Virtual Reality Game Design Basics
Teaches virtual reality game design basics to build immersive digital worlds.
Description : In a virtual reality game design class, students explore the creation of immersive digital environments using accessible VR development tools, fostering creative and spatial thinking.
Category : Coding & Engineering
Age : 10+
Difficulty Level : Normal
Curriculum :
Module 1: Introduction to Virtual Reality and Game Design Section 1: Understanding Virtual Reality - Lesson 1: What is Virtual Reality? Module 1, Section 1, Lesson 1 What is Virtual Reality? - Lesson 2: The Evolution of VR Technology Module 1, Section 1, Lesson 2 The Evolution of VR Technology Section 2: Basics of Game Design - Lesson 1: Key Elements of Game Design Module 1, Section 2, Lesson 1 Key Elements of Game Design - Lesson 2: Storytelling in Games Module 1, Section 2, Lesson 2 Storytelling in Games Section 3: Introduction to Coding for Games - Lesson 1: Fundamentals of Programming Module 1, Section 3, Lesson 1 Fundamentals of Programming - Lesson 2: Problem Solving Through Code Module 1, Section 3, Lesson 2 Problem Solving Through Code Section 4: Exploring VR Hardware - Lesson 1: Overview of VR Devices Module 1, Section 4, Lesson 1 Overview of VR Devices - Lesson 2: Setting Up a VR Environment Module 1, Section 4, Lesson 2 Setting Up a VR Environment Section 5: Safety and Best Practices in VR - Lesson 1: VR Safety Guidelines Module 1, Section 5, Lesson 1 VR Safety Guidelines - Lesson 2: Ergonomics and Comfort Module 1, Section 5, Lesson 2 Ergonomics and Comfort Module 2: Basics of VR Tools and Development Software Section 1: Introduction to VR Development Tools - Lesson 1: Overview of VR Development Platforms Module 2, Section 1, Lesson 1 Overview of VR Development Platforms - Lesson 2: Choosing the Right Tool for Your Project Module 2, Section 1, Lesson 2 Choosing the Right Tool for Your Project Section 2: Getting Started with VR Software - Lesson 1: Navigating the VR Software Interface Module 2, Section 2, Lesson 1 Navigating the VR Software Interface - Lesson 2: Basic Settings and Configurations Module 2, Section 2, Lesson 2 Basic Settings and Configurations Section 3: Creating Simple VR Scenes - Lesson 1: Building Your First VR Scene Module 2, Section 3, Lesson 1 Building Your First VR Scene - Lesson 2: Importing and Managing Assets Module 2, Section 3, Lesson 2 Importing and Managing Assets Section 4: Understanding Virtual Environments - Lesson 1: Designing Immersive Spaces Module 2, Section 4, Lesson 1 Designing Immersive Spaces - Lesson 2: Lighting and Visual Effects Basics Module 2, Section 4, Lesson 2 Lighting and Visual Effects Basics Section 5: Testing and Iteration in VR - Lesson 1: Basic Testing Techniques Module 2, Section 5, Lesson 1 Basic Testing Techniques - Lesson 2: Iterating on Your VR Design Module 2, Section 5, Lesson 2 Iterating on Your VR Design Module 3: Designing Your Virtual World Section 1: Planning Your VR World - Lesson 1: Conceptualizing a Virtual Environment Module 3, Section 1, Lesson 1 Conceptualizing a Virtual Environment - Lesson 2: Sketching the Layout Module 3, Section 1, Lesson 2 Sketching the Layout Section 2: Spatial Thinking and Design - Lesson 1: Fundamentals of Spatial Organization Module 3, Section 2, Lesson 1 Fundamentals of Spatial Organization - Lesson 2: Creating Depth and Scale Module 3, Section 2, Lesson 2 Creating Depth and Scale Section 3: Building Interactive Elements - Lesson 1: Basics of Interactivity in VR Module 3, Section 3, Lesson 1 Basics of Interactivity in VR - Lesson 2: Simple User Input Techniques Module 3, Section 3, Lesson 2 Simple User Input Techniques Section 4: Integrating Audio and Visuals - Lesson 1: Using Sound to Enhance Immersion Module 3, Section 4, Lesson 1 Using Sound to Enhance Immersion - Lesson 2: Visual Effects for Simple Animations Module 3, Section 4, Lesson 2 Visual Effects for Simple Animations Section 5: Prototyping Your VR Game World - Lesson 1: Creating a Basic Prototype Module 3, Section 5, Lesson 1 Creating a Basic Prototype - Lesson 2: Gathering Feedback and Making Improvements Module 3, Section 5, Lesson 2 Gathering Feedback and Making Improvements Module 4: Coding Essentials for VR Game Logic Section 1: Programming Fundamentals for VR - Lesson 1: Variables, Loops, and Conditionals Module 4, Section 1, Lesson 1 Variables, Loops, and Conditionals - Lesson 2: Scripting Basics for Interactivity Module 4, Section 1, Lesson 2 Scripting Basics for Interactivity Section 2: Event-Driven Programming - Lesson 1: Understanding User Input Events Module 4, Section 2, Lesson 1 Understanding User Input Events - Lesson 2: Responding to Events in VR Module 4, Section 2, Lesson 2 Responding to Events in VR Section 3: Coding Game Mechanics - Lesson 1: Movement and Collision Detection Module 4, Section 3, Lesson 1 Movement and Collision Detection - Lesson 2: Simple Physics in VR Module 4, Section 3, Lesson 2 Simple Physics in VR Section 4: Integrating Code with VR Environments - Lesson 1: Connecting Scripts to VR Objects Module 4, Section 4, Lesson 1 Connecting Scripts to VR Objects - Lesson 2: Debugging and Testing Code Module 4, Section 4, Lesson 2 Debugging and Testing Code Section 5: Creating Simple Game Interactions - Lesson 1: Object Interactions and Triggers Module 4, Section 5, Lesson 1 Object Interactions and Triggers - Lesson 2: Scoring and Reward Systems Module 4, Section 5, Lesson 2 Scoring and Reward Systems Module 5: Bringing It All Together: Immersive VR Experiences Section 1: Finalizing Your VR Game Concept - Lesson 1: Reviewing Your Project Idea Module 5, Section 1, Lesson 1 Reviewing Your Project Idea - Lesson 2: Refining the Game Concept Module 5, Section 1, Lesson 2 Refining the Game Concept Section 2: User Experience and Interface Design - Lesson 1: Designing an Intuitive VR Interface Module 5, Section 2, Lesson 1 Designing an Intuitive VR Interface - Lesson 2: Testing for User Friendliness Module 5, Section 2, Lesson 2 Testing for User Friendliness Section 3: Enhancing Immersion with Art and Sound - Lesson 1: Collaborating on Visual Design Module 5, Section 3, Lesson 1 Collaborating on Visual Design - Lesson 2: Integrating Audio for Immersive Feedback Module 5, Section 3, Lesson 2 Integrating Audio for Immersive Feedback Section 4: Preparing Your VR Game for Presentation - Lesson 1: Polishing the Visuals and Code Module 5, Section 4, Lesson 1 Polishing the Visuals and Code - Lesson 2: Creating a Demo for Your Project Module 5, Section 4, Lesson 2 Creating a Demo for Your Project Section 5: Showcasing and Reflecting on Your Project - Lesson 1: Presenting Your VR Game Module 5, Section 5, Lesson 1 Presenting Your VR Game - Lesson 2: Reflecting on the Learning Process Module 5, Section 5, Lesson 2 Reflecting on the Learning Process