2 Saving Custom Layouts Module 3: Basic Game Design Concepts Section 1: Essentials of Game Design - Lesson 1: Introduction to Game Design Basics Module 3, Section 1, Lesson 1 Introduction to Game Design Basics - Lesson 2: Understanding Gameplay Elements Module 3, Section 1, Lesson 2 Understanding Gameplay Elements Section 2: Setting Up a Simple Level - Lesson 1: Creating a New Level Module 3, Section 2, Lesson 1 Creating a New Level - Lesson 2: Basic Level Composition Module 3, Section 2, Lesson 2 Basic Level Composition Section 3: Adding Game Elements - Lesson 1: Placing Characters and Objects Module 3, Section 3, Lesson 1 Placing Characters and Objects - Lesson 2: Using Simple Triggers Module 3, Section 3, Lesson 2 Using Simple Triggers Section 4: Understanding Game Mechanics - Lesson 1: Basic Physics in Games Module 3, Section 4, Lesson 1 Basic Physics in Games - Lesson 2: Collision and Interaction Module 3, Section 4, Lesson 2 Collision and Interaction Section 5: Playtesting Basics - Lesson 1: Running Your Game Level Module 3, Section 5, Lesson 1 Running Your Game Level - Lesson 2: Adjustments Based on Feedback Module 3, Section 5, Lesson 2 Adjustments Based on Feedback Module 4: Introduction to Blueprints and Scripting Section 1: Understanding Blueprints - Lesson 1: What are Blueprints? Module 4, Section 1, Lesson 1 What are Blueprints? - Lesson 2: Exploring Blueprint Navigation Module 4, Section 1, Lesson 2 Exploring Blueprint Navigation Section 2: Creating Simple Blueprints - Lesson 1: Key Blueprint Components Module 4, Section 2, Lesson 1 Key Blueprint Components - Lesson 2: Connecting Nodes Module 4, Section 2, Lesson 2 Connecting Nodes Section 3: Basic Scripting with Blueprints - Lesson 1: Creating Basic Interactions Module 4, Section 3, Lesson 1 Creating Basic Interactions - Lesson 2: Using Variables and Functions Module 4, Section 3, Lesson 2 Using Variables and Functions Section 4: Adding Interactivity - Lesson 1: Triggering Events with Blueprints Module 4, Section 4, Lesson 1 Triggering Events with Blueprints - Lesson 2: Creating Simple Game Logic Module 4, Section 4, Lesson 2 Creating Simple Game Logic Section 5: Debugging and Testing Blueprints - Lesson 1: Identifying Common Errors Module 4, Section 5, Lesson 1 Identifying Common Errors - Lesson 2: Tips for Debugging Module 4, Section 5, Lesson 2 Tips for Debugging Module 5: Bringing Your Game to Life Section 1: Adding Visual Effects - Lesson 1: Basic Lighting Techniques Module 5, Section 1, Lesson 1 Basic Lighting Techniques - Lesson 2: Working with Materials Module 5, Section 1, Lesson 2 Working with Materials Section 2: Sound and Music in Games - Lesson 1: Importing and Setting Up Sound Module 5, Section 2, Lesson 1 Importing and Setting Up Sound - Lesson 2: Creating Simple Sound Effects Module 5, Section 2, Lesson 2 Creating Simple Sound Effects Section 3: Animating Game Elements - Lesson 1: Using Simple Animations Module 5, Section 3, Lesson 1 Using Simple Animations - Lesson 2: Animation Basics in Unreal Module 5, Section 3, Lesson 2 Animation Basics in Unreal Section 4: Packaging and Sharing Your Game - Lesson 1: Build and Package Process Module 5, Section 4, Lesson 1 Build and Package Process - Lesson 2: Sharing Your Game with Others Module 5, Section 4, Lesson 2 Sharing Your Game with Others Section 5: Course Recap and Final Adjustments - Lesson 1: Reviewing Key Learning Points Module 5, Section 5, Lesson 1 Reviewing Key Learning Points - Lesson 2: Final Tweaks and Exporting Your Game Module 5, Section 5, Lesson 2 Final Tweaks and Exporting Your Game