Free AI-assisted K12 Learning

C++ Game Development and Algorithms


 Teaches C++ game development and algorithm design for robust problem‑solving in interactive environments.

 Description : This course on C++ game development and algorithms challenges students to design and implement efficient code for interactive games, focusing on performance, optimization, and real‑time processing.

Category : Coding & Engineering
Age : 12+
Difficulty Level : Normal

 Curriculum :
          Module 1: Introduction to C++ and Game Development Fundamentals

Section 1: Overview of C++ and Game Development  
- Lesson 1: What is C++?  
  Module 1, Section 1, Lesson 1 What is C++?  
- Lesson 2: What is Game Development?  
  Module 1, Section 1, Lesson 2 What is Game Development?

Section 2: Installing the Development Environment  
- Lesson 1: Installing the C++ Compiler  
  Module 1, Section 2, Lesson 1 Installing the C++ Compiler  
- Lesson 2: Setting Up the IDE for Game Development  
  Module 1, Section 2, Lesson 2 Setting Up the IDE for Game Development

Section 3: Basics of C++ Syntax  
- Lesson 1: Understanding Basic Syntax and Structure  
  Module 1, Section 3, Lesson 1 Understanding Basic Syntax and Structure  
- Lesson 2: Writing Your First Program  
  Module 1, Section 3, Lesson 2 Writing Your First Program

Section 4: Variables, Data Types, and Operators  
- Lesson 1: Understanding Variables and Data Types  
  Module 1, Section 4, Lesson 1 Understanding Variables and Data Types  
- Lesson 2: Using Operators in C++  
  Module 1, Section 4, Lesson 2 Using Operators in C++

Section 5: Simple Input and Output and Debugging  
- Lesson 1: Basic Console Input/Output Operations  
  Module 1, Section 5, Lesson 1 Basic Console Input/Output Operations  
- Lesson 2: Debugging Simple Programs  
  Module 1, Section 5, Lesson 2 Debugging Simple Programs


Module 2: Fundamentals of Object-Oriented Programming and Game Design Basics

Section 1: Introduction to Object-Oriented Programming  
- Lesson 1: Concepts of Object-Oriented Programming  
  Module 2, Section 1, Lesson 1 Concepts of Object-Oriented Programming  
- Lesson 2: Identifying Real-World Objects  
  Module 2, Section 1, Lesson 2 Identifying Real-World Objects

Section 2: Classes and Objects in C++  
- Lesson 1: Creating Classes in C++  
  Module 2, Section 2, Lesson 1 Creating Classes in C++  
- Lesson 2: Instantiating and Using Objects  
  Module 2, Section 2, Lesson 2 Instantiating and Using Objects

Section 3: Inheritance and Polymorphism Basics  
- Lesson 1: Introduction to Inheritance  
  Module 2, Section 3, Lesson 1 Introduction to Inheritance  
- Lesson 2: Understanding Polymorphism  
  Module 2, Section 3, Lesson 2 Understanding Polymorphism

Section 4: Defining Game Entities and Their Attributes  
- Lesson 1: Modeling Game Entities (Player, Enemy, etc.)  
  Module 2, Section 4, Lesson 1 Modeling Game Entities  
- Lesson 2: Managing Attributes and Properties in Game Objects  
  Module 2, Section 4, Lesson 2 Managing Attributes in Game Objects

Section 5: Designing Simple Game Structures  
- Lesson 1: Creating a Basic Game Loop  
  Module 2, Section 5, Lesson 1 Creating a Basic Game Loop  
- Lesson 2: Introduction to Scene Management  
  Module 2, Section 5, Lesson 2 Introduction to Scene Management


Module 3: Core C++ Programming for Game Development

Section 1: Control Structures  
- Lesson 1: Understanding if-else and switch Statements  
  Module 3, Section 1, Lesson 1 Understanding if-else and switch Statements  
- Lesson 2: Looping Constructs (for, while)  
  Module 3, Section 1, Lesson 2 Looping Constructs (for, while)

Section 2: Functions and Scope  
- Lesson 1: Defining and Calling Functions  
  Module 3, Section 2, Lesson 1 Defining and Calling Functions  
- Lesson 2: Function Parameters and Return Types  
  Module 3, Section 2, Lesson 2 Function Parameters and Return Types

Section 3: Arrays and Strings  
- Lesson 1: Working with Arrays in C++  
  Module 3, Section 3, Lesson 1 Working with Arrays in C++  
- Lesson 2: Basic String Manipulation  
  Module 3, Section 3, Lesson 2 Basic String Manipulation

Section 4: File Input/Output Basics  
- Lesson 1: Reading from Files  
  Module 3, Section 4, Lesson 1 Reading from Files  
- Lesson 2: Writing to Files for Data Persistence  
  Module 3, Section 4, Lesson 2 Writing to Files for Data Persistence

Section 5: Memory Management Essentials  
- Lesson 1: Understanding Pointers Fundamentals  
  Module 3, Section 5, Lesson 1 Understanding Pointers Fundamentals  
- Lesson 2: Basic Memory Allocation and Deallocation  
  Module 3, Section 5, Lesson 2 Basic Memory Allocation and Deallocation


Module 4: Game Development Essentials with Algorithms

Section 1: Introduction to Game Algorithms  
- Lesson 1: Understanding the Role of Algorithms in Games  
  Module 4, Section 1, Lesson 1 Understanding the Role of Algorithms in Games  
- Lesson 2: Fundamentals of Algorithm Design  
  Module 4, Section 1, Lesson 2 Fundamentals of Algorithm Design

Section 2: Search and Sort Algorithms for Games  
- Lesson 1: Basic Search Algorithms (Linear and Binary Search)  
  Module 4, Section 2, Lesson 1 Basic Search Algorithms  
- Lesson 2: Introduction to Sorting Algorithms  
  Module 4, Section 2, Lesson 2 Introduction to Sorting Algorithms

Section 3: Collision Detection Algorithms  
- Lesson 1: Fundamentals of Collision Detection  
  Module 4, Section 3, Lesson 1 Fundamentals of Collision Detection  
- Lesson 2: Implementing Simple Collision Algorithms  
  Module 4, Section 3, Lesson 2 Implementing Simple Collision Algorithms

Section 4: Pathfinding Essentials  
- Lesson 1: Basics of Pathfinding in Games  
  Module 4, Section 4, Lesson 1 Basics of Pathfinding in Games  
- Lesson 2: Simple Heuristic Approaches to Pathfinding  
  Module 4, Section 4, Lesson 2 Simple Heuristic Approaches to Pathfinding

Section 5: Optimization in Game Loops  
- Lesson 1: Analyzing Game Loop Performance  
  Module 4, Section 5, Lesson 1 Analyzing Game Loop Performance  
- Lesson 2: Introduction to Code Optimization Strategies  
  Module 4, Section 5, Lesson 2 Introduction to Code Optimization Strategies


Module 5: Practical Game Project and Integration

Section 1: Project Planning and Design  
- Lesson 1: Brainstorming and Selecting a Game Idea  
  Module 5, Section 1, Lesson 1 Brainstorming and Selecting a Game Idea  
- Lesson 2: Creating a Simple Game Storyboard  
  Module 5, Section 1, Lesson 2 Creating a Simple Game Storyboard

Section 2: Setting Up the Game Project  
- Lesson 1: Organizing the Project Structure in C++  
  Module 5, Section 2, Lesson 1 Organizing the Project Structure in C++  
- Lesson 2: Integrating Components into the Project  
  Module 5, Section 2, Lesson 2 Integrating Components into the Project

Section 3: Implementing Game Mechanics  
- Lesson 1: Programming Basic Gameplay Mechanics  
  Module 5, Section 3, Lesson 1 Programming Basic Gameplay Mechanics  
- Lesson 2: Managing User Input and Interaction  
  Module 5, Section 3, Lesson 2 Managing User Input and Interaction

Section 4: Testing and Debugging the Game  
- Lesson 1: Introduction to Debugging Techniques  
  Module 5, Section 4, Lesson 1 Introduction to Debugging Techniques  
- Lesson 2: Effective Testing Strategies for Games  
  Module 5, Section 4, Lesson 2 Effective Testing Strategies for Games

Section 5: Final Project Review and Next Steps  
- Lesson 1: Reviewing and Refactoring the Game Code  
  Module 5, Section 5, Lesson 1 Reviewing and Refactoring the Game Code  
- Lesson 2: Exploring Future Steps in Game Development Learning  
  Module 5, Section 5, Lesson 2 Exploring Future Steps in Game Development Learning