Free AI-assisted K12 Learning

Scratch Coding Fundamentals


 Introduces Scratch coding fundamentals through creative projects and interactive games.

 Description : This course introduces Scratch coding fundamentals, guiding students through creative projects where they build interactive stories and games while learning core programming concepts.

Category : Coding & Engineering
Age : 8+
Difficulty Level : Normal

 Curriculum :
          Module 1: Getting Started with Scratch

Section 1: Introduction to the Scratch Environment
- Lesson 1: What is Scratch?
  Module 1, Section 1, Lesson 1: What is Scratch?
- Lesson 2: Setting Up Your Workspace
  Module 1, Section 1, Lesson 2: Setting Up Your Workspace

Section 2: Understanding Blocks
- Lesson 1: Overview of Scratch Blocks
  Module 1, Section 2, Lesson 1: Overview of Scratch Blocks
- Lesson 2: How Blocks Connect
  Module 1, Section 2, Lesson 2: How Blocks Connect

Section 3: Starting Your First Project
- Lesson 1: Creating a New Project
  Module 1, Section 3, Lesson 1: Creating a New Project
- Lesson 2: Saving and Sharing Projects
  Module 1, Section 3, Lesson 2: Saving and Sharing Projects

Section 4: Making Sprites Move
- Lesson 1: Using Motion Blocks
  Module 1, Section 4, Lesson 1: Using Motion Blocks
- Lesson 2: Understanding the Stage and Coordinates
  Module 1, Section 4, Lesson 2: Understanding the Stage and Coordinates

Section 5: Basic Interactivity
- Lesson 1: Using the "When Flag Clicked" Block
  Module 1, Section 5, Lesson 1: Using the "When Flag Clicked" Block
- Lesson 2: Adding Sound Effects
  Module 1, Section 5, Lesson 2: Adding Sound Effects


Module 2: Scratch Interface and Basic Blocks

Section 1: Navigating the Interface
- Lesson 1: Overview of the Scratch Interface
  Module 2, Section 1, Lesson 1: Overview of the Scratch Interface
- Lesson 2: Exploring Menus and Tools
  Module 2, Section 1, Lesson 2: Exploring Menus and Tools

Section 2: Motion and Looks Blocks
- Lesson 1: Exploring Motion Blocks in Depth
  Module 2, Section 2, Lesson 1: Exploring Motion Blocks in Depth
- Lesson 2: Customizing Sprites with Looks Blocks
  Module 2, Section 2, Lesson 2: Customizing Sprites with Looks Blocks

Section 3: Sound and Control Blocks
- Lesson 1: Adding and Editing Sounds
  Module 2, Section 3, Lesson 1: Adding and Editing Sounds
- Lesson 2: Introduction to Control Blocks and Loops
  Module 2, Section 3, Lesson 2: Introduction to Control Blocks and Loops

Section 4: Variables and Sensing Blocks
- Lesson 1: What Are Variables?
  Module 2, Section 4, Lesson 1: What Are Variables?
- Lesson 2: Using Sensing Blocks for Interactivity
  Module 2, Section 4, Lesson 2: Using Sensing Blocks for Interactivity

Section 5: Creating Simple Animations
- Lesson 1: Frame-by-Frame Animation Techniques
  Module 2, Section 5, Lesson 1: Frame-by-Frame Animation Techniques
- Lesson 2: Timing and Effects in Animations
  Module 2, Section 5, Lesson 2: Timing and Effects in Animations


Module 3: Making Your First Project

Section 1: Story Planning and Ideas
- Lesson 1: Brainstorming Project Ideas
  Module 3, Section 1, Lesson 1: Brainstorming Project Ideas
- Lesson 2: Creating a Storyboard
  Module 3, Section 1, Lesson 2: Creating a Storyboard

Section 2: Creating and Customizing Characters
- Lesson 1: Designing Your Sprites
  Module 3, Section 2, Lesson 1: Designing Your Sprites
- Lesson 2: Customizing Costumes
  Module 3, Section 2, Lesson 2: Customizing Costumes

Section 3: Adding Movement and Sound to Characters
- Lesson 1: Coding Character Movements
  Module 3, Section 3, Lesson 1: Coding Character Movements
- Lesson 2: Integrating Sound with Actions
  Module 3, Section 3, Lesson 2: Integrating Sound with Actions

Section 4: Using Events for Interactivity
- Lesson 1: Starting Projects with Event Blocks
  Module 3, Section 4, Lesson 1: Starting Projects with Event Blocks
- Lesson 2: Creating Interactive Scenes
  Module 3, Section 4, Lesson 2: Creating Interactive Scenes

Section 5: Debugging and Sharing Projects
- Lesson 1: Testing and Improving Your Project
  Module 3, Section 5, Lesson 1: Testing and Improving Your Project
- Lesson 2: Sharing Your Project with Others
  Module 3, Section 5, Lesson 2: Sharing Your Project with Others


Module 4: Interactive Storytelling with Scratch

Section 1: Planning an Interactive Story
- Lesson 1: Elements of a Good Story
  Module 4, Section 1, Lesson 1: Elements of a Good Story
- Lesson 2: Creating Story Arcs and Scenes
  Module 4, Section 1, Lesson 2: Creating Story Arcs and Scenes

Section 2: Animating Story Characters
- Lesson 1: Basic Animation Techniques for Characters
  Module 4, Section 2, Lesson 1: Basic Animation Techniques for Characters
- Lesson 2: Syncing Dialogues with Movements
  Module 4, Section 2, Lesson 2: Syncing Dialogues with Movements

Section 3: Building Interactive Dialogues
- Lesson 1: Coding Dialogue with Broadcasts
  Module 4, Section 3, Lesson 1: Coding Dialogue with Broadcasts
- Lesson 2: Switching Scenes Using User Input
  Module 4, Section 3, Lesson 2: Switching Scenes Using User Input

Section 4: Incorporating Multimedia Elements
- Lesson 1: Adding Background Music and Sound Effects
  Module 4, Section 4, Lesson 1: Adding Background Music and Sound Effects
- Lesson 2: Integrating Pictures and Visual Effects
  Module 4, Section 4, Lesson 2: Integrating Pictures and Visual Effects

Section 5: Finalizing Your Story Project
- Lesson 1: Reviewing and Refining Your Story
  Module 4, Section 5, Lesson 1: Reviewing and Refining Your Story
- Lesson 2: Testing and Making Final Improvements
  Module 4, Section 5, Lesson 2: Testing and Making Final Improvements


Module 5: Game Design Fundamentals

Section 1: Introduction to Game Concepts
- Lesson 1: What Makes a Game Fun?
  Module 5, Section 1, Lesson 1: What Makes a Game Fun?
- Lesson 2: Basic Game Mechanics
  Module 5, Section 1, Lesson 2: Basic Game Mechanics

Section 2: Setting Up the Game Environment
- Lesson 1: Designing Game Stages and Levels
  Module 5, Section 2, Lesson 1: Designing Game Stages and Levels
- Lesson 2: Creating a Game Backdrop
  Module 5, Section 2, Lesson 2: Creating a Game Backdrop

Section 3: Player Controls and Interactions
- Lesson 1: Coding Player Movements
  Module 5, Section 3, Lesson 1: Coding Player Movements
- Lesson 2: Handling Collisions and Interactions
  Module 5, Section 3, Lesson 2: Handling Collisions and Interactions

Section 4: Adding Challenges and Rewards
- Lesson 1: Creating Obstacles in Your Game
  Module 5, Section 4, Lesson 1: Creating Obstacles in Your Game
- Lesson 2: Coding a Scoring System
  Module 5, Section 4, Lesson 2: Coding a Scoring System

Section 5: Finalizing and Sharing Your Game
- Lesson 1: Debugging and Testing Your Game
  Module 5, Section 5, Lesson 1: Debugging and Testing Your Game
- Lesson 2: Sharing Your Game Project Online
  Module 5, Section 5, Lesson 2: Sharing Your Game Project Online