Intro to Unreal Engine Game Design
Offers an introduction to Unreal Engine game design for immersive interactive experiences.
Description : This course offers an introduction to Unreal Engine game design, where students learn the fundamentals of immersive game creation and 3D modeling in a beginner‑friendly setting.
Category : Coding & Engineering
Age : 10+
Difficulty Level : Normal
Curriculum :
Module 1: Introduction to Unreal Engine Section 1: Overview of Unreal Engine - Lesson 1: What is Unreal Engine? Module 1, Section 1, Lesson 1: An introduction to the Unreal Engine, its purpose, and its significance in game design. - Lesson 2: History and Evolution of Unreal Engine Module 1, Section 1, Lesson 2: A brief look at the development and improvements of Unreal Engine over the years. Section 2: Installing Unreal Engine - Lesson 1: System Requirements & Setup Module 1, Section 2, Lesson 1: Understand the minimum system requirements and preliminary setup needed for Unreal Engine. - Lesson 2: The Installation Process Module 1, Section 2, Lesson 2: Step-by-step guidance on downloading and installing Unreal Engine on your computer. Section 3: Navigating the Interface - Lesson 1: Editor Interface Overview Module 1, Section 3, Lesson 1: Introduction to the main windows and panels within the Unreal Engine interface. - Lesson 2: Customizing the Workspace Module 1, Section 3, Lesson 2: How to adjust and personalize the editor layout for an optimal workflow. Section 4: Understanding Projects - Lesson 1: Creating Your First Project Module 1, Section 4, Lesson 1: A hands-on guide to starting a new project in Unreal Engine. - Lesson 2: Project Settings Basics Module 1, Section 4, Lesson 2: An overview of basic project settings and configurations. Section 5: Essential Terminology - Lesson 1: Engine Components and Tools Module 1, Section 5, Lesson 1: Introduction to the various tools and components that make up Unreal Engine. - Lesson 2: Basic Terminology in Game Design Module 1, Section 5, Lesson 2: Learning the fundamental terms and concepts used in game design. Module 2: Basic Game Design Concepts Section 1: Game Design Fundamentals - Lesson 1: Core Game Design Principles Module 2, Section 1, Lesson 1: Introduction to the fundamental principles behind game design. - Lesson 2: Understanding Game Mechanics Module 2, Section 1, Lesson 2: Explore the basic mechanics that drive game interaction and engagement. Section 2: Level and Story Concept - Lesson 1: Crafting a Simple Storyline Module 2, Section 2, Lesson 1: Guidance on developing a basic narrative for your game. - Lesson 2: Level Concept and Layout Module 2, Section 2, Lesson 2: An introduction to planning out level design and spatial layout. Section 3: Player Experience - Lesson 1: Designing for Engagement Module 2, Section 3, Lesson 1: Learn how to design a game that attracts and retains players. - Lesson 2: Balancing Difficulty Module 2, Section 3, Lesson 2: Strategies for ensuring a fair and enjoyable level of challenge. Section 4: Role of Assets in Game Design - Lesson 1: The Importance of Graphics and Sound Module 2, Section 4, Lesson 1: Understand how visual and audio elements enhance game design. - Lesson 2: Introduction to In-Game Assets Module 2, Section 4, Lesson 2: Basics on selecting and using assets to build immersive environments. Section 5: Iteration and Feedback - Lesson 1: Testing Your Game Module 2, Section 5, Lesson 1: Methods for playtesting and identifying areas for improvement. - Lesson 2: Implementing Feedback Module 2, Section 5, Lesson 2: Learn the fundamentals of iterating on game design based on feedback. Module 3: Level Design and World Building Section 1: Introduction to Level Design - Lesson 1: Understanding Level Layout Module 3, Section 1, Lesson 1: An overview of basic level design concepts and spatial planning. - Lesson 2: Blocking Out a Level Module 3, Section 1, Lesson 2: Practical exercise in creating a rough level structure. Section 2: Environment Creation Basics - Lesson 1: Working with Terrain and Landscapes Module 3, Section 2, Lesson 1: Introduction to tools for creating natural landscapes. - Lesson 2: Using Foliage and Natural Elements Module 3, Section 2, Lesson 2: Learn how to add trees, plants, and other natural elements to your level. Section 3: Lighting Fundamentals - Lesson 1: Basics of Lighting in Unreal Engine Module 3, Section 3, Lesson 1: Learn the role of lighting in setting the mood and guiding player experience. - Lesson 2: Tips for Effective Lighting Module 3, Section 3, Lesson 2: Best practices for using lighting to enhance level design. Section 4: Creating Interactive Worlds - Lesson 1: Principles of Interactive Environment Module 3, Section 4, Lesson 1: Understand how interactivity can be integrated into your level design. - Lesson 2: Adding Interactive Elements Module 3, Section 4, Lesson 2: Implementation of basic interactive components within a level. Section 5: Level Optimization - Lesson 1: Optimizing Performance Module 3, Section 5, Lesson 1: Techniques for ensuring levels run smoothly without performance issues. - Lesson 2: Best Practices for Level Design Module 3, Section 5, Lesson 2: Final tips and continuous improvement strategies for creating efficient levels. Module 4: Fundamentals of Blueprint Scripting Section 1: Introduction to Blueprints - Lesson 1: What are Blueprints? Module 4, Section 1, Lesson 1: An introduction to Unreal Engine’s visual scripting system, Blueprints. - Lesson 2: Navigating the Blueprint Editor Module 4, Section 1, Lesson 2: Learn how to access and work within the Blueprint Editor. Section 2: Blueprint Basics - Lesson 1: Understanding Nodes and Graphs Module 4, Section 2, Lesson 1: Basic explanation of nodes, graphs, and how they function in Blueprints. - Lesson 2: Fundamental Scripting Concepts Module 4, Section 2, Lesson 2: Learn the core concepts behind visual scripting without code. Section 3: Debugging Blueprints - Lesson 1: Troubleshooting Common Blueprint Issues Module 4, Section 3, Lesson 1: Identify and resolve simple errors in Blueprint scripts. - Lesson 2: Using Debugging Tools in Unreal Module 4, Section 3, Lesson 2: Introduction to the debugging features available in Unreal Engine. Section 4: Creating Simple Interactions - Lesson 1: Triggering Events with Blueprints Module 4, Section 4, Lesson 1: Learn how to set up events that react to player actions. - Lesson 2: Setting Up Collisions Module 4, Section 4, Lesson 2: Basics of using Blueprint to manage collisions and overlaps. Section 5: Practical Blueprint Example - Lesson 1: Creating a Simple Blueprint Actor Module 4, Section 5, Lesson 1: Step-by-step process to build a basic Blueprint-controlled actor. - Lesson 2: Testing Blueprint Functionality Module 4, Section 5, Lesson 2: How to test and refine your Blueprint actor in a game environment. Module 5: 3D Modeling and Asset Creation Section 1: Introduction to 3D Modeling - Lesson 1: Basic Concepts of 3D Modeling Module 5, Section 1, Lesson 1: An overview of 3D modeling fundamentals used in game design. - Lesson 2: Introduction to Modeling Tools Module 5, Section 1, Lesson 2: Learn about the tools and software used to create 3D models. Section 2: Creating Game Assets - Lesson 1: Simple Mesh Creation Module 5, Section 2, Lesson 1: Hands-on introduction to designing a simple 3D mesh for games. - Lesson 2: Fundamentals of Texturing Module 5, Section 2, Lesson 2: Learn the basics of applying textures to 3D models. Section 3: Importing Assets into Unreal Engine - Lesson 1: The Asset Import Process Module 5, Section 3, Lesson 1: How to correctly import external 3D models and assets into Unreal Engine. - Lesson 2: Managing and Organizing Assets Module 5, Section 3, Lesson 2: Strategies for organizing your assets within the Unreal Engine project. Section 4: Material Basics - Lesson 1: Understanding Materials Module 5, Section 4, Lesson 1: An introduction to materials and how they influence the look of 3D models. - Lesson 2: Creating Basic Materials Module 5, Section 4, Lesson 2: Learn to create and apply simple materials within Unreal Engine. Section 5: Bringing It All Together - Lesson 1: Integrating Assets into Your Game Module 5, Section 5, Lesson 1: Techniques for combining 3D models, materials, and levels into a cohesive game design. - Lesson 2: Final Project Overview Module 5, Section 5, Lesson 2: Review of course concepts and an outline of a simple final project to showcase your skills.