Free AI-assisted K12 Learning

Simple Unreal Engine Explorations


 Offers simple explorations in Unreal Engine to introduce basic concepts of game design.

 Description : Offering an introduction to Unreal Engine, this course exposes students to basic game design concepts in a professional game development environment tailored for beginners.

Category : Coding & Engineering
Age : 8+
Difficulty Level : Normal

 Curriculum :
          Module 1: Getting Started with Unreal Engine

Section 1: Installing Unreal Engine
- Lesson 1: Download and Install
  Module 1, Section 1, Lesson 1 Download and Install
- Lesson 2: Set Up Your First Project
  Module 1, Section 1, Lesson 2 Set Up Your First Project

Section 2: Overview of the Unreal Environment
- Lesson 1: Navigating the Unreal Editor
  Module 1, Section 2, Lesson 1 Navigating the Unreal Editor
- Lesson 2: Understanding the Toolbar and Menus
  Module 1, Section 2, Lesson 2 Understanding the Toolbar and Menus

Section 3: Game Development Basics
- Lesson 1: What is Game Development?
  Module 1, Section 3, Lesson 1 What is Game Development?
- Lesson 2: Key Components of a Game
  Module 1, Section 3, Lesson 2 Key Components of a Game

Section 4: Learning Unreal Terminology
- Lesson 1: Terms and Definitions - Part 1
  Module 1, Section 4, Lesson 1 Terms and Definitions - Part 1
- Lesson 2: Terms and Definitions - Part 2
  Module 1, Section 4, Lesson 2 Terms and Definitions - Part 2

Section 5: Exploring Examples and Templates
- Lesson 1: Using Starter Templates
  Module 1, Section 5, Lesson 1 Using Starter Templates
- Lesson 2: Experimenting with Examples
  Module 1, Section 5, Lesson 2 Experimenting with Examples


Module 2: Exploring the Editor Interface

Section 1: Editor Layout and Navigation
- Lesson 1: Understanding Panel Layout
  Module 2, Section 1, Lesson 1 Understanding Panel Layout
- Lesson 2: Using Viewport Navigation
  Module 2, Section 1, Lesson 2 Using Viewport Navigation

Section 2: Managing Projects in Unreal Engine
- Lesson 1: Opening and Saving Projects
  Module 2, Section 2, Lesson 1 Opening and Saving Projects
- Lesson 2: Organizing Project Files
  Module 2, Section 2, Lesson 2 Organizing Project Files

Section 3: Working with the Content Browser
- Lesson 1: Importing Assets
  Module 2, Section 3, Lesson 1 Importing Assets
- Lesson 2: Organizing and Searching Assets
  Module 2, Section 3, Lesson 2 Organizing and Searching Assets

Section 4: Basic Scene Building
- Lesson 1: Placing and Manipulating Objects
  Module 2, Section 4, Lesson 1 Placing and Manipulating Objects
- Lesson 2: Working with the Grid and Snapping
  Module 2, Section 4, Lesson 2 Working with the Grid and Snapping

Section 5: Customizing the Workspace
- Lesson 1: Changing Editor Preferences
  Module 2, Section 5, Lesson 1 Changing Editor Preferences
- Lesson 2: Saving Custom Layouts
  Module 2, Section 5, Lesson 2 Saving Custom Layouts


Module 3: Basic Game Design Concepts

Section 1: Essentials of Game Design
- Lesson 1: Introduction to Game Design Basics
  Module 3, Section 1, Lesson 1 Introduction to Game Design Basics
- Lesson 2: Understanding Gameplay Elements
  Module 3, Section 1, Lesson 2 Understanding Gameplay Elements

Section 2: Setting Up a Simple Level
- Lesson 1: Creating a New Level
  Module 3, Section 2, Lesson 1 Creating a New Level
- Lesson 2: Basic Level Composition
  Module 3, Section 2, Lesson 2 Basic Level Composition

Section 3: Adding Game Elements
- Lesson 1: Placing Characters and Objects
  Module 3, Section 3, Lesson 1 Placing Characters and Objects
- Lesson 2: Using Simple Triggers
  Module 3, Section 3, Lesson 2 Using Simple Triggers

Section 4: Understanding Game Mechanics
- Lesson 1: Basic Physics in Games
  Module 3, Section 4, Lesson 1 Basic Physics in Games
- Lesson 2: Collision and Interaction
  Module 3, Section 4, Lesson 2 Collision and Interaction

Section 5: Playtesting Basics
- Lesson 1: Running Your Game Level
  Module 3, Section 5, Lesson 1 Running Your Game Level
- Lesson 2: Adjustments Based on Feedback
  Module 3, Section 5, Lesson 2 Adjustments Based on Feedback


Module 4: Introduction to Blueprints and Scripting

Section 1: Understanding Blueprints
- Lesson 1: What are Blueprints?
  Module 4, Section 1, Lesson 1 What are Blueprints?
- Lesson 2: Exploring Blueprint Navigation
  Module 4, Section 1, Lesson 2 Exploring Blueprint Navigation

Section 2: Creating Simple Blueprints
- Lesson 1: Key Blueprint Components
  Module 4, Section 2, Lesson 1 Key Blueprint Components
- Lesson 2: Connecting Nodes
  Module 4, Section 2, Lesson 2 Connecting Nodes

Section 3: Basic Scripting with Blueprints
- Lesson 1: Creating Basic Interactions
  Module 4, Section 3, Lesson 1 Creating Basic Interactions
- Lesson 2: Using Variables and Functions
  Module 4, Section 3, Lesson 2 Using Variables and Functions

Section 4: Adding Interactivity
- Lesson 1: Triggering Events with Blueprints
  Module 4, Section 4, Lesson 1 Triggering Events with Blueprints
- Lesson 2: Creating Simple Game Logic
  Module 4, Section 4, Lesson 2 Creating Simple Game Logic

Section 5: Debugging and Testing Blueprints
- Lesson 1: Identifying Common Errors
  Module 4, Section 5, Lesson 1 Identifying Common Errors
- Lesson 2: Tips for Debugging
  Module 4, Section 5, Lesson 2 Tips for Debugging


Module 5: Bringing Your Game to Life

Section 1: Adding Visual Effects
- Lesson 1: Basic Lighting Techniques
  Module 5, Section 1, Lesson 1 Basic Lighting Techniques
- Lesson 2: Working with Materials
  Module 5, Section 1, Lesson 2 Working with Materials

Section 2: Sound and Music in Games
- Lesson 1: Importing and Setting Up Sound
  Module 5, Section 2, Lesson 1 Importing and Setting Up Sound
- Lesson 2: Creating Simple Sound Effects
  Module 5, Section 2, Lesson 2 Creating Simple Sound Effects

Section 3: Animating Game Elements
- Lesson 1: Using Simple Animations
  Module 5, Section 3, Lesson 1 Using Simple Animations
- Lesson 2: Animation Basics in Unreal
  Module 5, Section 3, Lesson 2 Animation Basics in Unreal

Section 4: Packaging and Sharing Your Game
- Lesson 1: Build and Package Process
  Module 5, Section 4, Lesson 1 Build and Package Process
- Lesson 2: Sharing Your Game with Others
  Module 5, Section 4, Lesson 2 Sharing Your Game with Others

Section 5: Course Recap and Final Adjustments
- Lesson 1: Reviewing Key Learning Points
  Module 5, Section 5, Lesson 1 Reviewing Key Learning Points
- Lesson 2: Final Tweaks and Exporting Your Game
  Module 5, Section 5, Lesson 2 Final Tweaks and Exporting Your Game