C++ Game Development and Algorithms
Teaches C++ game development and algorithm design for robust problem‑solving in interactive environments.
Description : This course on C++ game development and algorithms challenges students to design and implement efficient code for interactive games, focusing on performance, optimization, and real‑time processing.
Category : Coding & Engineering
Age : 12+
Difficulty Level : Normal
Curriculum :
Module 1: Introduction to C++ and Game Development Fundamentals Section 1: Overview of C++ and Game Development - Lesson 1: What is C++? Module 1, Section 1, Lesson 1 What is C++? - Lesson 2: What is Game Development? Module 1, Section 1, Lesson 2 What is Game Development? Section 2: Installing the Development Environment - Lesson 1: Installing the C++ Compiler Module 1, Section 2, Lesson 1 Installing the C++ Compiler - Lesson 2: Setting Up the IDE for Game Development Module 1, Section 2, Lesson 2 Setting Up the IDE for Game Development Section 3: Basics of C++ Syntax - Lesson 1: Understanding Basic Syntax and Structure Module 1, Section 3, Lesson 1 Understanding Basic Syntax and Structure - Lesson 2: Writing Your First Program Module 1, Section 3, Lesson 2 Writing Your First Program Section 4: Variables, Data Types, and Operators - Lesson 1: Understanding Variables and Data Types Module 1, Section 4, Lesson 1 Understanding Variables and Data Types - Lesson 2: Using Operators in C++ Module 1, Section 4, Lesson 2 Using Operators in C++ Section 5: Simple Input and Output and Debugging - Lesson 1: Basic Console Input/Output Operations Module 1, Section 5, Lesson 1 Basic Console Input/Output Operations - Lesson 2: Debugging Simple Programs Module 1, Section 5, Lesson 2 Debugging Simple Programs Module 2: Fundamentals of Object-Oriented Programming and Game Design Basics Section 1: Introduction to Object-Oriented Programming - Lesson 1: Concepts of Object-Oriented Programming Module 2, Section 1, Lesson 1 Concepts of Object-Oriented Programming - Lesson 2: Identifying Real-World Objects Module 2, Section 1, Lesson 2 Identifying Real-World Objects Section 2: Classes and Objects in C++ - Lesson 1: Creating Classes in C++ Module 2, Section 2, Lesson 1 Creating Classes in C++ - Lesson 2: Instantiating and Using Objects Module 2, Section 2, Lesson 2 Instantiating and Using Objects Section 3: Inheritance and Polymorphism Basics - Lesson 1: Introduction to Inheritance Module 2, Section 3, Lesson 1 Introduction to Inheritance - Lesson 2: Understanding Polymorphism Module 2, Section 3, Lesson 2 Understanding Polymorphism Section 4: Defining Game Entities and Their Attributes - Lesson 1: Modeling Game Entities (Player, Enemy, etc.) Module 2, Section 4, Lesson 1 Modeling Game Entities - Lesson 2: Managing Attributes and Properties in Game Objects Module 2, Section 4, Lesson 2 Managing Attributes in Game Objects Section 5: Designing Simple Game Structures - Lesson 1: Creating a Basic Game Loop Module 2, Section 5, Lesson 1 Creating a Basic Game Loop - Lesson 2: Introduction to Scene Management Module 2, Section 5, Lesson 2 Introduction to Scene Management Module 3: Core C++ Programming for Game Development Section 1: Control Structures - Lesson 1: Understanding if-else and switch Statements Module 3, Section 1, Lesson 1 Understanding if-else and switch Statements - Lesson 2: Looping Constructs (for, while) Module 3, Section 1, Lesson 2 Looping Constructs (for, while) Section 2: Functions and Scope - Lesson 1: Defining and Calling Functions Module 3, Section 2, Lesson 1 Defining and Calling Functions - Lesson 2: Function Parameters and Return Types Module 3, Section 2, Lesson 2 Function Parameters and Return Types Section 3: Arrays and Strings - Lesson 1: Working with Arrays in C++ Module 3, Section 3, Lesson 1 Working with Arrays in C++ - Lesson 2: Basic String Manipulation Module 3, Section 3, Lesson 2 Basic String Manipulation Section 4: File Input/Output Basics - Lesson 1: Reading from Files Module 3, Section 4, Lesson 1 Reading from Files - Lesson 2: Writing to Files for Data Persistence Module 3, Section 4, Lesson 2 Writing to Files for Data Persistence Section 5: Memory Management Essentials - Lesson 1: Understanding Pointers Fundamentals Module 3, Section 5, Lesson 1 Understanding Pointers Fundamentals - Lesson 2: Basic Memory Allocation and Deallocation Module 3, Section 5, Lesson 2 Basic Memory Allocation and Deallocation Module 4: Game Development Essentials with Algorithms Section 1: Introduction to Game Algorithms - Lesson 1: Understanding the Role of Algorithms in Games Module 4, Section 1, Lesson 1 Understanding the Role of Algorithms in Games - Lesson 2: Fundamentals of Algorithm Design Module 4, Section 1, Lesson 2 Fundamentals of Algorithm Design Section 2: Search and Sort Algorithms for Games - Lesson 1: Basic Search Algorithms (Linear and Binary Search) Module 4, Section 2, Lesson 1 Basic Search Algorithms - Lesson 2: Introduction to Sorting Algorithms Module 4, Section 2, Lesson 2 Introduction to Sorting Algorithms Section 3: Collision Detection Algorithms - Lesson 1: Fundamentals of Collision Detection Module 4, Section 3, Lesson 1 Fundamentals of Collision Detection - Lesson 2: Implementing Simple Collision Algorithms Module 4, Section 3, Lesson 2 Implementing Simple Collision Algorithms Section 4: Pathfinding Essentials - Lesson 1: Basics of Pathfinding in Games Module 4, Section 4, Lesson 1 Basics of Pathfinding in Games - Lesson 2: Simple Heuristic Approaches to Pathfinding Module 4, Section 4, Lesson 2 Simple Heuristic Approaches to Pathfinding Section 5: Optimization in Game Loops - Lesson 1: Analyzing Game Loop Performance Module 4, Section 5, Lesson 1 Analyzing Game Loop Performance - Lesson 2: Introduction to Code Optimization Strategies Module 4, Section 5, Lesson 2 Introduction to Code Optimization Strategies Module 5: Practical Game Project and Integration Section 1: Project Planning and Design - Lesson 1: Brainstorming and Selecting a Game Idea Module 5, Section 1, Lesson 1 Brainstorming and Selecting a Game Idea - Lesson 2: Creating a Simple Game Storyboard Module 5, Section 1, Lesson 2 Creating a Simple Game Storyboard Section 2: Setting Up the Game Project - Lesson 1: Organizing the Project Structure in C++ Module 5, Section 2, Lesson 1 Organizing the Project Structure in C++ - Lesson 2: Integrating Components into the Project Module 5, Section 2, Lesson 2 Integrating Components into the Project Section 3: Implementing Game Mechanics - Lesson 1: Programming Basic Gameplay Mechanics Module 5, Section 3, Lesson 1 Programming Basic Gameplay Mechanics - Lesson 2: Managing User Input and Interaction Module 5, Section 3, Lesson 2 Managing User Input and Interaction Section 4: Testing and Debugging the Game - Lesson 1: Introduction to Debugging Techniques Module 5, Section 4, Lesson 1 Introduction to Debugging Techniques - Lesson 2: Effective Testing Strategies for Games Module 5, Section 4, Lesson 2 Effective Testing Strategies for Games Section 5: Final Project Review and Next Steps - Lesson 1: Reviewing and Refactoring the Game Code Module 5, Section 5, Lesson 1 Reviewing and Refactoring the Game Code - Lesson 2: Exploring Future Steps in Game Development Learning Module 5, Section 5, Lesson 2 Exploring Future Steps in Game Development Learning