C++ Game Development and Algorithms
Teaches C++ game development and algorithm design for robust problem‑solving in interactive environments.
Description : This course on C++ game development and algorithms challenges students to design and implement efficient code for interactive games, focusing on performance, optimization, and real‑time processing.
Category : Coding & Engineering
Age : 12+
Difficulty Level : Normal
Curriculum :
Module 1: Introduction to C++ and Game Development Fundamentals
Section 1: Overview of C++ and Game Development
- Lesson 1: What is C++?
Module 1, Section 1, Lesson 1 What is C++?
- Lesson 2: What is Game Development?
Module 1, Section 1, Lesson 2 What is Game Development?
Section 2: Installing the Development Environment
- Lesson 1: Installing the C++ Compiler
Module 1, Section 2, Lesson 1 Installing the C++ Compiler
- Lesson 2: Setting Up the IDE for Game Development
Module 1, Section 2, Lesson 2 Setting Up the IDE for Game Development
Section 3: Basics of C++ Syntax
- Lesson 1: Understanding Basic Syntax and Structure
Module 1, Section 3, Lesson 1 Understanding Basic Syntax and Structure
- Lesson 2: Writing Your First Program
Module 1, Section 3, Lesson 2 Writing Your First Program
Section 4: Variables, Data Types, and Operators
- Lesson 1: Understanding Variables and Data Types
Module 1, Section 4, Lesson 1 Understanding Variables and Data Types
- Lesson 2: Using Operators in C++
Module 1, Section 4, Lesson 2 Using Operators in C++
Section 5: Simple Input and Output and Debugging
- Lesson 1: Basic Console Input/Output Operations
Module 1, Section 5, Lesson 1 Basic Console Input/Output Operations
- Lesson 2: Debugging Simple Programs
Module 1, Section 5, Lesson 2 Debugging Simple Programs
Module 2: Fundamentals of Object-Oriented Programming and Game Design Basics
Section 1: Introduction to Object-Oriented Programming
- Lesson 1: Concepts of Object-Oriented Programming
Module 2, Section 1, Lesson 1 Concepts of Object-Oriented Programming
- Lesson 2: Identifying Real-World Objects
Module 2, Section 1, Lesson 2 Identifying Real-World Objects
Section 2: Classes and Objects in C++
- Lesson 1: Creating Classes in C++
Module 2, Section 2, Lesson 1 Creating Classes in C++
- Lesson 2: Instantiating and Using Objects
Module 2, Section 2, Lesson 2 Instantiating and Using Objects
Section 3: Inheritance and Polymorphism Basics
- Lesson 1: Introduction to Inheritance
Module 2, Section 3, Lesson 1 Introduction to Inheritance
- Lesson 2: Understanding Polymorphism
Module 2, Section 3, Lesson 2 Understanding Polymorphism
Section 4: Defining Game Entities and Their Attributes
- Lesson 1: Modeling Game Entities (Player, Enemy, etc.)
Module 2, Section 4, Lesson 1 Modeling Game Entities
- Lesson 2: Managing Attributes and Properties in Game Objects
Module 2, Section 4, Lesson 2 Managing Attributes in Game Objects
Section 5: Designing Simple Game Structures
- Lesson 1: Creating a Basic Game Loop
Module 2, Section 5, Lesson 1 Creating a Basic Game Loop
- Lesson 2: Introduction to Scene Management
Module 2, Section 5, Lesson 2 Introduction to Scene Management
Module 3: Core C++ Programming for Game Development
Section 1: Control Structures
- Lesson 1: Understanding if-else and switch Statements
Module 3, Section 1, Lesson 1 Understanding if-else and switch Statements
- Lesson 2: Looping Constructs (for, while)
Module 3, Section 1, Lesson 2 Looping Constructs (for, while)
Section 2: Functions and Scope
- Lesson 1: Defining and Calling Functions
Module 3, Section 2, Lesson 1 Defining and Calling Functions
- Lesson 2: Function Parameters and Return Types
Module 3, Section 2, Lesson 2 Function Parameters and Return Types
Section 3: Arrays and Strings
- Lesson 1: Working with Arrays in C++
Module 3, Section 3, Lesson 1 Working with Arrays in C++
- Lesson 2: Basic String Manipulation
Module 3, Section 3, Lesson 2 Basic String Manipulation
Section 4: File Input/Output Basics
- Lesson 1: Reading from Files
Module 3, Section 4, Lesson 1 Reading from Files
- Lesson 2: Writing to Files for Data Persistence
Module 3, Section 4, Lesson 2 Writing to Files for Data Persistence
Section 5: Memory Management Essentials
- Lesson 1: Understanding Pointers Fundamentals
Module 3, Section 5, Lesson 1 Understanding Pointers Fundamentals
- Lesson 2: Basic Memory Allocation and Deallocation
Module 3, Section 5, Lesson 2 Basic Memory Allocation and Deallocation
Module 4: Game Development Essentials with Algorithms
Section 1: Introduction to Game Algorithms
- Lesson 1: Understanding the Role of Algorithms in Games
Module 4, Section 1, Lesson 1 Understanding the Role of Algorithms in Games
- Lesson 2: Fundamentals of Algorithm Design
Module 4, Section 1, Lesson 2 Fundamentals of Algorithm Design
Section 2: Search and Sort Algorithms for Games
- Lesson 1: Basic Search Algorithms (Linear and Binary Search)
Module 4, Section 2, Lesson 1 Basic Search Algorithms
- Lesson 2: Introduction to Sorting Algorithms
Module 4, Section 2, Lesson 2 Introduction to Sorting Algorithms
Section 3: Collision Detection Algorithms
- Lesson 1: Fundamentals of Collision Detection
Module 4, Section 3, Lesson 1 Fundamentals of Collision Detection
- Lesson 2: Implementing Simple Collision Algorithms
Module 4, Section 3, Lesson 2 Implementing Simple Collision Algorithms
Section 4: Pathfinding Essentials
- Lesson 1: Basics of Pathfinding in Games
Module 4, Section 4, Lesson 1 Basics of Pathfinding in Games
- Lesson 2: Simple Heuristic Approaches to Pathfinding
Module 4, Section 4, Lesson 2 Simple Heuristic Approaches to Pathfinding
Section 5: Optimization in Game Loops
- Lesson 1: Analyzing Game Loop Performance
Module 4, Section 5, Lesson 1 Analyzing Game Loop Performance
- Lesson 2: Introduction to Code Optimization Strategies
Module 4, Section 5, Lesson 2 Introduction to Code Optimization Strategies
Module 5: Practical Game Project and Integration
Section 1: Project Planning and Design
- Lesson 1: Brainstorming and Selecting a Game Idea
Module 5, Section 1, Lesson 1 Brainstorming and Selecting a Game Idea
- Lesson 2: Creating a Simple Game Storyboard
Module 5, Section 1, Lesson 2 Creating a Simple Game Storyboard
Section 2: Setting Up the Game Project
- Lesson 1: Organizing the Project Structure in C++
Module 5, Section 2, Lesson 1 Organizing the Project Structure in C++
- Lesson 2: Integrating Components into the Project
Module 5, Section 2, Lesson 2 Integrating Components into the Project
Section 3: Implementing Game Mechanics
- Lesson 1: Programming Basic Gameplay Mechanics
Module 5, Section 3, Lesson 1 Programming Basic Gameplay Mechanics
- Lesson 2: Managing User Input and Interaction
Module 5, Section 3, Lesson 2 Managing User Input and Interaction
Section 4: Testing and Debugging the Game
- Lesson 1: Introduction to Debugging Techniques
Module 5, Section 4, Lesson 1 Introduction to Debugging Techniques
- Lesson 2: Effective Testing Strategies for Games
Module 5, Section 4, Lesson 2 Effective Testing Strategies for Games
Section 5: Final Project Review and Next Steps
- Lesson 1: Reviewing and Refactoring the Game Code
Module 5, Section 5, Lesson 1 Reviewing and Refactoring the Game Code
- Lesson 2: Exploring Future Steps in Game Development Learning
Module 5, Section 5, Lesson 2 Exploring Future Steps in Game Development Learning