Intro to Unreal Engine Game Design
Offers an introduction to Unreal Engine game design for immersive interactive experiences.
Description : This course offers an introduction to Unreal Engine game design, where students learn the fundamentals of immersive game creation and 3D modeling in a beginner‑friendly setting.
Category : Coding & Engineering
Age : 10+
Difficulty Level : Normal
Curriculum :
Module 1: Introduction to Unreal Engine
Section 1: Overview of Unreal Engine
- Lesson 1: What is Unreal Engine?
Module 1, Section 1, Lesson 1: An introduction to the Unreal Engine, its purpose, and its significance in game design.
- Lesson 2: History and Evolution of Unreal Engine
Module 1, Section 1, Lesson 2: A brief look at the development and improvements of Unreal Engine over the years.
Section 2: Installing Unreal Engine
- Lesson 1: System Requirements & Setup
Module 1, Section 2, Lesson 1: Understand the minimum system requirements and preliminary setup needed for Unreal Engine.
- Lesson 2: The Installation Process
Module 1, Section 2, Lesson 2: Step-by-step guidance on downloading and installing Unreal Engine on your computer.
Section 3: Navigating the Interface
- Lesson 1: Editor Interface Overview
Module 1, Section 3, Lesson 1: Introduction to the main windows and panels within the Unreal Engine interface.
- Lesson 2: Customizing the Workspace
Module 1, Section 3, Lesson 2: How to adjust and personalize the editor layout for an optimal workflow.
Section 4: Understanding Projects
- Lesson 1: Creating Your First Project
Module 1, Section 4, Lesson 1: A hands-on guide to starting a new project in Unreal Engine.
- Lesson 2: Project Settings Basics
Module 1, Section 4, Lesson 2: An overview of basic project settings and configurations.
Section 5: Essential Terminology
- Lesson 1: Engine Components and Tools
Module 1, Section 5, Lesson 1: Introduction to the various tools and components that make up Unreal Engine.
- Lesson 2: Basic Terminology in Game Design
Module 1, Section 5, Lesson 2: Learning the fundamental terms and concepts used in game design.
Module 2: Basic Game Design Concepts
Section 1: Game Design Fundamentals
- Lesson 1: Core Game Design Principles
Module 2, Section 1, Lesson 1: Introduction to the fundamental principles behind game design.
- Lesson 2: Understanding Game Mechanics
Module 2, Section 1, Lesson 2: Explore the basic mechanics that drive game interaction and engagement.
Section 2: Level and Story Concept
- Lesson 1: Crafting a Simple Storyline
Module 2, Section 2, Lesson 1: Guidance on developing a basic narrative for your game.
- Lesson 2: Level Concept and Layout
Module 2, Section 2, Lesson 2: An introduction to planning out level design and spatial layout.
Section 3: Player Experience
- Lesson 1: Designing for Engagement
Module 2, Section 3, Lesson 1: Learn how to design a game that attracts and retains players.
- Lesson 2: Balancing Difficulty
Module 2, Section 3, Lesson 2: Strategies for ensuring a fair and enjoyable level of challenge.
Section 4: Role of Assets in Game Design
- Lesson 1: The Importance of Graphics and Sound
Module 2, Section 4, Lesson 1: Understand how visual and audio elements enhance game design.
- Lesson 2: Introduction to In-Game Assets
Module 2, Section 4, Lesson 2: Basics on selecting and using assets to build immersive environments.
Section 5: Iteration and Feedback
- Lesson 1: Testing Your Game
Module 2, Section 5, Lesson 1: Methods for playtesting and identifying areas for improvement.
- Lesson 2: Implementing Feedback
Module 2, Section 5, Lesson 2: Learn the fundamentals of iterating on game design based on feedback.
Module 3: Level Design and World Building
Section 1: Introduction to Level Design
- Lesson 1: Understanding Level Layout
Module 3, Section 1, Lesson 1: An overview of basic level design concepts and spatial planning.
- Lesson 2: Blocking Out a Level
Module 3, Section 1, Lesson 2: Practical exercise in creating a rough level structure.
Section 2: Environment Creation Basics
- Lesson 1: Working with Terrain and Landscapes
Module 3, Section 2, Lesson 1: Introduction to tools for creating natural landscapes.
- Lesson 2: Using Foliage and Natural Elements
Module 3, Section 2, Lesson 2: Learn how to add trees, plants, and other natural elements to your level.
Section 3: Lighting Fundamentals
- Lesson 1: Basics of Lighting in Unreal Engine
Module 3, Section 3, Lesson 1: Learn the role of lighting in setting the mood and guiding player experience.
- Lesson 2: Tips for Effective Lighting
Module 3, Section 3, Lesson 2: Best practices for using lighting to enhance level design.
Section 4: Creating Interactive Worlds
- Lesson 1: Principles of Interactive Environment
Module 3, Section 4, Lesson 1: Understand how interactivity can be integrated into your level design.
- Lesson 2: Adding Interactive Elements
Module 3, Section 4, Lesson 2: Implementation of basic interactive components within a level.
Section 5: Level Optimization
- Lesson 1: Optimizing Performance
Module 3, Section 5, Lesson 1: Techniques for ensuring levels run smoothly without performance issues.
- Lesson 2: Best Practices for Level Design
Module 3, Section 5, Lesson 2: Final tips and continuous improvement strategies for creating efficient levels.
Module 4: Fundamentals of Blueprint Scripting
Section 1: Introduction to Blueprints
- Lesson 1: What are Blueprints?
Module 4, Section 1, Lesson 1: An introduction to Unreal Engine’s visual scripting system, Blueprints.
- Lesson 2: Navigating the Blueprint Editor
Module 4, Section 1, Lesson 2: Learn how to access and work within the Blueprint Editor.
Section 2: Blueprint Basics
- Lesson 1: Understanding Nodes and Graphs
Module 4, Section 2, Lesson 1: Basic explanation of nodes, graphs, and how they function in Blueprints.
- Lesson 2: Fundamental Scripting Concepts
Module 4, Section 2, Lesson 2: Learn the core concepts behind visual scripting without code.
Section 3: Debugging Blueprints
- Lesson 1: Troubleshooting Common Blueprint Issues
Module 4, Section 3, Lesson 1: Identify and resolve simple errors in Blueprint scripts.
- Lesson 2: Using Debugging Tools in Unreal
Module 4, Section 3, Lesson 2: Introduction to the debugging features available in Unreal Engine.
Section 4: Creating Simple Interactions
- Lesson 1: Triggering Events with Blueprints
Module 4, Section 4, Lesson 1: Learn how to set up events that react to player actions.
- Lesson 2: Setting Up Collisions
Module 4, Section 4, Lesson 2: Basics of using Blueprint to manage collisions and overlaps.
Section 5: Practical Blueprint Example
- Lesson 1: Creating a Simple Blueprint Actor
Module 4, Section 5, Lesson 1: Step-by-step process to build a basic Blueprint-controlled actor.
- Lesson 2: Testing Blueprint Functionality
Module 4, Section 5, Lesson 2: How to test and refine your Blueprint actor in a game environment.
Module 5: 3D Modeling and Asset Creation
Section 1: Introduction to 3D Modeling
- Lesson 1: Basic Concepts of 3D Modeling
Module 5, Section 1, Lesson 1: An overview of 3D modeling fundamentals used in game design.
- Lesson 2: Introduction to Modeling Tools
Module 5, Section 1, Lesson 2: Learn about the tools and software used to create 3D models.
Section 2: Creating Game Assets
- Lesson 1: Simple Mesh Creation
Module 5, Section 2, Lesson 1: Hands-on introduction to designing a simple 3D mesh for games.
- Lesson 2: Fundamentals of Texturing
Module 5, Section 2, Lesson 2: Learn the basics of applying textures to 3D models.
Section 3: Importing Assets into Unreal Engine
- Lesson 1: The Asset Import Process
Module 5, Section 3, Lesson 1: How to correctly import external 3D models and assets into Unreal Engine.
- Lesson 2: Managing and Organizing Assets
Module 5, Section 3, Lesson 2: Strategies for organizing your assets within the Unreal Engine project.
Section 4: Material Basics
- Lesson 1: Understanding Materials
Module 5, Section 4, Lesson 1: An introduction to materials and how they influence the look of 3D models.
- Lesson 2: Creating Basic Materials
Module 5, Section 4, Lesson 2: Learn to create and apply simple materials within Unreal Engine.
Section 5: Bringing It All Together
- Lesson 1: Integrating Assets into Your Game
Module 5, Section 5, Lesson 1: Techniques for combining 3D models, materials, and levels into a cohesive game design.
- Lesson 2: Final Project Overview
Module 5, Section 5, Lesson 2: Review of course concepts and an outline of a simple final project to showcase your skills.